Deal with many magic numbers in gameport.c
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@@ -468,7 +468,7 @@ const device_t gameport_device = {
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.name = "Game port",
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.internal_name = "gameport",
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.flags = 0,
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.local = 0x080200,
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.local = GAMEPORT_8ADDR | 0x0200,
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.init = gameport_init,
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.close = gameport_close,
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.reset = NULL,
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@@ -482,7 +482,7 @@ const device_t gameport_201_device = {
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.name = "Game port (Port 201h only)",
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.internal_name = "gameport_201",
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.flags = 0,
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.local = 0x010201,
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.local = GAMEPORT_1ADDR | 0x0201,
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.init = gameport_init,
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.close = gameport_close,
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.reset = NULL,
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@@ -496,7 +496,7 @@ const device_t gameport_203_device = {
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.name = "Game port (Port 203h only)",
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.internal_name = "gameport_203",
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.flags = 0,
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.local = 0x010203,
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.local = GAMEPORT_1ADDR | 0x0203,
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.init = gameport_init,
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.close = gameport_close,
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.reset = NULL,
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@@ -510,7 +510,7 @@ const device_t gameport_205_device = {
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.name = "Game port (Port 205h only)",
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.internal_name = "gameport_205",
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.flags = 0,
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.local = 0x010205,
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.local = GAMEPORT_1ADDR | 0x0205,
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.init = gameport_init,
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.close = gameport_close,
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.reset = NULL,
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@@ -524,7 +524,7 @@ const device_t gameport_207_device = {
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.name = "Game port (Port 207h only)",
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.internal_name = "gameport_207",
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.flags = 0,
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.local = 0x010207,
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.local = GAMEPORT_1ADDR | 0x0207,
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.init = gameport_init,
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.close = gameport_close,
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.reset = NULL,
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@@ -538,7 +538,7 @@ const device_t gameport_208_device = {
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.name = "Game port (Port 208h-20fh)",
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.internal_name = "gameport_208",
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.flags = 0,
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.local = 0x080208,
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.local = GAMEPORT_8ADDR | 0x0208,
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.init = gameport_init,
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.close = gameport_close,
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.reset = NULL,
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@@ -552,7 +552,7 @@ const device_t gameport_209_device = {
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.name = "Game port (Port 209h only)",
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.internal_name = "gameport_209",
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.flags = 0,
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.local = 0x010209,
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.local = GAMEPORT_1ADDR | 0x0209,
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.init = gameport_init,
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.close = gameport_close,
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.reset = NULL,
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@@ -566,7 +566,7 @@ const device_t gameport_20b_device = {
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.name = "Game port (Port 20Bh only)",
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.internal_name = "gameport_20b",
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.flags = 0,
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.local = 0x01020B,
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.local = GAMEPORT_1ADDR | 0x020B,
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.init = gameport_init,
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.close = gameport_close,
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.reset = NULL,
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@@ -580,7 +580,7 @@ const device_t gameport_20d_device = {
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.name = "Game port (Port 20Dh only)",
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.internal_name = "gameport_20d",
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.flags = 0,
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.local = 0x01020D,
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.local = GAMEPORT_1ADDR | 0x020D,
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.init = gameport_init,
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.close = gameport_close,
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.reset = NULL,
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@@ -594,7 +594,7 @@ const device_t gameport_20f_device = {
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.name = "Game port (Port 20Fh only)",
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.internal_name = "gameport_20f",
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.flags = 0,
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.local = 0x01020F,
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.local = GAMEPORT_1ADDR | 0x020F,
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.init = gameport_init,
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.close = gameport_close,
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.reset = NULL,
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@@ -662,7 +662,7 @@ const device_t gameport_pnp_device = {
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.name = "Game port (Plug and Play only)",
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.internal_name = "gameport_pnp",
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.flags = 0,
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.local = 0x080000,
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.local = GAMEPORT_8ADDR,
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.init = gameport_init,
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.close = gameport_close,
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.reset = NULL,
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@@ -676,7 +676,7 @@ const device_t gameport_pnp_6io_device = {
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.name = "Game port (Plug and Play only, 6 I/O ports)",
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.internal_name = "gameport_pnp_6io",
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.flags = 0,
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.local = 0x060000,
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.local = GAMEPORT_6ADDR,
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.init = gameport_init,
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.close = gameport_close,
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.reset = NULL,
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@@ -690,7 +690,7 @@ const device_t gameport_sio_device = {
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.name = "Game port (Super I/O)",
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.internal_name = "gameport_sio",
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.flags = 0,
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.local = 0x1080000,
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.local = GAMEPORT_SIO | GAMEPORT_8ADDR,
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.init = gameport_init,
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.close = gameport_close,
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.reset = NULL,
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@@ -704,7 +704,7 @@ const device_t gameport_sio_1io_device = {
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.name = "Game port (Super I/O, 1 I/O port)",
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.internal_name = "gameport_sio",
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.flags = 0,
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.local = 0x1010000,
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.local = GAMEPORT_SIO | GAMEPORT_1ADDR,
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.init = gameport_init,
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.close = gameport_close,
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.reset = NULL,
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