rewrite the emulator to use UTF-8 internally
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@@ -52,10 +52,10 @@
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extern "C" {
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#endif
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extern int png_write_gray(wchar_t *path, int invert,
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extern int png_write_gray(char *path, int invert,
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uint8_t *pix, int16_t w, int16_t h);
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extern void png_write_rgb(wchar_t *fn,
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extern void png_write_rgb(char *fn,
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uint8_t *pix, int16_t w, int16_t h, uint16_t pitch, PALETTE palcol);
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#ifdef __cplusplus
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