Add menu option for filter method to use when scaling video.

This commit is contained in:
ts-korhonen
2021-05-01 20:49:23 +03:00
parent 6b2e544306
commit dd65a80b19
10 changed files with 81 additions and 12 deletions

View File

@@ -101,9 +101,9 @@ static const struct {
void (*set_fs)(int fs);
void (*reload)(void);
} vid_apis[RENDERERS_NUM] = {
{ "SDL_Software", 1, (int(*)(void*))sdl_inits, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs, NULL },
{ "SDL_Hardware", 1, (int(*)(void*))sdl_inith, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs, NULL },
{ "SDL_OpenGL", 1, (int(*)(void*))sdl_initho, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs, NULL }
{ "SDL_Software", 1, (int(*)(void*))sdl_inits, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs, sdl_reload },
{ "SDL_Hardware", 1, (int(*)(void*))sdl_inith, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs, sdl_reload },
{ "SDL_OpenGL", 1, (int(*)(void*))sdl_initho, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs, sdl_reload }
#if defined(DEV_BRANCH) && defined(USE_OPENGL)
,{ "OpenGL_Core", 1, (int(*)(void*))opengl_init, opengl_close, opengl_resize, opengl_pause, NULL, opengl_set_fs, opengl_reload}
#else