Joakim L. Gilje
d4e9686cd9
couple of simplifications
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* in paint: we can draw the m_image directly, no need to convert it
* in blit: static auto imagebits = m_image.bits(); should not be static
* in blit: we can bulk copy the entire image, no need to iterate horizontal lines
2021-12-03 15:12:23 +01:00
Joakim L. Gilje
4c98de9bcd
don't need the reqUpdate_() slot, update is already a slot. lock the image data with a mutex
2021-12-03 12:57:56 +01:00
Cacodemon345
f347c69dd0
Frameskip when needed
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Fixes lockups.
2021-12-02 23:53:25 +06:00
Cacodemon345
fc9d73b541
Wayland mouse support
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Fix moving items with mouse when captured on macOS
2021-12-02 16:26:33 +06:00
Cacodemon345
23dbb85fa8
Significantly improve renderer performance
2021-12-02 00:47:02 +06:00
Cacodemon345
2297c33751
Fix macOS builds
2021-12-01 11:17:44 +06:00
Joakim L. Gilje
7e38ff7d4d
removed sdl from gleswidget, use slots to update mouse movement
2021-11-30 21:04:55 +01:00
Joakim L. Gilje
9cdb4f90ca
only need to signal update when we've been blitted
2021-11-30 20:52:14 +01:00
Cacodemon345
de88caf4b1
Accidentally left mouse capture half-baked
2021-12-01 01:11:06 +06:00
Cacodemon345
0108c93e2d
Render emulator output on main window
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Introduce hardware renderer
2021-11-30 16:26:49 +06:00