From 8d5ca5c57dabef95c7867b7a2032bc1783d9b105 Mon Sep 17 00:00:00 2001 From: OBattler Date: Thu, 11 May 2017 20:15:08 +0200 Subject: [PATCH 1/2] Fixed the makefile to not include a file that is not there. --- src/Makefile.mingw | 1 - 1 file changed, 1 deletion(-) diff --git a/src/Makefile.mingw b/src/Makefile.mingw index 0cc074200..942710e4b 100644 --- a/src/Makefile.mingw +++ b/src/Makefile.mingw @@ -132,7 +132,6 @@ DEVOBJ = bugger.o lpt.o serial.o \ cdrom-dosbox.o cdrom-image.o cdrom-ioctl.o cdrom-null.o USBOBJ = usb.o NETOBJ = network.o \ - net_pcap.o \ net_ne2000.o SCSIOBJ = scsi.o scsi_disk.o scsi_buslogic.o scsi_aha154x.o SNDOBJ = sound.o \ From 1f3f8a65f49af87498c0b773b66785ec410a66e1 Mon Sep 17 00:00:00 2001 From: TC1995 Date: Fri, 12 May 2017 05:19:45 +0200 Subject: [PATCH 2/2] Fixed MPU-401 reset callback. Space Quest 3 and Hard Ball 3 (possibly other games too) now work. --- src/SOUND/snd_mpu401.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/SOUND/snd_mpu401.c b/src/SOUND/snd_mpu401.c index 14e18192a..837186188 100644 --- a/src/SOUND/snd_mpu401.c +++ b/src/SOUND/snd_mpu401.c @@ -271,7 +271,7 @@ static void MPU401_WriteCommand(mpu_t *mpu, uint8_t val) break; case 0xff: /* Reset MPU-401 */ pclog("MPU-401:Reset %X\n",val); - mpu401_reset_callback = MPU401_RESETBUSY * 1000 * TIMER_USEC; + mpu401_reset_callback = MPU401_RESETBUSY * 200 * TIMER_USEC; mpu->state.reset=1; MPU401_Reset(mpu); if (mpu->mode==M_UART) return;//do not send ack in UART mode