(S)VGA: Recalculate pel panning on every line instead of on every frame.
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@@ -137,6 +137,7 @@ typedef struct svga_t {
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int ps_bit_bug;
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int ati_4color;
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int vblankend;
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int panning_blank;
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/*The three variables below allow us to implement memory maps like that seen on a 1MB Trio64 :
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0MB-1MB - VRAM
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