Fix Qt 6 deprecation warnings

This commit is contained in:
Alexander Babikov
2025-08-15 00:31:57 +05:00
parent bc3caa557f
commit d2509bd2ad
6 changed files with 40 additions and 0 deletions

View File

@@ -183,7 +183,11 @@ RendererStack::mouseReleaseEvent(QMouseEvent *event)
rw_hwnd = (HWND) this->winId();
#endif
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
if (!dopause && this->geometry().contains(m_monitor_index >= 1 ? event->globalPosition().toPoint() : event->position().toPoint()) &&
#else
if (!dopause && this->geometry().contains(m_monitor_index >= 1 ? event->globalPos() : event->pos()) &&
#endif
(event->button() == Qt::LeftButton) && !mouse_capture &&
(isMouseDown & 1) && (kbd_req_capture || (mouse_get_buttons() != 0)) &&
(mouse_input_mode == 0)) {
@@ -506,8 +510,13 @@ RendererStack::event(QEvent* event)
if (m_monitor_index >= 1) {
if (mouse_input_mode >= 1) {
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
mouse_x_abs = (mouse_event->position().x()) / (double)width();
mouse_y_abs = (mouse_event->position().y()) / (double)height();
#else
mouse_x_abs = (mouse_event->localPos().x()) / (double)width();
mouse_y_abs = (mouse_event->localPos().y()) / (double)height();
#endif
if (!mouse_tablet_in_proximity)
mouse_tablet_in_proximity = mousedata.mouse_tablet_in_proximity;
mouse_x_abs -= rendererWindow->destinationF.left();
@@ -527,8 +536,13 @@ RendererStack::event(QEvent* event)
#ifdef Q_OS_WINDOWS
if (mouse_input_mode == 0) {
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
mouse_x_abs = (mouse_event->position().x()) / (double)width();
mouse_y_abs = (mouse_event->position().y()) / (double)height();
#else
mouse_x_abs = (mouse_event->localPos().x()) / (double)width();
mouse_y_abs = (mouse_event->localPos().y()) / (double)height();
#endif
mouse_x_abs -= rendererWindow->destinationF.left();
mouse_y_abs -= rendererWindow->destinationF.top();
@@ -544,8 +558,13 @@ RendererStack::event(QEvent* event)
}
#endif
#if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
mouse_x_abs = (mouse_event->position().x()) / (double)width();
mouse_y_abs = (mouse_event->position().y()) / (double)height();
#else
mouse_x_abs = (mouse_event->localPos().x()) / (double)width();
mouse_y_abs = (mouse_event->localPos().y()) / (double)height();
#endif
mouse_x_abs -= rendererWindow->destinationF.left();
mouse_y_abs -= rendererWindow->destinationF.top();