Run clang-formats for merge
This commit is contained in:
@@ -32,233 +32,234 @@
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#include <86box/win.h>
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#define XINPUT_MAX_JOYSTICKS 4
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#define XINPUT_NAME "Xinput compatiable controller"
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#define XINPUT_NAME_LX "Left Stick X"
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#define XINPUT_NAME_LY "Left Stick Y"
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#define XINPUT_NAME_RX "Right Stick X"
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#define XINPUT_NAME_RY "Right Stick Y"
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#define XINPUT_NAME_DPAD_X "D-pad X"
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#define XINPUT_NAME_DPAD_Y "D-pad Y"
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#define XINPUT_NAME_LB "LB"
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#define XINPUT_NAME_RB "RB"
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#define XINPUT_NAME_LT "LT"
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#define XINPUT_NAME_RT "RT"
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#define XINPUT_NAME_A "A"
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#define XINPUT_NAME_B "B"
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#define XINPUT_NAME_X "X"
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#define XINPUT_NAME_Y "Y"
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#define XINPUT_NAME_BACK "Back/View"
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#define XINPUT_NAME_START "Start/Menu"
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#define XINPUT_NAME_LS "Left Stick"
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#define XINPUT_NAME_RS "Right Stick"
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#define XINPUT_NAME "Xinput compatiable controller"
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#define XINPUT_NAME_LX "Left Stick X"
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#define XINPUT_NAME_LY "Left Stick Y"
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#define XINPUT_NAME_RX "Right Stick X"
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#define XINPUT_NAME_RY "Right Stick Y"
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#define XINPUT_NAME_DPAD_X "D-pad X"
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#define XINPUT_NAME_DPAD_Y "D-pad Y"
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#define XINPUT_NAME_LB "LB"
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#define XINPUT_NAME_RB "RB"
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#define XINPUT_NAME_LT "LT"
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#define XINPUT_NAME_RT "RT"
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#define XINPUT_NAME_A "A"
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#define XINPUT_NAME_B "B"
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#define XINPUT_NAME_X "X"
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#define XINPUT_NAME_Y "Y"
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#define XINPUT_NAME_BACK "Back/View"
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#define XINPUT_NAME_START "Start/Menu"
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#define XINPUT_NAME_LS "Left Stick"
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#define XINPUT_NAME_RS "Right Stick"
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#ifdef ENABLE_JOYSTICK_LOG
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int joystick_do_log = ENABLE_JOYSTICK_LOG;
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static void
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joystick_log(const char *fmt, ...)
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{
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va_list ap;
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if (joystick_do_log) {
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va_start(ap, fmt);
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pclog_ex(fmt, ap);
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va_end(ap);
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va_start(ap, fmt);
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pclog_ex(fmt, ap);
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va_end(ap);
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}
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}
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#else
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#define joystick_log(fmt, ...)
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# define joystick_log(fmt, ...)
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#endif
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plat_joystick_t plat_joystick_state[MAX_PLAT_JOYSTICKS];
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joystick_t joystick_state[MAX_JOYSTICKS];
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int joysticks_present = 0;
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joystick_t joystick_state[MAX_JOYSTICKS];
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int joysticks_present = 0;
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XINPUT_STATE controllers[XINPUT_MAX_JOYSTICKS];
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void joystick_init()
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void
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joystick_init()
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{
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int c;
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int c;
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atexit(joystick_close);
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atexit(joystick_close);
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joysticks_present = 0;
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joysticks_present = 0;
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memset(controllers, 0, sizeof(XINPUT_STATE) * XINPUT_MAX_JOYSTICKS);
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memset(controllers, 0, sizeof(XINPUT_STATE) * XINPUT_MAX_JOYSTICKS);
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for (c=0; c<XINPUT_MAX_JOYSTICKS; c++) {
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int value = XInputGetState(c, &controllers[c]);
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if (value != ERROR_SUCCESS) continue;
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memcpy(plat_joystick_state[c].name, XINPUT_NAME, sizeof(XINPUT_NAME));
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for (c = 0; c < XINPUT_MAX_JOYSTICKS; c++) {
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int value = XInputGetState(c, &controllers[c]);
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if (value != ERROR_SUCCESS)
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continue;
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memcpy(plat_joystick_state[c].name, XINPUT_NAME, sizeof(XINPUT_NAME));
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plat_joystick_state[c].nr_axes = 8;
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plat_joystick_state[c].nr_axes = 8;
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/* analog stick */
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memcpy(plat_joystick_state[c].axis[0].name, XINPUT_NAME_LX, sizeof(XINPUT_NAME_LX));
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plat_joystick_state[c].axis[0].id = 0; /* X axis */
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memcpy(plat_joystick_state[c].axis[1].name, XINPUT_NAME_LY, sizeof(XINPUT_NAME_LY));
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plat_joystick_state[c].axis[1].id = 1; /* Y axis */
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memcpy(plat_joystick_state[c].axis[2].name, XINPUT_NAME_RX, sizeof(XINPUT_NAME_RX));
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plat_joystick_state[c].axis[2].id = 3; /* RX axis */
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memcpy(plat_joystick_state[c].axis[3].name, XINPUT_NAME_RY, sizeof(XINPUT_NAME_RY));
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plat_joystick_state[c].axis[3].id = 4; /* RY axis */
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/* analog stick */
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memcpy(plat_joystick_state[c].axis[0].name, XINPUT_NAME_LX, sizeof(XINPUT_NAME_LX));
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plat_joystick_state[c].axis[0].id = 0; /* X axis */
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memcpy(plat_joystick_state[c].axis[1].name, XINPUT_NAME_LY, sizeof(XINPUT_NAME_LY));
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plat_joystick_state[c].axis[1].id = 1; /* Y axis */
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memcpy(plat_joystick_state[c].axis[2].name, XINPUT_NAME_RX, sizeof(XINPUT_NAME_RX));
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plat_joystick_state[c].axis[2].id = 3; /* RX axis */
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memcpy(plat_joystick_state[c].axis[3].name, XINPUT_NAME_RY, sizeof(XINPUT_NAME_RY));
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plat_joystick_state[c].axis[3].id = 4; /* RY axis */
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/* d-pad, assigned to Z and RZ */
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memcpy(plat_joystick_state[c].axis[4].name, XINPUT_NAME_DPAD_X, sizeof(XINPUT_NAME_DPAD_X));
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plat_joystick_state[c].axis[4].id = 2;
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memcpy(plat_joystick_state[c].axis[5].name, XINPUT_NAME_DPAD_Y, sizeof(XINPUT_NAME_DPAD_Y));
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plat_joystick_state[c].axis[5].id = 5;
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/* d-pad, assigned to Z and RZ */
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memcpy(plat_joystick_state[c].axis[4].name, XINPUT_NAME_DPAD_X, sizeof(XINPUT_NAME_DPAD_X));
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plat_joystick_state[c].axis[4].id = 2;
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memcpy(plat_joystick_state[c].axis[5].name, XINPUT_NAME_DPAD_Y, sizeof(XINPUT_NAME_DPAD_Y));
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plat_joystick_state[c].axis[5].id = 5;
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/* Analog trigger */
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memcpy(plat_joystick_state[c].axis[6].name, XINPUT_NAME_LT, sizeof(XINPUT_NAME_LT));
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plat_joystick_state[c].axis[6].id = 6;
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memcpy(plat_joystick_state[c].axis[7].name, XINPUT_NAME_RT, sizeof(XINPUT_NAME_RT));
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plat_joystick_state[c].axis[7].id = 7;
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/* Analog trigger */
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memcpy(plat_joystick_state[c].axis[6].name, XINPUT_NAME_LT, sizeof(XINPUT_NAME_LT));
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plat_joystick_state[c].axis[6].id = 6;
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memcpy(plat_joystick_state[c].axis[7].name, XINPUT_NAME_RT, sizeof(XINPUT_NAME_RT));
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plat_joystick_state[c].axis[7].id = 7;
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plat_joystick_state[c].nr_buttons = 12;
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memcpy(plat_joystick_state[c].button[0].name, XINPUT_NAME_A, sizeof(XINPUT_NAME_A));
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memcpy(plat_joystick_state[c].button[1].name, XINPUT_NAME_B, sizeof(XINPUT_NAME_B));
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memcpy(plat_joystick_state[c].button[2].name, XINPUT_NAME_X, sizeof(XINPUT_NAME_X));
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memcpy(plat_joystick_state[c].button[3].name, XINPUT_NAME_Y, sizeof(XINPUT_NAME_Y));
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memcpy(plat_joystick_state[c].button[4].name, XINPUT_NAME_LB, sizeof(XINPUT_NAME_LB));
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memcpy(plat_joystick_state[c].button[5].name, XINPUT_NAME_RB, sizeof(XINPUT_NAME_RB));
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memcpy(plat_joystick_state[c].button[6].name, XINPUT_NAME_LT, sizeof(XINPUT_NAME_LT));
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memcpy(plat_joystick_state[c].button[7].name, XINPUT_NAME_RT, sizeof(XINPUT_NAME_RT));
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memcpy(plat_joystick_state[c].button[8].name, XINPUT_NAME_BACK, sizeof(XINPUT_NAME_BACK));
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memcpy(plat_joystick_state[c].button[9].name, XINPUT_NAME_START, sizeof(XINPUT_NAME_START));
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memcpy(plat_joystick_state[c].button[10].name, XINPUT_NAME_LS, sizeof(XINPUT_NAME_LS));
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memcpy(plat_joystick_state[c].button[11].name, XINPUT_NAME_RS, sizeof(XINPUT_NAME_RS));
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plat_joystick_state[c].nr_buttons = 12;
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memcpy(plat_joystick_state[c].button[0].name, XINPUT_NAME_A, sizeof(XINPUT_NAME_A));
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memcpy(plat_joystick_state[c].button[1].name, XINPUT_NAME_B, sizeof(XINPUT_NAME_B));
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memcpy(plat_joystick_state[c].button[2].name, XINPUT_NAME_X, sizeof(XINPUT_NAME_X));
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memcpy(plat_joystick_state[c].button[3].name, XINPUT_NAME_Y, sizeof(XINPUT_NAME_Y));
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memcpy(plat_joystick_state[c].button[4].name, XINPUT_NAME_LB, sizeof(XINPUT_NAME_LB));
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memcpy(plat_joystick_state[c].button[5].name, XINPUT_NAME_RB, sizeof(XINPUT_NAME_RB));
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memcpy(plat_joystick_state[c].button[6].name, XINPUT_NAME_LT, sizeof(XINPUT_NAME_LT));
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memcpy(plat_joystick_state[c].button[7].name, XINPUT_NAME_RT, sizeof(XINPUT_NAME_RT));
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memcpy(plat_joystick_state[c].button[8].name, XINPUT_NAME_BACK, sizeof(XINPUT_NAME_BACK));
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memcpy(plat_joystick_state[c].button[9].name, XINPUT_NAME_START, sizeof(XINPUT_NAME_START));
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memcpy(plat_joystick_state[c].button[10].name, XINPUT_NAME_LS, sizeof(XINPUT_NAME_LS));
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memcpy(plat_joystick_state[c].button[11].name, XINPUT_NAME_RS, sizeof(XINPUT_NAME_RS));
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plat_joystick_state[c].nr_povs = 0;
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plat_joystick_state[c].nr_povs = 0;
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joysticks_present++;
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}
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joystick_log("joystick_init: joysticks_present=%i\n", joysticks_present);
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joysticks_present++;
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}
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joystick_log("joystick_init: joysticks_present=%i\n", joysticks_present);
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}
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void joystick_close()
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void
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joystick_close()
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{
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}
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void joystick_poll(void)
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void
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joystick_poll(void)
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{
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for (int c=0; c<joysticks_present; c++) {
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int value = XInputGetState(c, &controllers[c]);
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if (value != ERROR_SUCCESS) continue;
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for (int c = 0; c < joysticks_present; c++) {
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int value = XInputGetState(c, &controllers[c]);
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if (value != ERROR_SUCCESS)
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continue;
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plat_joystick_state[c].a[0] = controllers[c].Gamepad.sThumbLX;
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plat_joystick_state[c].a[1] = - controllers[c].Gamepad.sThumbLY;
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plat_joystick_state[c].a[3] = controllers[c].Gamepad.sThumbRX;
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plat_joystick_state[c].a[4] = - controllers[c].Gamepad.sThumbRY;
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plat_joystick_state[c].a[6] = (double)controllers[c].Gamepad.bLeftTrigger / 255 * 32767;
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plat_joystick_state[c].a[7] = (double)controllers[c].Gamepad.bRightTrigger / 255 * 32767;
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plat_joystick_state[c].a[0] = controllers[c].Gamepad.sThumbLX;
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plat_joystick_state[c].a[1] = -controllers[c].Gamepad.sThumbLY;
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plat_joystick_state[c].a[3] = controllers[c].Gamepad.sThumbRX;
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plat_joystick_state[c].a[4] = -controllers[c].Gamepad.sThumbRY;
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plat_joystick_state[c].a[6] = (double) controllers[c].Gamepad.bLeftTrigger / 255 * 32767;
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plat_joystick_state[c].a[7] = (double) controllers[c].Gamepad.bRightTrigger / 255 * 32767;
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plat_joystick_state[c].b[0] = (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_A) ? 128 : 0;
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plat_joystick_state[c].b[1] = (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_B) ? 128 : 0;
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plat_joystick_state[c].b[2] = (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_X) ? 128 : 0;
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plat_joystick_state[c].b[3] = (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_Y) ? 128 : 0;
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plat_joystick_state[c].b[4] = (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) ? 128 : 0;
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plat_joystick_state[c].b[5] = (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) ? 128 : 0;
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plat_joystick_state[c].b[6] = (controllers[c].Gamepad.bLeftTrigger > 127) ? 128 : 0;
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plat_joystick_state[c].b[7] = (controllers[c].Gamepad.bRightTrigger > 127) ? 128 : 0;
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plat_joystick_state[c].b[8] = (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? 128 : 0;
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plat_joystick_state[c].b[9] = (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_START) ? 128 : 0;
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plat_joystick_state[c].b[10] = (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? 128 : 0;
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plat_joystick_state[c].b[11] = (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? 128 : 0;
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plat_joystick_state[c].b[0] = (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_A) ? 128 : 0;
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plat_joystick_state[c].b[1] = (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_B) ? 128 : 0;
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plat_joystick_state[c].b[2] = (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_X) ? 128 : 0;
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plat_joystick_state[c].b[3] = (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_Y) ? 128 : 0;
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plat_joystick_state[c].b[4] = (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) ? 128 : 0;
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plat_joystick_state[c].b[5] = (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) ? 128 : 0;
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plat_joystick_state[c].b[6] = (controllers[c].Gamepad.bLeftTrigger > 127) ? 128 : 0;
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plat_joystick_state[c].b[7] = (controllers[c].Gamepad.bRightTrigger > 127) ? 128 : 0;
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plat_joystick_state[c].b[8] = (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? 128 : 0;
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plat_joystick_state[c].b[9] = (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_START) ? 128 : 0;
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plat_joystick_state[c].b[10] = (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? 128 : 0;
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plat_joystick_state[c].b[11] = (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? 128 : 0;
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int dpad_x = 0, dpad_y = 0;
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if (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP)
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dpad_y-=32767;
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if (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN)
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dpad_y+=32767;
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if (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT)
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dpad_x-=32767;
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if (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT)
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dpad_x+=32767;
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int dpad_x = 0, dpad_y = 0;
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if (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP)
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dpad_y -= 32767;
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if (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN)
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dpad_y += 32767;
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if (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT)
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dpad_x -= 32767;
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if (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT)
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dpad_x += 32767;
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plat_joystick_state[c].a[2] = dpad_x;
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plat_joystick_state[c].a[5] = dpad_y;
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plat_joystick_state[c].a[2] = dpad_x;
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plat_joystick_state[c].a[5] = dpad_y;
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for (int a=0; a<8; a++) {
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if (plat_joystick_state[c].a[a] == -32768)
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plat_joystick_state[c].a[a] = -32767;
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if (plat_joystick_state[c].a[a] == 32768)
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plat_joystick_state[c].a[a] = 32767;
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}
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for (int a = 0; a < 8; a++) {
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if (plat_joystick_state[c].a[a] == -32768)
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plat_joystick_state[c].a[a] = -32767;
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if (plat_joystick_state[c].a[a] == 32768)
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plat_joystick_state[c].a[a] = 32767;
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}
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}
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}
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static int joystick_get_axis(int joystick_nr, int mapping)
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static int
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joystick_get_axis(int joystick_nr, int mapping)
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{
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if (mapping & POV_X)
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{
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int pov = plat_joystick_state[joystick_nr].p[mapping & 3];
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if (mapping & POV_X) {
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int pov = plat_joystick_state[joystick_nr].p[mapping & 3];
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if (LOWORD(pov) == 0xFFFF)
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return 0;
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else
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return sin((2*M_PI * (double)pov) / 36000.0) * 32767;
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}
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else if (mapping & POV_Y)
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{
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int pov = plat_joystick_state[joystick_nr].p[mapping & 3];
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if (LOWORD(pov) == 0xFFFF)
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return 0;
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else
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return -cos((2*M_PI * (double)pov) / 36000.0) * 32767;
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}
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if (LOWORD(pov) == 0xFFFF)
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return 0;
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else
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return plat_joystick_state[joystick_nr].a[plat_joystick_state[joystick_nr].axis[mapping].id];
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return sin((2 * M_PI * (double) pov) / 36000.0) * 32767;
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} else if (mapping & POV_Y) {
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int pov = plat_joystick_state[joystick_nr].p[mapping & 3];
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if (LOWORD(pov) == 0xFFFF)
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return 0;
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else
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return -cos((2 * M_PI * (double) pov) / 36000.0) * 32767;
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} else
|
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return plat_joystick_state[joystick_nr].a[plat_joystick_state[joystick_nr].axis[mapping].id];
|
||||
}
|
||||
|
||||
void joystick_process(void)
|
||||
void
|
||||
joystick_process(void)
|
||||
{
|
||||
int c, d;
|
||||
int c, d;
|
||||
|
||||
if (!joystick_type) return;
|
||||
if (!joystick_type)
|
||||
return;
|
||||
|
||||
joystick_poll();
|
||||
joystick_poll();
|
||||
|
||||
for (c = 0; c < joystick_get_max_joysticks(joystick_type); c++)
|
||||
{
|
||||
if (joystick_state[c].plat_joystick_nr)
|
||||
{
|
||||
int joystick_nr = joystick_state[c].plat_joystick_nr - 1;
|
||||
for (c = 0; c < joystick_get_max_joysticks(joystick_type); c++) {
|
||||
if (joystick_state[c].plat_joystick_nr) {
|
||||
int joystick_nr = joystick_state[c].plat_joystick_nr - 1;
|
||||
|
||||
for (d = 0; d < joystick_get_axis_count(joystick_type); d++)
|
||||
joystick_state[c].axis[d] = joystick_get_axis(joystick_nr, joystick_state[c].axis_mapping[d]);
|
||||
for (d = 0; d < joystick_get_button_count(joystick_type); d++)
|
||||
joystick_state[c].button[d] = plat_joystick_state[joystick_nr].b[joystick_state[c].button_mapping[d]];
|
||||
for (d = 0; d < joystick_get_axis_count(joystick_type); d++)
|
||||
joystick_state[c].axis[d] = joystick_get_axis(joystick_nr, joystick_state[c].axis_mapping[d]);
|
||||
for (d = 0; d < joystick_get_button_count(joystick_type); d++)
|
||||
joystick_state[c].button[d] = plat_joystick_state[joystick_nr].b[joystick_state[c].button_mapping[d]];
|
||||
|
||||
for (d = 0; d < joystick_get_pov_count(joystick_type); d++)
|
||||
{
|
||||
int x, y;
|
||||
double angle, magnitude;
|
||||
for (d = 0; d < joystick_get_pov_count(joystick_type); d++) {
|
||||
int x, y;
|
||||
double angle, magnitude;
|
||||
|
||||
x = joystick_get_axis(joystick_nr, joystick_state[c].pov_mapping[d][0]);
|
||||
y = joystick_get_axis(joystick_nr, joystick_state[c].pov_mapping[d][1]);
|
||||
x = joystick_get_axis(joystick_nr, joystick_state[c].pov_mapping[d][0]);
|
||||
y = joystick_get_axis(joystick_nr, joystick_state[c].pov_mapping[d][1]);
|
||||
|
||||
angle = (atan2((double)y, (double)x) * 360.0) / (2*M_PI);
|
||||
magnitude = sqrt((double)x*(double)x + (double)y*(double)y);
|
||||
angle = (atan2((double) y, (double) x) * 360.0) / (2 * M_PI);
|
||||
magnitude = sqrt((double) x * (double) x + (double) y * (double) y);
|
||||
|
||||
if (magnitude < 16384)
|
||||
joystick_state[c].pov[d] = -1;
|
||||
else
|
||||
joystick_state[c].pov[d] = ((int)angle + 90 + 360) % 360;
|
||||
}
|
||||
}
|
||||
if (magnitude < 16384)
|
||||
joystick_state[c].pov[d] = -1;
|
||||
else
|
||||
{
|
||||
for (d = 0; d < joystick_get_axis_count(joystick_type); d++)
|
||||
joystick_state[c].axis[d] = 0;
|
||||
for (d = 0; d < joystick_get_button_count(joystick_type); d++)
|
||||
joystick_state[c].button[d] = 0;
|
||||
for (d = 0; d < joystick_get_pov_count(joystick_type); d++)
|
||||
joystick_state[c].pov[d] = -1;
|
||||
}
|
||||
joystick_state[c].pov[d] = ((int) angle + 90 + 360) % 360;
|
||||
}
|
||||
} else {
|
||||
for (d = 0; d < joystick_get_axis_count(joystick_type); d++)
|
||||
joystick_state[c].axis[d] = 0;
|
||||
for (d = 0; d < joystick_get_button_count(joystick_type); d++)
|
||||
joystick_state[c].button[d] = 0;
|
||||
for (d = 0; d < joystick_get_pov_count(joystick_type); d++)
|
||||
joystick_state[c].pov[d] = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void win_joystick_handle(PRAWINPUT raw) {}
|
||||
void
|
||||
win_joystick_handle(PRAWINPUT raw)
|
||||
{
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user