win_opengl: restrict to DEV_BRANCH as a separate renderer
This commit is contained in:
@@ -223,6 +223,9 @@ ResetAllMenus(void)
|
||||
CheckMenuItem(menuMain, IDM_VID_SDL_SW, MF_UNCHECKED);
|
||||
CheckMenuItem(menuMain, IDM_VID_SDL_HW, MF_UNCHECKED);
|
||||
CheckMenuItem(menuMain, IDM_VID_SDL_OPENGL, MF_UNCHECKED);
|
||||
#ifdef DEV_BRANCH
|
||||
CheckMenuItem(menuMain, IDM_VID_OPENGL_CORE, MF_UNCHECKED);
|
||||
#endif
|
||||
#ifdef USE_VNC
|
||||
CheckMenuItem(menuMain, IDM_VID_VNC, MF_UNCHECKED);
|
||||
#endif
|
||||
@@ -669,6 +672,9 @@ MainWindowProcedure(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
case IDM_VID_SDL_SW:
|
||||
case IDM_VID_SDL_HW:
|
||||
case IDM_VID_SDL_OPENGL:
|
||||
#ifdef DEV_BRANCH
|
||||
case IDM_VID_OPENGL_CORE:
|
||||
#endif
|
||||
#ifdef USE_VNC
|
||||
case IDM_VID_VNC:
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user