OBattler
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27ebb27db7
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Makefile.mingw corrections and made the code pass much stricter checks (now mandated by Makefile.mignw) to ensure GCC 14 readiness.
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2022-11-17 22:44:06 +01:00 |
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Jasmine Iwanek
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bd75bc141a
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Header cleanups
Tabs to spaces
Consistency
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2022-11-13 21:15:47 -05:00 |
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RichardG867
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e706fffb34
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Run clang-formats for merge
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2022-10-15 13:38:10 -03:00 |
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Jasmine Iwanek
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4674756664
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More newline and whitespace cleanups
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2022-02-20 16:26:40 -05:00 |
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Jasmine Iwanek
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4287e44824
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newlines at end of file
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2022-02-18 21:38:51 -05:00 |
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ts-korhonen
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983872f33b
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Fix null termination issue in previous shader version fix
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2021-12-05 19:22:46 +02:00 |
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ts-korhonen
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5af55a9cf8
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opengl: fix for shaders with version directive
If a shaderfile contains a version directive, use that instead of default.
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2021-12-05 02:05:52 +02:00 |
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ts-korhonen
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40abfc1b5e
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Lower required OpenGL version from 3.3 -> 3.0
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2021-12-04 21:26:55 +02:00 |
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ts-korhonen
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17ad59094f
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win_opengl: Add logging
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2021-07-05 23:16:00 +03:00 |
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ts-korhonen
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a5910189f3
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win_opengl: use persistent buffer for pixel transfer
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2021-04-29 13:48:46 +03:00 |
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ts-korhonen
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2bf6c7aa11
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win_opengl: UI for options and add them to config. Reloading changed options at runtime. Improved framerate limitter.
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2021-04-23 16:09:45 +03:00 |
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ts-korhonen
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3088c6c26f
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win_opengl: (WIP)UI for options. Add comments to help find conditionals that put opengl in dev_branch.
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2021-04-21 23:08:32 +03:00 |
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ts-korhonen
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b7be825ba7
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win_opengl: Fix MSVC build errors and warnings
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2021-04-17 00:12:49 +03:00 |
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ts-korhonen
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7a83b463c2
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win_opengl: Split shader loading to it's own file.
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2021-04-16 19:44:31 +03:00 |
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