Removed the threaded FIFO on the ViRGE cards due to bugs, instead, relying on a non-threaded FIFO again.
Fixed some 8MB parts of the blitter for the ViRGE/VX-based STB Velocity 3D card so that 8MB RAM detection doesn't glitch everything else, including the blitter.
- Renamed `cpp11_thread.cpp` to `thread.cpp`
- Removed features that are only supported by Win32 threads (`thread_wait` with timeout and mutex with spinlock)
- Fixed formatting in `thread.cpp`
Properly fixed text/graphics mode of the S3 pre-ViRGE cards.
PIX TRANS cleanups.
Added a sanity check to banking, per bit 0 of CRTC31.
Initial implementation of Enhanced 4-bit mode.
911/924 chips use CRTC43 bit 3 for enabling 15/16bpp mode.
fb_only variable used correctly as of now (depending if on 4bit or 8bit+ modes).
S3 ViRGE changes part 2:
Made the Trio3D/2X AGP use the PCI_ADD_AGP part accordingly
RAMDAC changes:
Sierra 11483 and 11487 don't have an RS2 signal so the four times reading scheme of 0x3c6 is used instead, per documentation.
Fixed AT&T 49x bpp selection.
Other changes:
Fixed remaining rendering issues with the Radius SVGA HT209 card.
Added a timer to improve perfomance of the 3D engine.
Made the Trio3D/2X available for all.
Reserved bit 2 of CR33 is now always set to make sure Win95's Trio3d/2X drivers work along with a workaround for the memory size.
Added preliminary DMA bus master capabilities.
Fixed ET4000/W32 (without letters) hardware cursor.
Fixed non-interlaced 1280x1024x8bpp Cirrus mode in the 5434.
Added a note regarding the Radius (HT209) 8bpp render.
Reworked the TGUI9440, but still WIP.
Changes to device_t struct to accomodate the upcoming PCI IRQ arbitration rewrite;
Added device.c/h API to obtain name from the device_t struct;
Significant changes to win/win_settings.c to clean up the code a bit and fix bugs;
Ported all the CPU and AudioPCI commits from PCem;
Added an API call to allow ACPI soft power off to gracefully stop the emulator;
Removed the Siemens PCD-2L from the Dev branch because it now works;
Removed the Socket 5 HP Vectra from the Dev branch because it now works;
Fixed the Compaq Presario and the Micronics Spitfire;
Give the IBM PC330 its own list of 486 CPU so it can have DX2's with CPUID 0x470;
SMM fixes;
Rewrote the SYSENTER, SYSEXIT, SYSCALL, and SYSRET instructions;
Changed IDE reset period to match the specification, fixes#929;
The keyboard input and output ports are now forced in front of the queue when read, fixes a number of bugs, including the AMI Apollo hanging on soft reset;
Added the Intel AN430TX but Dev branched because it does not work;
The network code no longer drops packets if the emulated network card has failed to receive them (eg. when the buffer is full);
Changes to PCI card adding and renamed some PCI slot types, also added proper AGP bridge slot types;
USB UHCI emulation is no longer a stub (still doesn't fully work, but at least Windows XP chk with Debug no longer ASSERT's on it);
Fixed NVR on the the SMC FDC37C932QF and APM variants;
A number of fixes to Intel 4x0 chipsets, including fixing every register of the 440LX and 440EX;
Some ACPI changes.
Marked the Trio3D/2X as incomplete/dev-branched due to bugs on win9x and no public datasheet of it.
Added 8MB option to the supported video memory to the ViRGE/VX.
- 86Box's own headers go to /86box
- munt's public interface goes to /mt32emu
- all slirp headers go to /slirp (might want to consider using only its public inteface)
- single file headers from other projects go in include root
Unified screenshot code and moved it to video.c, it is now independent of both renderer and platform;
The EGA/(S)VGA overscan now also works for CGA, PCjr, Tandy, and CGA-using Amstrads;
Fixed EGA/(S)VGA overscan operation so it works correctly with scrolling and panning;
Fixed 320x200x32K and 320x200x64K modes on the ET4000/W32p;
Fixed the Video 7 1024i chip ID and video memory options, fixes#431;
Fixed a banking bug in the S3 cards, fixes Windows 9x and NeoPaint.