Added new UI files
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95
src/qt/qt_keybind.cpp
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95
src/qt/qt_keybind.cpp
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/*
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* 86Box A hypervisor and IBM PC system emulator that specializes in
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* running old operating systems and software designed for IBM
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* PC systems and compatibles from 1981 through fairly recent
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* system designs based on the PCI bus.
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*
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* This file is part of the 86Box distribution.
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*
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* Device configuration UI code.
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*
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*
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*
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* Authors: Joakim L. Gilje <jgilje@jgilje.net>
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* Cacodemon345
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*
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* Copyright 2021 Joakim L. Gilje
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* Copyright 2022 Cacodemon345
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*/
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#include "qt_keybind.hpp"
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#include "ui_qt_keybind.h"
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#include "qt_settings.hpp"
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#include "qt_singlekeyseqedit.hpp"
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#include <QDebug>
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#include <QComboBox>
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#include <QPushButton>
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#include <QFormLayout>
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#include <QSpinBox>
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#include <QCheckBox>
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#include <QFrame>
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#include <QLineEdit>
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#include <QLabel>
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#include <QDir>
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#include <QSettings>
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#include <QKeyEvent>
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#include <QKeySequence>
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#include <QKeySequenceEdit>
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extern "C" {
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#include <86box/86box.h>
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#include <86box/ini.h>
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#include <86box/config.h>
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#include <86box/device.h>
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#include <86box/midi_rtmidi.h>
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#include <86box/mem.h>
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#include <86box/random.h>
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#include <86box/rom.h>
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}
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#include "qt_filefield.hpp"
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#include "qt_models_common.hpp"
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#ifdef Q_OS_LINUX
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# include <sys/stat.h>
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# include <sys/sysmacros.h>
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#endif
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#ifdef Q_OS_WINDOWS
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#include <windows.h>
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#endif
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KeyBinder::KeyBinder(QWidget *parent)
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: QDialog(parent)
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, ui(new Ui::KeyBinder)
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{
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ui->setupUi(this);
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singleKeySequenceEdit *seq = new singleKeySequenceEdit();
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ui->formLayout->addRow(seq);
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seq->setObjectName("keySequence");
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}
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KeyBinder::~KeyBinder()
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{
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delete ui;
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}
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bool KeyBinder::eventFilter(QObject *obj, QEvent *event)
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{
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return QObject::eventFilter(obj, event);
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}
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QKeySequence
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KeyBinder::BindKey(QString CurValue)
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{
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KeyBinder kb;
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kb.setWindowTitle("Bind Key");
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kb.setFixedSize(kb.minimumSizeHint());
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kb.findChild<QKeySequenceEdit*>()->setKeySequence(QKeySequence::fromString(CurValue));
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if (kb.exec() == QDialog::Accepted) {
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QKeySequenceEdit *seq = kb.findChild<QKeySequenceEdit*>();
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return (seq->keySequence());
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} else {
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return (false);
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}
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}
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