Deal with many magic numbers in gameport.c
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@@ -45,6 +45,9 @@
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#define JOYSTICK_PRESENT(n) (joystick_state[n].plat_joystick_nr != 0)
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#define GAMEPORT_1ADDR 0x010000
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#define GAMEPORT_6ADDR 0x060000
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#define GAMEPORT_8ADDR 0x080000
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#define GAMEPORT_SIO 0x1000000
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typedef struct plat_joystick_t {
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