Moved the gameport and joysticks into subfolder.

This commit is contained in:
waltje
2017-10-01 17:30:02 -04:00
parent a01eb7ef34
commit f6620a45d0
23 changed files with 40 additions and 40 deletions

280
src/game/gameport.c Normal file
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/* Copyright holders: Sarah Walker
see COPYING for more details
*/
#include <stdio.h>
#include <stdint.h>
#include <string.h>
#include <stdlib.h>
#include <wchar.h>
#include "../ibm.h"
#include "../cpu/cpu.h"
#include "../device.h"
#include "../io.h"
#include "../timer.h"
#include "gameport.h"
#include "joystick_ch_flightstick_pro.h"
#include "joystick_standard.h"
#include "joystick_sw_pad.h"
#include "joystick_tm_fcs.h"
#include "../win/plat_joystick.h"
int joystick_type;
joystick_if_t joystick_none =
{
"No joystick",
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
0,
0,
0
};
static joystick_if_t *joystick_list[] =
{
&joystick_standard,
&joystick_standard_4button,
&joystick_standard_6button,
&joystick_standard_8button,
&joystick_ch_flightstick_pro,
&joystick_sw_pad,
&joystick_tm_fcs,
&joystick_none,
NULL
};
char *joystick_get_name(int joystick)
{
if (!joystick_list[joystick])
return NULL;
return joystick_list[joystick]->name;
}
int joystick_get_max_joysticks(int joystick)
{
return joystick_list[joystick]->max_joysticks;
}
int joystick_get_axis_count(int joystick)
{
return joystick_list[joystick]->axis_count;
}
int joystick_get_button_count(int joystick)
{
return joystick_list[joystick]->button_count;
}
int joystick_get_pov_count(int joystick)
{
return joystick_list[joystick]->pov_count;
}
char *joystick_get_axis_name(int joystick, int id)
{
return joystick_list[joystick]->axis_names[id];
}
char *joystick_get_button_name(int joystick, int id)
{
return joystick_list[joystick]->button_names[id];
}
char *joystick_get_pov_name(int joystick, int id)
{
return joystick_list[joystick]->pov_names[id];
}
typedef struct gameport_axis_t
{
int count;
int axis_nr;
struct gameport_t *gameport;
} gameport_axis_t;
typedef struct gameport_t
{
uint8_t state;
gameport_axis_t axis[4];
joystick_if_t *joystick;
void *joystick_dat;
} gameport_t;
static gameport_t *gameport_global = NULL;
static int gameport_time(int axis)
{
if (axis == AXIS_NOT_PRESENT)
return 0;
axis += 32768;
axis = (axis * 100) / 65; /*Axis now in ohms*/
axis = (axis * 11) / 1000;
return TIMER_USEC * (axis + 24); /*max = 11.115 ms*/
}
void gameport_write(uint16_t addr, uint8_t val, void *p)
{
gameport_t *gameport = (gameport_t *)p;
timer_clock();
gameport->state |= 0x0f;
pclog("gameport_write : joysticks_present=%i\n", joysticks_present);
gameport->axis[0].count = gameport_time(gameport->joystick->read_axis(gameport->joystick_dat, 0));
gameport->axis[1].count = gameport_time(gameport->joystick->read_axis(gameport->joystick_dat, 1));
gameport->axis[2].count = gameport_time(gameport->joystick->read_axis(gameport->joystick_dat, 2));
gameport->axis[3].count = gameport_time(gameport->joystick->read_axis(gameport->joystick_dat, 3));
gameport->joystick->write(gameport->joystick_dat);
cycles -= ISA_CYCLES(8);
}
uint8_t gameport_read(uint16_t addr, void *p)
{
gameport_t *gameport = (gameport_t *)p;
uint8_t ret;
timer_clock();
ret = gameport->state | gameport->joystick->read(gameport->joystick_dat);
cycles -= ISA_CYCLES(8);
return ret;
}
void gameport_timer_over(void *p)
{
gameport_axis_t *axis = (gameport_axis_t *)p;
gameport_t *gameport = axis->gameport;
gameport->state &= ~(1 << axis->axis_nr);
axis->count = 0;
if (axis == &gameport->axis[0])
gameport->joystick->a0_over(gameport->joystick_dat);
}
void *gameport_init_common()
{
gameport_t *gameport = malloc(sizeof(gameport_t));
memset(gameport, 0, sizeof(gameport_t));
gameport->axis[0].gameport = gameport;
gameport->axis[1].gameport = gameport;
gameport->axis[2].gameport = gameport;
gameport->axis[3].gameport = gameport;
gameport->axis[0].axis_nr = 0;
gameport->axis[1].axis_nr = 1;
gameport->axis[2].axis_nr = 2;
gameport->axis[3].axis_nr = 3;
timer_add(gameport_timer_over, &gameport->axis[0].count, &gameport->axis[0].count, &gameport->axis[0]);
timer_add(gameport_timer_over, &gameport->axis[1].count, &gameport->axis[1].count, &gameport->axis[1]);
timer_add(gameport_timer_over, &gameport->axis[2].count, &gameport->axis[2].count, &gameport->axis[2]);
timer_add(gameport_timer_over, &gameport->axis[3].count, &gameport->axis[3].count, &gameport->axis[3]);
gameport->joystick = joystick_list[joystick_type];
gameport->joystick_dat = gameport->joystick->init();
gameport_global = gameport;
return gameport;
}
void gameport_update_joystick_type()
{
gameport_t *gameport = gameport_global;
if (gameport)
{
gameport->joystick->close(gameport->joystick_dat);
gameport->joystick = joystick_list[joystick_type];
gameport->joystick_dat = gameport->joystick->init();
}
}
void *gameport_init()
{
gameport_t *gameport = NULL;
if (joystick_type == 7)
{
gameport = NULL;
return gameport;
}
gameport = gameport_init_common();
io_sethandler(0x0200, 0x0008, gameport_read, NULL, NULL, gameport_write, NULL, NULL, gameport);
return gameport;
}
void *gameport_201_init()
{
gameport_t *gameport;
if (joystick_type == 7)
{
gameport = NULL;
return gameport;
}
gameport = gameport_init_common();
io_sethandler(0x0201, 0x0001, gameport_read, NULL, NULL, gameport_write, NULL, NULL, gameport);
return gameport;
}
void gameport_close(void *p)
{
gameport_t *gameport = (gameport_t *)p;
if (!p)
{
return;
}
gameport->joystick->close(gameport->joystick_dat);
gameport_global = NULL;
free(gameport);
}
device_t gameport_device =
{
"Game port",
0,
gameport_init,
gameport_close,
NULL,
NULL,
NULL,
NULL
};
device_t gameport_201_device =
{
"Game port (port 201h only)",
0,
gameport_201_init,
gameport_close,
NULL,
NULL,
NULL,
NULL
};

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src/game/gameport.h Normal file
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/* Copyright holders: Sarah Walker
see COPYING for more details
*/
#ifndef EMU_GAMEPORT_H
# define EMU_GAMEPORT_H
#define AXIS_NOT_PRESENT -99999
typedef struct
{
char name[80];
void *(*init)(void);
void (*close)(void *p);
uint8_t (*read)(void *p);
void (*write)(void *p);
int (*read_axis)(void *p, int axis);
void (*a0_over)(void *p);
int axis_count, button_count, pov_count;
int max_joysticks;
char axis_names[8][32];
char button_names[32][32];
char pov_names[4][32];
} joystick_if_t;
extern device_t gameport_device;
extern device_t gameport_201_device;
extern int joystick_type;
extern char *joystick_get_name(int joystick);
extern int joystick_get_max_joysticks(int joystick);
extern int joystick_get_axis_count(int joystick);
extern int joystick_get_button_count(int joystick);
extern int joystick_get_pov_count(int joystick);
extern char *joystick_get_axis_name(int joystick, int id);
extern char *joystick_get_button_name(int joystick, int id);
extern char *joystick_get_pov_name(int joystick, int id);
extern void gameport_update_joystick_type(void);
#endif /*EMU_GAMEPORT_H*/

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#include <stdio.h>
#include <stdint.h>
#include <string.h>
#include <stdlib.h>
#include <wchar.h>
#include "../ibm.h"
#include "../device.h"
#include "../timer.h"
#include "../win/plat_joystick.h"
#include "gameport.h"
#include "joystick_standard.h"
static void *ch_flightstick_pro_init()
{
return NULL;
}
static void ch_flightstick_pro_close(void *p)
{
}
static uint8_t ch_flightstick_pro_read(void *p)
{
uint8_t ret = 0xf0;
if (JOYSTICK_PRESENT(0))
{
if (joystick_state[0].button[0])
ret &= ~0x10;
if (joystick_state[0].button[1])
ret &= ~0x20;
if (joystick_state[0].button[2])
ret &= ~0x40;
if (joystick_state[0].button[3])
ret &= ~0x80;
if (joystick_state[0].pov[0] != -1)
{
if (joystick_state[0].pov[0] > 315 || joystick_state[0].pov[0] < 45)
ret &= ~0xf0;
else if (joystick_state[0].pov[0] >= 45 && joystick_state[0].pov[0] < 135)
ret &= ~0xb0;
else if (joystick_state[0].pov[0] >= 135 && joystick_state[0].pov[0] < 225)
ret &= ~0x70;
else if (joystick_state[0].pov[0] >= 225 && joystick_state[0].pov[0] < 315)
ret &= ~0x30;
}
}
return ret;
}
static void ch_flightstick_pro_write(void *p)
{
}
static int ch_flightstick_pro_read_axis(void *p, int axis)
{
if (!JOYSTICK_PRESENT(0))
return AXIS_NOT_PRESENT;
switch (axis)
{
case 0:
return joystick_state[0].axis[0];
case 1:
return joystick_state[0].axis[1];
case 2:
return 0;
case 3:
return joystick_state[0].axis[2];
default:
return 0;
}
}
static void ch_flightstick_pro_a0_over(void *p)
{
}
joystick_if_t joystick_ch_flightstick_pro =
{
"CH Flightstick Pro",
ch_flightstick_pro_init,
ch_flightstick_pro_close,
ch_flightstick_pro_read,
ch_flightstick_pro_write,
ch_flightstick_pro_read_axis,
ch_flightstick_pro_a0_over,
1,
3,
4,
1,
{"X axis", "Y axis", "Throttle"},
{"Button 1", "Button 2", "Button 3", "Button 4"},
{"POV"}
};

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extern joystick_if_t joystick_ch_flightstick_pro;

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#include <stdio.h>
#include <stdint.h>
#include <string.h>
#include <stdlib.h>
#include <wchar.h>
#include "../ibm.h"
#include "../device.h"
#include "../timer.h"
#include "../win/plat_joystick.h"
#include "gameport.h"
#include "joystick_standard.h"
static void *joystick_standard_init()
{
return NULL;
}
static void joystick_standard_close(void *p)
{
}
static uint8_t joystick_standard_read(void *p)
{
uint8_t ret = 0xf0;
if (JOYSTICK_PRESENT(0))
{
if (joystick_state[0].button[0])
ret &= ~0x10;
if (joystick_state[0].button[1])
ret &= ~0x20;
}
if (JOYSTICK_PRESENT(1))
{
if (joystick_state[1].button[0])
ret &= ~0x40;
if (joystick_state[1].button[1])
ret &= ~0x80;
}
return ret;
}
static uint8_t joystick_standard_read_4button(void *p)
{
uint8_t ret = 0xf0;
if (JOYSTICK_PRESENT(0))
{
if (joystick_state[0].button[0])
ret &= ~0x10;
if (joystick_state[0].button[1])
ret &= ~0x20;
if (joystick_state[0].button[2])
ret &= ~0x40;
if (joystick_state[0].button[3])
ret &= ~0x80;
}
return ret;
}
static void joystick_standard_write(void *p)
{
}
static int joystick_standard_read_axis(void *p, int axis)
{
switch (axis)
{
case 0:
if (!JOYSTICK_PRESENT(0))
return AXIS_NOT_PRESENT;
return joystick_state[0].axis[0];
case 1:
if (!JOYSTICK_PRESENT(0))
return AXIS_NOT_PRESENT;
return joystick_state[0].axis[1];
case 2:
if (!JOYSTICK_PRESENT(1))
return AXIS_NOT_PRESENT;
return joystick_state[1].axis[0];
case 3:
if (!JOYSTICK_PRESENT(1))
return AXIS_NOT_PRESENT;
return joystick_state[1].axis[1];
default:
return 0;
}
}
static int joystick_standard_read_axis_4button(void *p, int axis)
{
if (!JOYSTICK_PRESENT(0))
return AXIS_NOT_PRESENT;
switch (axis)
{
case 0:
return joystick_state[0].axis[0];
case 1:
return joystick_state[0].axis[1];
case 2:
return 0;
case 3:
return 0;
default:
return 0;
}
}
static int joystick_standard_read_axis_6button(void *p, int axis)
{
if (!JOYSTICK_PRESENT(0))
return AXIS_NOT_PRESENT;
switch (axis)
{
case 0:
return joystick_state[0].axis[0];
case 1:
return joystick_state[0].axis[1];
case 2:
return joystick_state[0].button[4] ? -32767 : 32768;
case 3:
return joystick_state[0].button[5] ? -32767 : 32768;
default:
return 0;
}
}
static int joystick_standard_read_axis_8button(void *p, int axis)
{
if (!JOYSTICK_PRESENT(0))
return AXIS_NOT_PRESENT;
switch (axis)
{
case 0:
return joystick_state[0].axis[0];
case 1:
return joystick_state[0].axis[1];
case 2:
if (joystick_state[0].button[4])
return -32767;
if (joystick_state[0].button[6])
return 32768;
return 0;
case 3:
if (joystick_state[0].button[5])
return -32767;
if (joystick_state[0].button[7])
return 32768;
return 0;
default:
return 0;
}
}
static void joystick_standard_a0_over(void *p)
{
}
joystick_if_t joystick_standard =
{
"Standard 2-button joystick(s)",
joystick_standard_init,
joystick_standard_close,
joystick_standard_read,
joystick_standard_write,
joystick_standard_read_axis,
joystick_standard_a0_over,
2,
2,
2,
0,
{"X axis", "Y axis"},
{"Button 1", "Button 2"}
};
joystick_if_t joystick_standard_4button =
{
"Standard 4-button joystick",
joystick_standard_init,
joystick_standard_close,
joystick_standard_read_4button,
joystick_standard_write,
joystick_standard_read_axis_4button,
joystick_standard_a0_over,
1,
2,
4,
0,
{"X axis", "Y axis"},
{"Button 1", "Button 2", "Button 3", "Button 4"}
};
joystick_if_t joystick_standard_6button =
{
"Standard 6-button joystick",
joystick_standard_init,
joystick_standard_close,
joystick_standard_read_4button,
joystick_standard_write,
joystick_standard_read_axis_6button,
joystick_standard_a0_over,
1,
2,
6,
0,
{"X axis", "Y axis"},
{"Button 1", "Button 2", "Button 3", "Button 4", "Button 5", "Button 6"}
};
joystick_if_t joystick_standard_8button =
{
"Standard 8-button joystick",
joystick_standard_init,
joystick_standard_close,
joystick_standard_read_4button,
joystick_standard_write,
joystick_standard_read_axis_8button,
joystick_standard_a0_over,
1,
2,
8,
0,
{"X axis", "Y axis"},
{"Button 1", "Button 2", "Button 3", "Button 4", "Button 5", "Button 6", "Button 7", "Button 8"}
};

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extern joystick_if_t joystick_standard;
extern joystick_if_t joystick_standard_4button;
extern joystick_if_t joystick_standard_6button;
extern joystick_if_t joystick_standard_8button;

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src/game/joystick_sw_pad.c Normal file
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/*Sidewinder game pad notes :
- Write to 0x201 starts packet transfer (5*N or 15*N bits)
- Currently alternates between Mode A and Mode B (is there any way of
actually controlling which is used?)
- Windows 9x drivers require Mode B when more than 1 pad connected
- Packet preceeded by high data (currently 50us), and followed by low
data (currently 160us) - timings are probably wrong, but good enough
for everything I've tried
- Analogue inputs are only used to time ID packet request. If A0 timing
out is followed after ~64us by another 0x201 write then an ID packet
is triggered
- Sidewinder game pad ID is 'H0003'
- ID is sent in Mode A (1 bit per clock), but data bit 2 must change
during ID packet transfer, or Windows 9x drivers won't use Mode B. I
don't know if it oscillates, mirrors the data transfer, or something
else - the drivers only check that it changes at least 10 times during
the transfer
- Some DOS stuff will write to 0x201 while a packet is being transferred.
This seems to be ignored.
*/
#include <stdio.h>
#include <stdint.h>
#include <string.h>
#include <stdlib.h>
#include <wchar.h>
#include "../ibm.h"
#include "../device.h"
#include "../timer.h"
#include "../win/plat_joystick.h"
#include "gameport.h"
#include "joystick_sw_pad.h"
typedef struct
{
int poll_time;
int poll_left;
int poll_clock;
uint64_t poll_data;
int poll_mode;
int trigger_time;
int data_mode;
} sw_data;
static void sw_timer_over(void *p)
{
sw_data *sw = (sw_data *)p;
while (sw->poll_time <= 0 && sw->poll_left)
{
sw->poll_clock = !sw->poll_clock;
if (sw->poll_clock)
{
sw->poll_data >>= (sw->poll_mode ? 3 : 1);
sw->poll_left--;
}
if (sw->poll_left == 1 && !sw->poll_clock)
sw->poll_time += TIMER_USEC * 160;
else if (sw->poll_left)
sw->poll_time += TIMER_USEC * 5;
else
sw->poll_time = 0;
}
if (!sw->poll_left)
sw->poll_time = 0;
}
static void sw_trigger_timer_over(void *p)
{
sw_data *sw = (sw_data *)p;
sw->trigger_time = 0;
}
static int sw_parity(uint16_t data)
{
int bits_set = 0;
while (data)
{
bits_set++;
data &= (data - 1);
}
return bits_set & 1;
}
static void *sw_init()
{
sw_data *sw = (sw_data *)malloc(sizeof(sw_data));
memset(sw, 0, sizeof(sw_data));
timer_add(sw_timer_over, &sw->poll_time, &sw->poll_time, sw);
timer_add(sw_trigger_timer_over, &sw->trigger_time, &sw->trigger_time, sw);
return sw;
}
static void sw_close(void *p)
{
sw_data *sw = (sw_data *)p;
free(sw);
}
static uint8_t sw_read(void *p)
{
sw_data *sw = (sw_data *)p;
uint8_t temp = 0;
if (!JOYSTICK_PRESENT(0))
return 0xff;
if (sw->poll_time)
{
if (sw->poll_clock)
temp |= 0x10;
if (sw->poll_mode)
temp |= (sw->poll_data & 7) << 5;
else
{
temp |= ((sw->poll_data & 1) << 5) | 0xc0;
if (sw->poll_left > 31 && !(sw->poll_left & 1))
temp &= ~0x80;
}
}
else
temp |= 0xf0;
return temp;
}
static void sw_write(void *p)
{
sw_data *sw = (sw_data *)p;
int time_since_last = sw->trigger_time / TIMER_USEC;
if (!JOYSTICK_PRESENT(0))
return;
timer_process();
if (!sw->poll_left)
{
sw->poll_clock = 1;
sw->poll_time = TIMER_USEC * 50;
if (time_since_last > 9900 && time_since_last < 9940)
{
sw->poll_mode = 0;
sw->poll_left = 49;
sw->poll_data = 0x2400ull | (0x1830ull << 15) | (0x19b0ull << 30);
}
else
{
int c;
sw->poll_mode = sw->data_mode;
sw->data_mode = !sw->data_mode;
if (sw->poll_mode)
{
sw->poll_left = 1;
sw->poll_data = 7;
}
else
{
sw->poll_left = 1;
sw->poll_data = 1;
}
for (c = 0; c < 4; c++)
{
uint64_t data = 0x3fff;
int b;
if (!JOYSTICK_PRESENT(c))
break;
if (joystick_state[c].axis[1] < -16383)
data &= ~1;
if (joystick_state[c].axis[1] > 16383)
data &= ~2;
if (joystick_state[c].axis[0] > 16383)
data &= ~4;
if (joystick_state[c].axis[0] < -16383)
data &= ~8;
for (b = 0; b < 10; b++)
{
if (joystick_state[c].button[b])
data &= ~(1 << (b + 4));
}
if (sw_parity(data))
data |= 0x4000;
if (sw->poll_mode)
{
sw->poll_left += 5;
sw->poll_data |= (data << (c*15 + 3));
}
else
{
sw->poll_left += 15;
sw->poll_data |= (data << (c*15 + 1));
}
}
}
}
sw->trigger_time = 0;
timer_update_outstanding();
}
static int sw_read_axis(void *p, int axis)
{
if (!JOYSTICK_PRESENT(0))
return AXIS_NOT_PRESENT;
return 0; /*No analogue support on Sidewinder game pad*/
}
static void sw_a0_over(void *p)
{
sw_data *sw = (sw_data *)p;
sw->trigger_time = TIMER_USEC * 10000;
}
joystick_if_t joystick_sw_pad =
{
"Microsoft SideWinder Pad",
sw_init,
sw_close,
sw_read,
sw_write,
sw_read_axis,
sw_a0_over,
4,
2,
10,
0,
{"X axis", "Y axis"},
{"A", "B", "C", "X", "Y", "Z", "L", "R", "Start", "M"}
};

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extern joystick_if_t joystick_sw_pad;

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#include <stdio.h>
#include <stdint.h>
#include <string.h>
#include <stdlib.h>
#include <wchar.h>
#include "../ibm.h"
#include "../device.h"
#include "../timer.h"
#include "../win/plat_joystick.h"
#include "gameport.h"
#include "joystick_standard.h"
static void *tm_fcs_init(void)
{
return NULL;
}
static void tm_fcs_close(void *p)
{
}
static uint8_t tm_fcs_read(void *p)
{
uint8_t ret = 0xf0;
if (JOYSTICK_PRESENT(0))
{
if (joystick_state[0].button[0])
ret &= ~0x10;
if (joystick_state[0].button[1])
ret &= ~0x20;
if (joystick_state[0].button[2])
ret &= ~0x40;
if (joystick_state[0].button[3])
ret &= ~0x80;
}
return ret;
}
static void tm_fcs_write(void *p)
{
}
static int tm_fcs_read_axis(void *p, int axis)
{
if (!JOYSTICK_PRESENT(0))
return AXIS_NOT_PRESENT;
switch (axis)
{
case 0:
return joystick_state[0].axis[0];
case 1:
return joystick_state[0].axis[1];
case 2:
return 0;
case 3:
if (joystick_state[0].pov[0] == -1)
return 32767;
if (joystick_state[0].pov[0] > 315 || joystick_state[0].pov[0] < 45)
return -32768;
if (joystick_state[0].pov[0] >= 45 && joystick_state[0].pov[0] < 135)
return -16384;
if (joystick_state[0].pov[0] >= 135 && joystick_state[0].pov[0] < 225)
return 0;
if (joystick_state[0].pov[0] >= 225 && joystick_state[0].pov[0] < 315)
return 16384;
return 0;
default:
return 0;
}
}
static void tm_fcs_a0_over(void *p)
{
}
joystick_if_t joystick_tm_fcs =
{
"Thrustmaster Flight Control System",
tm_fcs_init,
tm_fcs_close,
tm_fcs_read,
tm_fcs_write,
tm_fcs_read_axis,
tm_fcs_a0_over,
1,
2,
4,
1,
{"X axis", "Y axis"},
{"Button 1", "Button 2", "Button 3", "Button 4"},
{"POV"}
};

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@@ -0,0 +1 @@
extern joystick_if_t joystick_tm_fcs;