Commit Graph

7 Commits

Author SHA1 Message Date
horkthane
3a8b89af63 Assorted Joystick fixes
Implemented use of DirectInput sliders.  They were previously lumped in with axis and then not read or used at all.

Lots of use of joystick_type == 7 or joystick_type != 7 to detect if the joystick_type was none.  Changed this to a define.

The text to enumerate the types of joysticks was contained in a numbered LPARAM sheet.  Switched to using the name listed in the joystick struct.

Joysticks with more than 32 buttons would overflow the plat_joystick_state button array.  Added overflow checks.

Added a 4 axis 4 button joystick type that Win98 can pick up as a generic 4 axis 4 button controller.
2020-01-16 19:23:54 -05:00
OBattler
46d0ed2baa Rewritten 808x CPU emulation core based on reenigne's XTCE, VisiOn, SnatchIt, and 8088 MPH now work correctly;
Fixed PC speaker sound volume in PIT mode 0;
A few CPU emulation clean-ups;
Hard disk controller changing redone in a less messy way;
Re-added the long-missing key send delay handling to the XT keyboard handler;
Fixed a bug that was causing SLiRP not to work when compiled with MingW/GCC 7.3.0-2 or newer;
Some serial mouse and port fixes;
A lot of changes to printer emulation, mostly based on DOSBox-X;
Printer PNG writer now uses statically linked libpng;
Added support for the HxC MFM floppy image format and upped 86F format version to 2.12;
Ported various things from PCem and some from VARCem;
Added the S3 86c801/805 emulation (patch from TheCollector1995);
Fixed and renamed the EGA monitor options;
Better synchronized the 808x to the PIT and the CGA;
Fixed the CGA wait state calculation;
Cleaned up some things in mem.c;
Fixed some things in the floppy emulation to make VisiOn get the correct errors from the copy protection disk;
Fixed several renderer-related bugs, including the SDL2 renderer's failure to take screenshots;
The Jenkins builds are now compiled with MingW/GCC 7.4.0-1 and include all the required DLL's.
2019-02-06 03:34:39 +01:00
OBattler
b1efb99ed6 Applied a whole slew of patches, getting RAM usage down by a further 10 MB. 2018-03-19 01:02:04 +01:00
OBattler
1405d9b10b Moved the AMD K5 and K6 CPU's and the ATi VGA Wonder XL24 to the Dev branch;
Turned the char arrays in gameport.h into const char pointers;
The makefile no longer links in the (unfinished) PIIX4 emulation code (which is currently not used by anything even in the Dev branch).
2018-02-18 13:43:49 +01:00
waltje
44b8824552 More cleanups, preparing for multi-language. 2017-11-19 03:19:59 -05:00
OBattler
02bbfb26eb Timers are now 64-bit. 2017-10-09 01:48:36 +02:00
waltje
f6620a45d0 Moved the gameport and joysticks into subfolder. 2017-10-01 17:35:36 -04:00