Frameskip when needed
Fixes lockups.
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@@ -156,5 +156,6 @@ void GLESWidget::qt_real_blit(int x, int y, int w, int h)
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video_screenshot((uint32_t *)imagebits, 0, 0, 2048 + 64);
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video_screenshot((uint32_t *)imagebits, 0, 0, 2048 + 64);
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}
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}
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video_blit_complete();
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video_blit_complete();
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firstupdate = false;
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this->reqUpdate();
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this->reqUpdate();
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}
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}
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