Add sanity checks to the Gameport pointer (July 10th, 2025)
Fixes hangs/crashes when disabled on win3.1x and other software.
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@@ -1152,11 +1152,13 @@ sb_ct1745_mixer_write(uint16_t addr, uint8_t val, void *priv)
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else if ((val & 0x06) == 0x02)
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mpu401_change_addr(sb->mpu, 0);
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}
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sb->gameport_addr = 0;
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gameport_remap(sb->gameport, 0);
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if (!(val & 0x01)) {
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sb->gameport_addr = 0x200;
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gameport_remap(sb->gameport, 0x200);
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if (sb->gameport != NULL) {
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sb->gameport_addr = 0;
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gameport_remap(sb->gameport, 0);
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if (!(val & 0x01)) {
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sb->gameport_addr = 0x200;
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gameport_remap(sb->gameport, 0x200);
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}
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}
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}
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break;
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@@ -1371,7 +1373,7 @@ sb_ct1745_mixer_read(uint16_t addr, void *priv)
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else
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ret = 0x06; /* Should never happen. */
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}
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if (!sb->gameport_addr)
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if (!sb->gameport_addr && (sb->gameport != NULL))
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ret |= 0x01;
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break;
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@@ -1619,7 +1621,8 @@ ess_mixer_write(uint16_t addr, uint8_t val, void *priv)
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ess_fm_midi_write, NULL, NULL,
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ess);
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gameport_remap(ess->gameport, !(mixer->regs[0x40] & 0x2) ? 0x00 : 0x200);
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if (ess->gameport != NULL)
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gameport_remap(ess->gameport, !(mixer->regs[0x40] & 0x2) ? 0x00 : 0x200);
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if (ess->dsp.sb_subtype > SB_SUBTYPE_ESS_ES1688) {
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/* Not on ES1688. */
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