1. Cleanups and moving the mach8/32 struct to a dedicated header so that would allow for future 8514/A add-on clones (in paper).
2. Mach8/32's port 0x4ae8/9 and shadow set ports (0x5aee and 0x46ee) now account to the mode changes seriously, should fix most of the horizontal/vertical coordinates while entering GUI modes of various stuff.
3. Horizontal/Vertical window coordinates can only be modified if the display enable bit of port 0x22e8 is set as well as bit 0 of port 0x4aee, fixes most problems noted above.
4. Implemented horizontal blanking stuff a la VGA but actually for 8514/A and clones (like ATI).
5. Added some comments regarding the current situation.
6. The Mach8 was actually a 8514/A clone co-processor, not a single solution card of its own. The ATI Graphics Ultra was a single solution card that is actually a Mach8 + ATI 28800-6 in one, so renaming it accordingly.
7. Fixed garbled/distorted acceleration when device bitmap acceleration is enabled in the ATI Mach8 3.0 Win3.1 drivers.
1. Properly implemented polygon filling in the BitBLT side of the ATI 8514/A compatibles (Mach8/32), this allows games like Mj8514 and demos like HDIDEMO from IBM to run under ATI's hdiload 1.1 properly.
2. Finally figured out the polygon filling command in the IBM one about read and write masks (Command 5 and Command 2 with polygon filling bits on, currently only for the read mask one), this allows the above samples to render properly with IBM's original hdiload 1.0 from 1987.
1. Changed the MCA ID of said adapter to one that is add-on based rather than integrated (still no bios though).
2. Fixed the DMA/IRQ stuff of the 86c01 DMA side of the card.
1. Made the 4 color mode (67h) work properly now, including its 4 schemes on all ATI cards that support said mode.
2. Shadow set now has a true purpose for 8514/A compatibility on ATI Mach8/32.
3. Non-ATI 8514/A used to not work before because of the dev->local variable was not being set to 0 in the ibm8514_init() function, now it's fixed.