Remove the OpenGL (non-Core) and OpenGL ES renderers.
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@@ -21,7 +21,6 @@
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#include "qt_rendererstack.hpp"
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#include "ui_qt_rendererstack.h"
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#include "qt_hardwarerenderer.hpp"
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#include "qt_openglrenderer.hpp"
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#include "qt_softwarerenderer.hpp"
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#include "qt_vulkanwindowrenderer.hpp"
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@@ -336,24 +335,6 @@ RendererStack::createRenderer(Renderer renderer)
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#endif
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}
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break;
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case Renderer::OpenGL:
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{
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this->createWinId();
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auto hw = new HardwareRenderer(this);
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rendererWindow = hw;
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connect(this, &RendererStack::blitToRenderer, hw, &HardwareRenderer::onBlit, Qt::QueuedConnection);
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current.reset(this->createWindowContainer(hw, this));
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break;
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}
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case Renderer::OpenGLES:
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{
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this->createWinId();
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auto hw = new HardwareRenderer(this, HardwareRenderer::RenderType::OpenGLES);
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rendererWindow = hw;
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connect(this, &RendererStack::blitToRenderer, hw, &HardwareRenderer::onBlit, Qt::QueuedConnection);
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current.reset(this->createWindowContainer(hw, this));
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break;
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}
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case Renderer::OpenGL3:
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{
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this->createWinId();
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