rewrite the emulator to use UTF-8 internally
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@@ -57,7 +57,7 @@ typedef struct {
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FILE *f;
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void *priv;
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wchar_t image_path[1024],
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char image_path[1024],
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prev_image_path[1024];
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uint32_t is_250, medium_size,
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@@ -116,7 +116,7 @@ extern void zip_global_init(void);
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extern void zip_hard_reset(void);
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extern void zip_reset(scsi_common_t *sc);
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extern int zip_load(zip_t *dev, wchar_t *fn);
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extern int zip_load(zip_t *dev, char *fn);
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extern void zip_close();
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#ifdef __cplusplus
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