OBattler
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78c3f6759f
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Removed all usage of TerminateThread()/thread_kill(), thread_wait() is used instead now.
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2021-07-16 06:45:32 +02:00 |
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OBattler
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63a5c3a281
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Some indentation changes in 86box.c and added a fatal_ex() function.
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2021-06-07 00:15:09 +02:00 |
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David Hrdlička
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0361709ada
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Add a warning for cpu_override
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2021-05-09 02:48:24 +02:00 |
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ts-korhonen
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dd65a80b19
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Add menu option for filter method to use when scaling video.
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2021-05-01 20:49:23 +03:00 |
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OBattler
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87b677b8a4
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Reverted the AT keyboard code queues to before I created that mess, and fixed the DEL scan code sent on CTRL+ALT+DEL.
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2021-04-26 06:24:27 +02:00 |
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ts-korhonen
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73cb94debf
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Merge branch 'master' into opengl
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2021-04-23 16:14:45 +03:00 |
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ts-korhonen
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2bf6c7aa11
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win_opengl: UI for options and add them to config. Reloading changed options at runtime. Improved framerate limitter.
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2021-04-23 16:09:45 +03:00 |
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OBattler
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957b538c4a
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Rewrote memory access handling to properly split execute from read, bus from CPU (but the mappings will still match until otherwise specified), and fixed exec[] usage by the mem_*_phys() functions.
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2021-04-22 04:27:50 +02:00 |
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ts-korhonen
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3088c6c26f
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win_opengl: (WIP)UI for options. Add comments to help find conditionals that put opengl in dev_branch.
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2021-04-21 23:08:32 +03:00 |
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RichardG867
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fc50bd9bad
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Move hard reset handling to the pc thread to avoid thread safety issues with GUI-triggered hard resets
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2021-04-14 16:13:40 -03:00 |
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David Hrdlička
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dfbbe08a07
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rewrite the emulator to use UTF-8 internally
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2021-03-30 09:46:49 +02:00 |
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OBattler
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56d62de4fe
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Properly initialized framecountx and re-added the startblit() / endblit() to the CPU thread, fixes renderer switches.
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2021-03-30 03:49:46 +02:00 |
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OBattler
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ab8fa1187b
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Fixed some indentation in 86box.c.
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2021-03-25 23:38:36 +01:00 |
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Sean Ramey
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95a1ba4d3c
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Changes to 86box.c for easier merge later.
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2021-03-25 02:41:57 -05:00 |
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Sean Ramey
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e64f849394
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Rename pc.c -> 86box.c
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2021-03-25 02:14:14 -05:00 |
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