Fixes almost all the logging options which were previously broken

This commit is contained in:
Jasmine Iwanek
2022-10-27 11:20:31 -04:00
parent bff5026b8b
commit fab1632cee
63 changed files with 183 additions and 129 deletions

View File

@@ -54,6 +54,7 @@
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_error.h>
#include <stdarg.h>
#include <stdio.h>
@@ -253,7 +254,7 @@ sdl_blit(int x, int y, int w, int h, int monitor_index)
ret = SDL_RenderCopy(sdl_render, sdl_tex, &r_src, 0);
if (ret)
sdl_log("SDL: unable to copy texture to renderer (%s)\n", sdl_GetError());
sdl_log("SDL: unable to copy texture to renderer (%s)\n", SDL_GetError());
SDL_RenderPresent(sdl_render);
SDL_UnlockMutex(sdl_mutex);
@@ -295,7 +296,7 @@ sdl_blit_ex(int x, int y, int w, int h, int monitor_index)
ret = SDL_RenderCopy(sdl_render, sdl_tex, &r_src, 0);
if (ret)
sdl_log("SDL: unable to copy texture to renderer (%s)\n", sdl_GetError());
sdl_log("SDL: unable to copy texture to renderer (%s)\n", SDL_GetError());
SDL_RenderPresent(sdl_render);
SDL_UnlockMutex(sdl_mutex);
@@ -458,7 +459,7 @@ sdl_init_common(int flags)
wchar_t temp[128];
SDL_version ver;
sdl_log("SDL: init (fs=%d)\n", fs);
sdl_log("SDL: init (flags=%d)\n", flags);
/* Get and log the version of the DLL we are using. */
SDL_GetVersion(&ver);
@@ -466,7 +467,7 @@ sdl_init_common(int flags)
/* Initialize the SDL system. */
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
sdl_log("SDL: initialization failed (%s)\n", sdl_GetError());
sdl_log("SDL: initialization failed (%s)\n", SDL_GetError());
return (0);
}