Cacodemon345
b192518386
Respect filtering options
2021-12-26 01:34:34 +06:00
Cacodemon345
033abed3fe
Use shader-based hardware rendering
2021-12-25 21:49:25 +06:00
Cacodemon345
07af487acb
* Fix rare crash when switching renderers
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* Abandon QPainter in hardware renderers in favour of OpenGL
* Disable VSync in the application globally
2021-12-25 15:34:00 +06:00
ts-korhonen
b3876ee934
qt: create opengl context on hardware renderer
...
Prevent OpenGLES renderer crashing on windows
2021-12-23 20:31:51 +02:00
Cacodemon345
67a0f7a85f
Blitting improvements
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* Use a single QImage copy for actual drawing
* Use std::array and std::unique_ptr for image buffers
* Signal immediately after copying the buffer to internal image
2021-12-21 16:38:13 +06:00
Cacodemon345
0313d02073
Delegate input events of HardwareRenderer to RendererStack
2021-12-18 00:37:30 +06:00
ts-korhonen
ffde0ea254
qt: fix mouse grab on opengl renderer (for windows)
2021-12-17 18:37:57 +02:00
Cacodemon345
2aa93d2e17
Merge remote-tracking branch 'winqt/qt' into winqt5
2021-12-17 16:36:47 +06:00
Cacodemon345
30376341d1
Start of windowed OpenGL rendering
2021-12-17 12:17:54 +06:00
ts-korhonen
07e0b54171
qt: Set vsync off for hardware renderers
2021-12-16 07:52:33 +02:00
ts-korhonen
7c2cd35965
qt: Add overload protection to renderers
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Added atomic_flags for renderer buffers to prevent concurrent usage and
overloading the renderer with draw requests when it's busy.
2021-12-15 00:37:48 +02:00
Cacodemon345
fa83778c04
Avoid transparency/whiteness effects on Wayland and macOS
2021-12-08 16:36:55 +06:00
Joakim L. Gilje
61a2cf986b
implemented fullscreen stretch modes
2021-12-07 13:47:42 +01:00
Joakim L. Gilje
c5b6ccb948
continued PR#12 into software renderer as well
2021-12-05 21:23:09 +01:00
Joakim L. Gilje
af512c98cc
PR #12 merged manually (Take video_filter_method into account when rendering, by @Cacodemon345)
2021-12-05 20:56:07 +01:00
Joakim L. Gilje
a74afc3f1e
added software renderer. split common functions prev.
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in gleswidget to renderstack (a QStackWidget), which in
turn calls an actual renderer. added ability to target GLES
directly, but this is maybe uneeded.
2021-12-04 21:33:04 +01:00