Change to logging - when logging is disabled, the logging functions are now #define'd to nothing, so the compiler ignores the lines that call them completely, seems to slightly speed up the emulator; note that the logging in vid_table.c has not been changed yet, because this file on my local tree currently contains other WIP changes.
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@@ -1,4 +1,4 @@
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/*
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/*
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* 86Box A hypervisor and IBM PC system emulator that specializes in
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* running old operating systems and software designed for IBM
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* PC systems and compatibles from 1981 through fairly recent
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@@ -8,7 +8,7 @@
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*
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* Rendering module for Microsoft Direct2D.
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*
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* Version: @(#)win_d2d.cpp 1.0.1 2018/07/28
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* Version: @(#)win_d2d.cpp 1.0.2 2018/10/18
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*
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* Authors: David Hrdlička, <hrdlickadavid@outlook.com>
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*
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@@ -52,13 +52,11 @@ static int d2d_width, d2d_height, d2d_screen_width, d2d_screen_height, d2d_fs;
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#ifdef ENABLE_D2D_LOG
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int d2d_do_log = ENABLE_D2D_LOG;
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#endif
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static void
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d2d_log(const char *fmt, ...)
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{
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#ifdef ENABLE_D2D_LOG
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va_list ap;
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if (d2d_do_log) {
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@@ -66,8 +64,10 @@ d2d_log(const char *fmt, ...)
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pclog_ex(fmt, ap);
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va_end(ap);
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}
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#endif
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}
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#else
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#define d2d_log(fmt, ...)
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#endif
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#ifdef USE_D2D
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