qt: Initial OpenGL 3.0 renderer implementation

This commit is contained in:
ts-korhonen
2022-02-27 14:56:51 +02:00
parent f4587949a7
commit d2a9389ce7
15 changed files with 1558 additions and 209 deletions

View File

@@ -21,8 +21,9 @@
#include "qt_rendererstack.hpp"
#include "ui_qt_rendererstack.h"
#include "qt_softwarerenderer.hpp"
#include "qt_hardwarerenderer.hpp"
#include "qt_openglrenderer.hpp"
#include "qt_softwarerenderer.hpp"
#include "qt_mainwindow.hpp"
#include "qt_util.hpp"
@@ -32,34 +33,33 @@
#include <QScreen>
#ifdef __APPLE__
#include <CoreGraphics/CoreGraphics.h>
# include <CoreGraphics/CoreGraphics.h>
#endif
extern "C"
{
extern "C" {
#include <86box/mouse.h>
#include <86box/plat.h>
#include <86box/video.h>
}
extern MainWindow* main_window;
RendererStack::RendererStack(QWidget *parent) :
QStackedWidget(parent),
ui(new Ui::RendererStack)
extern MainWindow *main_window;
RendererStack::RendererStack(QWidget *parent)
: QStackedWidget(parent)
, ui(new Ui::RendererStack)
{
ui->setupUi(this);
#ifdef __unix__
#ifdef WAYLAND
# ifdef WAYLAND
if (QApplication::platformName().contains("wayland")) {
wl_init();
}
#endif
#ifdef EVDEV_INPUT
# endif
# ifdef EVDEV_INPUT
if (QApplication::platformName() == "eglfs") {
evdev_init();
}
#endif
# endif
if (QApplication::platformName() == "xcb") {
extern void xinput2_init();
xinput2_init();
@@ -76,8 +76,7 @@ extern "C" void macos_poll_mouse();
void
qt_mouse_capture(int on)
{
if (!on)
{
if (!on) {
mouse_capture = 0;
QApplication::setOverrideCursor(Qt::ArrowCursor);
#ifdef __APPLE__
@@ -93,162 +92,193 @@ qt_mouse_capture(int on)
return;
}
void RendererStack::mousePoll()
void
RendererStack::mousePoll()
{
#ifdef __APPLE__
return macos_poll_mouse();
#else /* !defined __APPLE__ */
mouse_x = mousedata.deltax;
mouse_y = mousedata.deltay;
mouse_z = mousedata.deltaz;
mouse_x = mousedata.deltax;
mouse_y = mousedata.deltay;
mouse_z = mousedata.deltaz;
mousedata.deltax = mousedata.deltay = mousedata.deltaz = 0;
mouse_buttons = mousedata.mousebuttons;
mouse_buttons = mousedata.mousebuttons;
#ifdef __unix__
#ifdef WAYLAND
# ifdef __unix__
# ifdef WAYLAND
if (QApplication::platformName().contains("wayland"))
wl_mouse_poll();
#endif
# endif
#ifdef EVDEV_INPUT
if (QApplication::platformName() == "eglfs") evdev_mouse_poll();
# ifdef EVDEV_INPUT
if (QApplication::platformName() == "eglfs")
evdev_mouse_poll();
else
#endif
if (QApplication::platformName() == "xcb")
{
# endif
if (QApplication::platformName() == "xcb") {
extern void xinput2_poll();
xinput2_poll();
}
#endif /* defined __unix__ */
#endif /* !defined __APPLE__ */
# endif /* defined __unix__ */
#endif /* !defined __APPLE__ */
}
int ignoreNextMouseEvent = 1;
void RendererStack::mouseReleaseEvent(QMouseEvent *event)
void
RendererStack::mouseReleaseEvent(QMouseEvent *event)
{
if (this->geometry().contains(event->pos()) && event->button() == Qt::LeftButton && !mouse_capture && (isMouseDown & 1))
{
if (this->geometry().contains(event->pos()) && event->button() == Qt::LeftButton && !mouse_capture && (isMouseDown & 1)) {
plat_mouse_capture(1);
this->setCursor(Qt::BlankCursor);
if (!ignoreNextMouseEvent) ignoreNextMouseEvent++; // Avoid jumping cursor when moved.
if (!ignoreNextMouseEvent)
ignoreNextMouseEvent++; // Avoid jumping cursor when moved.
isMouseDown &= ~1;
return;
}
if (mouse_capture && event->button() == Qt::MiddleButton && mouse_get_buttons() < 3)
{
if (mouse_capture && event->button() == Qt::MiddleButton && mouse_get_buttons() < 3) {
plat_mouse_capture(0);
this->setCursor(Qt::ArrowCursor);
isMouseDown &= ~1;
return;
}
if (mouse_capture)
{
if (mouse_capture) {
mousedata.mousebuttons &= ~event->button();
}
isMouseDown &= ~1;
}
void RendererStack::mousePressEvent(QMouseEvent *event)
void
RendererStack::mousePressEvent(QMouseEvent *event)
{
isMouseDown |= 1;
if (mouse_capture)
{
if (mouse_capture) {
mousedata.mousebuttons |= event->button();
}
event->accept();
}
void RendererStack::wheelEvent(QWheelEvent *event)
void
RendererStack::wheelEvent(QWheelEvent *event)
{
if (mouse_capture)
{
if (mouse_capture) {
mousedata.deltaz += event->pixelDelta().y();
}
}
void RendererStack::mouseMoveEvent(QMouseEvent *event)
void
RendererStack::mouseMoveEvent(QMouseEvent *event)
{
if (QApplication::platformName().contains("wayland"))
{
if (QApplication::platformName().contains("wayland")) {
event->accept();
return;
}
if (!mouse_capture) { event->ignore(); return; }
if (!mouse_capture) {
event->ignore();
return;
}
#ifdef __APPLE__
event->accept();
return;
#else
static QPoint oldPos = QCursor::pos();
if (ignoreNextMouseEvent) { oldPos = event->pos(); ignoreNextMouseEvent--; event->accept(); return; }
if (ignoreNextMouseEvent) {
oldPos = event->pos();
ignoreNextMouseEvent--;
event->accept();
return;
}
mousedata.deltax += event->pos().x() - oldPos.x();
mousedata.deltay += event->pos().y() - oldPos.y();
if (QApplication::platformName() == "eglfs")
{
leaveEvent((QEvent*)event);
if (QApplication::platformName() == "eglfs") {
leaveEvent((QEvent *) event);
ignoreNextMouseEvent--;
}
QCursor::setPos(mapToGlobal(QPoint(width() / 2, height() / 2)));
ignoreNextMouseEvent = 2;
oldPos = event->pos();
oldPos = event->pos();
#endif
}
void RendererStack::leaveEvent(QEvent* event)
void
RendererStack::leaveEvent(QEvent *event)
{
if (QApplication::platformName().contains("wayland"))
{
if (QApplication::platformName().contains("wayland")) {
event->accept();
return;
}
if (!mouse_capture) return;
if (!mouse_capture)
return;
ignoreNextMouseEvent = 2;
event->accept();
}
void RendererStack::switchRenderer(Renderer renderer) {
void
RendererStack::switchRenderer(Renderer renderer)
{
startblit();
if (current) {
rendererWindow->finalize();
removeWidget(current.get());
}
disconnect(this, &RendererStack::blitToRenderer, nullptr, nullptr);
/* Create new renderer only after previous is destroyed! */
connect(current.get(), &QObject::destroyed, [this, renderer](QObject *) { createRenderer(renderer); });
current.release()->deleteLater();
} else {
createRenderer(renderer);
}
}
void
RendererStack::createRenderer(Renderer renderer)
{
switch (renderer) {
case Renderer::Software:
{
auto sw = new SoftwareRenderer(this);
rendererWindow = sw;
connect(this, &RendererStack::blitToRenderer, sw, &SoftwareRenderer::onBlit, Qt::QueuedConnection);
current.reset(this->createWindowContainer(sw, this));
case Renderer::Software:
{
auto sw = new SoftwareRenderer(this);
rendererWindow = sw;
connect(this, &RendererStack::blitToRenderer, sw, &SoftwareRenderer::onBlit, Qt::QueuedConnection);
current.reset(this->createWindowContainer(sw, this));
}
break;
case Renderer::OpenGL:
{
this->createWinId();
auto hw = new HardwareRenderer(this);
rendererWindow = hw;
connect(this, &RendererStack::blitToRenderer, hw, &HardwareRenderer::onBlit, Qt::QueuedConnection);
current.reset(this->createWindowContainer(hw, this));
break;
}
case Renderer::OpenGLES:
{
this->createWinId();
auto hw = new HardwareRenderer(this, HardwareRenderer::RenderType::OpenGLES);
rendererWindow = hw;
connect(this, &RendererStack::blitToRenderer, hw, &HardwareRenderer::onBlit, Qt::QueuedConnection);
current.reset(this->createWindowContainer(hw, this));
break;
}
case Renderer::OpenGL3:
{
this->createWinId();
auto hw = new OpenGLRenderer(this);
rendererWindow = hw;
connect(this, &RendererStack::blitToRenderer, hw, &OpenGLRenderer::onBlit, Qt::QueuedConnection);
connect(hw, &OpenGLRenderer::initialized, [=]() {
/* Buffers are awailable only after initialization. */
imagebufs = rendererWindow->getBuffers();
endblit();
emit rendererChanged();
});
connect(hw, &OpenGLRenderer::errorInitializing, [=]() {
/* Renderer could initialize, fallback to software. */
endblit();
QTimer::singleShot(0, this, [this]() { switchRenderer(Renderer::Software); });
});
current.reset(this->createWindowContainer(hw, this));
break;
}
}
break;
case Renderer::OpenGL:
{
this->createWinId();
auto hw = new HardwareRenderer(this);
rendererWindow = hw;
connect(this, &RendererStack::blitToRenderer, hw, &HardwareRenderer::onBlit, Qt::QueuedConnection);
current.reset(this->createWindowContainer(hw, this));
break;
}
case Renderer::OpenGLES:
{
this->createWinId();
auto hw = new HardwareRenderer(this, HardwareRenderer::RenderType::OpenGLES);
rendererWindow = hw;
connect(this, &RendererStack::blitToRenderer, hw, &HardwareRenderer::onBlit, Qt::QueuedConnection);
current.reset(this->createWindowContainer(hw, this));
break;
}
case Renderer::OpenGL3:
{
this->createWinId();
auto hw = new HardwareRenderer(this, HardwareRenderer::RenderType::OpenGL3);
rendererWindow = hw;
connect(this, &RendererStack::blitToRenderer, hw, &HardwareRenderer::onBlit, Qt::QueuedConnection);
current.reset(this->createWindowContainer(hw, this));
break;
}
}
imagebufs = std::move(rendererWindow->getBuffers());
current->setFocusPolicy(Qt::NoFocus);
current->setFocusProxy(this);
@@ -256,31 +286,35 @@ void RendererStack::switchRenderer(Renderer renderer) {
this->setStyleSheet("background-color: black");
endblit();
currentBuf = 0;
if (renderer != Renderer::OpenGL3) {
imagebufs = rendererWindow->getBuffers();
endblit();
emit rendererChanged();
}
}
// called from blitter thread
void RendererStack::blit(int x, int y, int w, int h)
void
RendererStack::blit(int x, int y, int w, int h)
{
if ((w <= 0) || (h <= 0) || (w > 2048) || (h > 2048) || (buffer32 == NULL) || std::get<std::atomic_flag*>(imagebufs[currentBuf])->test_and_set())
{
if ((w <= 0) || (h <= 0) || (w > 2048) || (h > 2048) || (buffer32 == NULL) || std::get<std::atomic_flag *>(imagebufs[currentBuf])->test_and_set()) {
video_blit_complete();
return;
}
sx = x;
sy = y;
sw = this->w = w;
sh = this->h = h;
uint8_t* imagebits = std::get<uint8_t*>(imagebufs[currentBuf]);
for (int y1 = y; y1 < (y + h); y1++)
{
sh = this->h = h;
uint8_t *imagebits = std::get<uint8_t *>(imagebufs[currentBuf]);
for (int y1 = y; y1 < (y + h); y1++) {
auto scanline = imagebits + (y1 * (2048) * 4) + (x * 4);
video_copy(scanline, &(buffer32->line[y1][x]), w * 4);
}
if (screenshots)
{
video_screenshot((uint32_t *)imagebits, x, y, 2048);
if (screenshots) {
video_screenshot((uint32_t *) imagebits, x, y, 2048);
}
video_blit_complete();
emit blitToRenderer(currentBuf, sx, sy, sw, sh);