=
24a4ed445e
All shortcuts now work in fullscreen
2025-04-20 13:59:52 -07:00
=
7f5d1b86c7
Added keybind customization system
2025-04-19 19:44:47 -07:00
Alexander Babikov
46978a808c
Disable rich text for ui_msgbox()-generated dialogs
...
No strings that gets passed to `ui_msgbox()` use HTML, and it causes
newlines to be ignored unless replaced by <br>
`MainWindow::showMessage()` can still accept rich text, but it's now
optional and disabled by default
2025-04-18 01:36:39 +05:00
Alexander Babikov
40ee98d6f3
qt: The sound icon's menu is now a submenu of the Tools menu
...
Replaces (and includes) the standalone Sound gain option
2025-04-11 23:31:18 +05:00
Cacodemon345
6d2128ab05
Make Qt shortcuts actually work in fullscreen
...
Also removes hacks related to fullscreen.
2025-04-05 23:59:49 +06:00
Cacodemon345
ce820df1d1
Always make sure emulator is not off-screen when resizing
2025-03-26 02:08:12 +06:00
Cacodemon345
dceb13f859
OpenGL error messages are now reported properly
2025-03-10 13:27:29 +06:00
Cacodemon345
7e61d2d586
OpenGL Shader configuration UI
2025-03-09 23:58:54 +06:00
Miran Grča
ff68384c49
Merge pull request #5200 from Cacodemon345/windows-dark-mode
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Windows dark mode
2025-02-03 02:57:23 +01:00
OBattler
7ae5110af2
Status bar: update the empty/full icon states even when status bar icons updating is disabled.
2024-09-18 09:38:47 +02:00
OBattler
d2ce14f967
Fatals now work again.
2024-06-26 23:09:55 +02:00
OBattler
2acb11d37c
Implemented the Pro Audio Spectrum Plus serial mixer, Pro Audio Spectrum 16 parallel mixer, Pro Audio Spectrum Plus/16 SCSI, ESS ES688, all three ESS PnP AudioDrives, made the wavetables use a separate 44.1 kHz source, and made the Sound Blaster 16 PNP use a proper PNP ROM dump.
2024-05-03 17:02:13 +02:00
Alexander Babikov
224daa92d0
qt: Remove fullscreen status icons
2024-02-13 21:13:25 +05:00
Alexander Babikov
5acec5dfa4
qt: Remove the Direct3D 9 renderer
2024-02-13 18:40:07 +05:00
Cacodemon345
b4bdfa70b6
Finalize dynamic dark mode switching
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Make QMenuBar items spaced identically
2024-01-16 14:58:41 +06:00
Miran Grča
05ac665ee7
Merge branch 'master' into fullscreenstaticonqt
2023-11-08 07:08:51 +01:00
OBattler
7ec58da46f
Config clean-ups, auto-pause, 4:3 integer scale, and more parameters.
2023-10-13 23:30:31 +02:00
OBattler
c695cb8ded
Completely reworked mouse handling - should now be smoother due to there no longer being a multi-layered game of telephone going on with all the various interim coordinate counters, also rewritten the serial mouse emulation ground ground up.
2023-08-07 18:49:58 +02:00
RichardG867
0d1d069af4
qt: Port fullscreen key detection behavior from Win32
2023-07-24 17:16:01 -03:00
RichardG867
68382ff1b3
qt: Capture fullscreen shortcuts on Windows raw input, fixes #3434
2023-07-22 17:17:39 -03:00
OBattler
410c44719c
The new variables are no longer static, fixes compile.
2023-04-13 23:21:40 +02:00
OBattler
bbf42db3c7
Improved on the QT implementation of the new approach, per suggestion by Manaatti.
2023-04-13 23:00:01 +02:00
RichardG867
e492640d65
qt: Unify keyboard input paths
2023-04-09 19:33:32 -03:00
Cacodemon345
17d4e4a7e2
Merge branch 'master' into qt-wacom-serial
2023-02-07 17:04:25 +06:00
Cacodemon345
a9149bb78a
qt: Reenable and make functional ACPI shutdown button
2023-02-06 01:39:34 +06:00
Cacodemon345
96f7b7aa14
Add Wacom SD-510C tablet emulation
2023-01-03 16:47:20 +06:00
Jasmine Iwanek
3fe4f75108
A bit more clang-format
2022-11-19 11:53:07 -05:00
Mike Swanson
ba3de27fe5
Expand window scale factors up to 8×
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5× is just about the highest factor useful for a 3840×2160 (“4K”)
monitor with games running in 320×200 mode. 7680×4320 (“8K”) monitors
are also on the market and the higher scale factors should be useful
for them too.
2022-11-01 11:53:49 -07:00
OBattler
c6d2959925
Reverted pull requestion no. 2775.
2022-10-30 20:40:40 +01:00
Miran Grča
37a3d699fb
Merge pull request #2775 from Cacodemon345/qt-white-screen-fix
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qt: try another fix for the issue
2022-10-30 19:53:14 +01:00
Cacodemon345
419af5c5e5
qt: try another fix for the issue
2022-10-31 00:50:58 +06:00
cold-brewed
e4a4549e3f
qt: Rework ui pause update into a slot for thread safety
2022-10-29 09:09:30 -04:00
cold-brewed
f4c2cba3e0
qt: Move ui pause state update to plat_pause
2022-10-28 13:48:59 -04:00
Cacodemon345
dd23397854
qt: Add option to apply fullscreen stretching modes when maximized
2022-08-10 01:27:54 +06:00
Cacodemon345
f70102c529
qt: Add ability to open screenshots folder
2022-08-09 15:35:32 +06:00
Cacodemon345
468ef84399
qt: Enable and make VNC work properly
2022-08-03 13:06:30 +06:00
Cacodemon345
e2a03f436e
qt: properly update "Show non-primary monitors" settings when they are closed
2022-08-02 00:14:09 +06:00
OBattler
1280cbd4a5
Attempted fix for the extern.
2022-07-31 23:53:24 +02:00
OBattler
f3db64317c
Attempted fix of the fix.
2022-07-31 23:37:24 +02:00
Cacodemon345
548e8b360a
qt: Make renderer widget resizable only once
2022-07-16 12:57:35 +06:00
Cacodemon345
44d4d960cf
Include array header
2022-07-11 12:10:57 +06:00
Cacodemon345
11a75f5fd5
Merge branch 'master' into multimonitor-take2-ui
2022-07-10 11:44:58 +06:00
Cacodemon345
c0c873151b
qt: Add Show non-primary monitors option
2022-07-10 11:41:02 +06:00
Cacodemon345
62fd0feba1
qt: Make fatal messageboxes have the correct icons
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Fatals now exit the emulator properly
2022-07-09 13:51:12 +06:00
Cacodemon345
e8ffc699ba
qt: Implement per-monitor resizing
2022-07-04 17:54:38 +06:00
Cacodemon345
7ab71cafd3
Working multimonitor
2022-07-04 01:50:42 +06:00
Cacodemon345
f9e8520c41
qt: Add MCA device list to Tools
2022-05-23 17:29:45 +06:00
Emily
9c6001dabb
qt: Fix Qt 6 modifier key handling on macOS
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Per QTBUG-69608 (https://bugreports.qt.io/browse/QTBUG-69608 ),
QKeyEvent::nativeVirtualKey() returns 0 on Qt 6 (and possibly some
versions of Qt 5) for keyboard modifier events. Despite being closed,
the bug doesn't appear to have been fixed, or perhaps was fixed and
then regressed again.
Detect this case and handle the events manually by keeping track of the
active modifier keys and using QKeyEvent::nativeModifiers() and the
platform-specific modifier values.
Caps Lock requires some special handling and doesn't get discrete
press/release events, at least with the Qt input system; see the code
for details. It's possible some other toggle modifiers like Scroll Lock
will need special handling along these lines too.
Fix #2211 .
2022-04-08 01:46:45 +01:00
ts-korhonen
d2a9389ce7
qt: Initial OpenGL 3.0 renderer implementation
2022-02-27 14:56:51 +02:00
Jasmine Iwanek
4674756664
More newline and whitespace cleanups
2022-02-20 16:26:40 -05:00