Remove the OpenGL (non-Core) and OpenGL ES renderers.

This commit is contained in:
OBattler
2025-06-28 20:41:04 +02:00
parent 2199722744
commit d15e062c83
8 changed files with 10 additions and 426 deletions

View File

@@ -21,7 +21,6 @@
#include "qt_rendererstack.hpp"
#include "ui_qt_rendererstack.h"
#include "qt_hardwarerenderer.hpp"
#include "qt_openglrenderer.hpp"
#include "qt_softwarerenderer.hpp"
#include "qt_vulkanwindowrenderer.hpp"
@@ -336,24 +335,6 @@ RendererStack::createRenderer(Renderer renderer)
#endif
}
break;
case Renderer::OpenGL:
{
this->createWinId();
auto hw = new HardwareRenderer(this);
rendererWindow = hw;
connect(this, &RendererStack::blitToRenderer, hw, &HardwareRenderer::onBlit, Qt::QueuedConnection);
current.reset(this->createWindowContainer(hw, this));
break;
}
case Renderer::OpenGLES:
{
this->createWinId();
auto hw = new HardwareRenderer(this, HardwareRenderer::RenderType::OpenGLES);
rendererWindow = hw;
connect(this, &RendererStack::blitToRenderer, hw, &HardwareRenderer::onBlit, Qt::QueuedConnection);
current.reset(this->createWindowContainer(hw, this));
break;
}
case Renderer::OpenGL3:
{
this->createWinId();