qt: Buffer/texture size to 2048x2048
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@@ -313,10 +313,10 @@ sdl_blit(int x, int y, int w, int h)
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SDL_LockMutex(sdl_mutex);
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SDL_LockTexture(sdl_tex, 0, &pixeldata, &pitch);
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video_copy(pixeldata, &(buffer32->line[y][x]), h * (2048 + 64) * sizeof(uint32_t));
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video_copy(pixeldata, &(buffer32->line[y][x]), h * (2048) * sizeof(uint32_t));
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if (screenshots)
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video_screenshot((uint32_t *) pixeldata, 0, 0, (2048 + 64));
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video_screenshot((uint32_t *) pixeldata, 0, 0, (2048));
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SDL_UnlockTexture(sdl_tex);
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@@ -414,7 +414,7 @@ sdl_init_texture(void)
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}
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sdl_tex = SDL_CreateTexture(sdl_render, SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STREAMING, (2048 + 64), (2048 + 64));
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SDL_TEXTUREACCESS_STREAMING, (2048), (2048));
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if (sdl_render == NULL) {
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sdl_log("SDL: unable to SDL_CreateRenderer (%s)\n", SDL_GetError());
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