OpenGL 3.x screenshots are now processed
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@@ -36,6 +36,8 @@ public:
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virtual void reloadOptions() { }
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/* Make the renderer reload itself */
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virtual bool reloadRendererOption() { return false; }
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/* Should the renderer take screenshots itself? */
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virtual bool rendererTakeScreenshot() { return false; }
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int r_monitor_index = 0;
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