qt: Initial OpenGL 3.0 renderer implementation
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@@ -53,8 +53,8 @@ void SoftwareRenderer::onBlit(int buf_idx, int x, int y, int w, int h) {
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cur_image = buf_idx;
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buf_usage[(buf_idx + 1) % 2].clear();
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source.setRect(x, y, w, h),
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source.setRect(x, y, w, h);
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update();
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}
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