Added new UI files
This commit is contained in:
95
src/qt/qt_keybind.cpp
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95
src/qt/qt_keybind.cpp
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/*
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* 86Box A hypervisor and IBM PC system emulator that specializes in
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* running old operating systems and software designed for IBM
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* PC systems and compatibles from 1981 through fairly recent
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* system designs based on the PCI bus.
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*
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* This file is part of the 86Box distribution.
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*
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* Device configuration UI code.
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*
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*
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*
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* Authors: Joakim L. Gilje <jgilje@jgilje.net>
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* Cacodemon345
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*
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* Copyright 2021 Joakim L. Gilje
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* Copyright 2022 Cacodemon345
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*/
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#include "qt_keybind.hpp"
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#include "ui_qt_keybind.h"
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#include "qt_settings.hpp"
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#include "qt_singlekeyseqedit.hpp"
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#include <QDebug>
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#include <QComboBox>
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#include <QPushButton>
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#include <QFormLayout>
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#include <QSpinBox>
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#include <QCheckBox>
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#include <QFrame>
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#include <QLineEdit>
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#include <QLabel>
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#include <QDir>
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#include <QSettings>
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#include <QKeyEvent>
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#include <QKeySequence>
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#include <QKeySequenceEdit>
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extern "C" {
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#include <86box/86box.h>
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#include <86box/ini.h>
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#include <86box/config.h>
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#include <86box/device.h>
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#include <86box/midi_rtmidi.h>
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#include <86box/mem.h>
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#include <86box/random.h>
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#include <86box/rom.h>
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}
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#include "qt_filefield.hpp"
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#include "qt_models_common.hpp"
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#ifdef Q_OS_LINUX
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# include <sys/stat.h>
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# include <sys/sysmacros.h>
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#endif
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#ifdef Q_OS_WINDOWS
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#include <windows.h>
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#endif
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KeyBinder::KeyBinder(QWidget *parent)
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: QDialog(parent)
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, ui(new Ui::KeyBinder)
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{
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ui->setupUi(this);
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singleKeySequenceEdit *seq = new singleKeySequenceEdit();
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ui->formLayout->addRow(seq);
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seq->setObjectName("keySequence");
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}
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KeyBinder::~KeyBinder()
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{
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delete ui;
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}
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bool KeyBinder::eventFilter(QObject *obj, QEvent *event)
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{
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return QObject::eventFilter(obj, event);
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}
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QKeySequence
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KeyBinder::BindKey(QString CurValue)
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{
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KeyBinder kb;
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kb.setWindowTitle("Bind Key");
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kb.setFixedSize(kb.minimumSizeHint());
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kb.findChild<QKeySequenceEdit*>()->setKeySequence(QKeySequence::fromString(CurValue));
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if (kb.exec() == QDialog::Accepted) {
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QKeySequenceEdit *seq = kb.findChild<QKeySequenceEdit*>();
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return (seq->keySequence());
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} else {
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return (false);
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}
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}
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32
src/qt/qt_keybind.hpp
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32
src/qt/qt_keybind.hpp
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#ifndef QT_KeyBinder_HPP
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#define QT_KeyBinder_HPP
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#include <QDialog>
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#include "qt_settings.hpp"
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extern "C" {
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struct _device_;
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}
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namespace Ui {
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class KeyBinder;
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}
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class Settings;
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class KeyBinder : public QDialog {
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Q_OBJECT
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public:
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explicit KeyBinder(QWidget *parent = nullptr);
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~KeyBinder() override;
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static QKeySequence BindKey(QString CurValue);
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private:
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Ui::KeyBinder *ui;
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bool eventFilter(QObject *obj, QEvent *event);
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};
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#endif // QT_KeyBinder_HPP
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85
src/qt/qt_keybind.ui
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85
src/qt/qt_keybind.ui
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>KeyBinder</class>
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<widget class="QDialog" name="KeyBinder">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>400</width>
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<height>103</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Dialog</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<layout class="QFormLayout" name="formLayout">
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<item row="0" column="1">
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<widget class="QLabel" name="label">
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<property name="text">
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<string>Enter key combo:</string>
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</property>
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<property name="alignment">
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<set>Qt::AlignmentFlag::AlignCenter</set>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<widget class="Line" name="line">
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<property name="orientation">
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<enum>Qt::Orientation::Horizontal</enum>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QDialogButtonBox" name="buttonBox">
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<property name="orientation">
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<enum>Qt::Orientation::Horizontal</enum>
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</property>
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<property name="standardButtons">
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<set>QDialogButtonBox::StandardButton::Cancel|QDialogButtonBox::StandardButton::Ok</set>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections>
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<connection>
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<sender>buttonBox</sender>
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<signal>accepted()</signal>
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<receiver>KeyBinder</receiver>
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<slot>accept()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>248</x>
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<y>254</y>
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</hint>
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<hint type="destinationlabel">
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<x>157</x>
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<y>274</y>
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</hint>
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</hints>
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</connection>
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<connection>
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<sender>buttonBox</sender>
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<signal>rejected()</signal>
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<receiver>KeyBinder</receiver>
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<slot>reject()</slot>
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<hints>
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<hint type="sourcelabel">
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<x>316</x>
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<y>260</y>
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</hint>
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<hint type="destinationlabel">
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<x>286</x>
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<y>274</y>
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</hint>
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</hints>
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</connection>
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</connections>
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</ui>
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20
src/qt/qt_singlekeyseqedit.cpp
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20
src/qt/qt_singlekeyseqedit.cpp
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#include "qt_singlekeyseqedit.hpp"
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/*
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This subclass of QKeySequenceEdit restricts the input to only a single
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shortcut instead of an unlimited number with a fixed timeout.
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*/
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singleKeySequenceEdit::singleKeySequenceEdit(QWidget *parent) : QKeySequenceEdit(parent) {}
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void singleKeySequenceEdit::keyPressEvent(QKeyEvent *event)
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{
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QKeySequenceEdit::keyPressEvent(event);
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if (this->keySequence().count() > 0) {
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QKeySequenceEdit::setKeySequence(this->keySequence());
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// This could have unintended consequences since it will happen
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// every single time the user presses a key.
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emit editingFinished();
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}
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}
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16
src/qt/qt_singlekeyseqedit.hpp
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16
src/qt/qt_singlekeyseqedit.hpp
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#ifndef SINGLEKEYSEQUENCEEDIT_H
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#define SINGLEKEYSEQUENCEEDIT_H
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#include <QKeySequenceEdit>
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#include <QWidget>
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class singleKeySequenceEdit : public QKeySequenceEdit
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{
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Q_OBJECT
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public:
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singleKeySequenceEdit(QWidget *parent = nullptr);
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void keyPressEvent(QKeyEvent *) override;
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};
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#endif // SINGLEKEYSEQUENCEEDIT_H
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