/*
* 86Box A hypervisor and IBM PC system emulator that specializes in
* running old operating systems and software designed for IBM
* PC systems and compatibles from 1981 through fairly recent
* system designs based on the PCI bus.
*
* This file is part of the 86Box distribution.
*
* Xinput joystick interface.
*
*
*
* Authors: Sarah Walker,
* Miran Grca,
* GH Cao,
*
* Copyright 2008-2018 Sarah Walker.
* Copyright 2016-2018 Miran Grca.
* Copyright 2019 GH Cao.
*/
#include
#define _USE_MATH_DEFINES
#include
#include
#include
#include
#define HAVE_STDARG_H
#include <86box/86box.h>
#include <86box/device.h>
#include <86box/plat.h>
#include <86box/gameport.h>
#include <86box/win.h>
#define XINPUT_MAX_JOYSTICKS 4
#define XINPUT_NAME "Xinput compatiable controller"
#define XINPUT_NAME_LX "Left Stick X"
#define XINPUT_NAME_LY "Left Stick Y"
#define XINPUT_NAME_RX "Right Stick X"
#define XINPUT_NAME_RY "Right Stick Y"
#define XINPUT_NAME_DPAD_X "D-pad X"
#define XINPUT_NAME_DPAD_Y "D-pad Y"
#define XINPUT_NAME_LB "LB"
#define XINPUT_NAME_RB "RB"
#define XINPUT_NAME_LT "LT"
#define XINPUT_NAME_RT "RT"
#define XINPUT_NAME_A "A"
#define XINPUT_NAME_B "B"
#define XINPUT_NAME_X "X"
#define XINPUT_NAME_Y "Y"
#define XINPUT_NAME_BACK "Back/View"
#define XINPUT_NAME_START "Start/Menu"
#define XINPUT_NAME_LS "Left Stick"
#define XINPUT_NAME_RS "Right Stick"
#ifdef ENABLE_JOYSTICK_LOG
int joystick_do_log = ENABLE_JOYSTICK_LOG;
static void
joystick_log(const char *fmt, ...)
{
va_list ap;
if (joystick_do_log) {
va_start(ap, fmt);
pclog_ex(fmt, ap);
va_end(ap);
}
}
#else
#define joystick_log(fmt, ...)
#endif
plat_joystick_t plat_joystick_state[MAX_PLAT_JOYSTICKS];
joystick_t joystick_state[MAX_JOYSTICKS];
int joysticks_present = 0;
XINPUT_STATE controllers[XINPUT_MAX_JOYSTICKS];
void joystick_init()
{
int c;
atexit(joystick_close);
joysticks_present = 0;
memset(controllers, 0, sizeof(XINPUT_STATE) * XINPUT_MAX_JOYSTICKS);
for (c=0; c 127) ? 128 : 0;
plat_joystick_state[c].b[7] = (controllers[c].Gamepad.bRightTrigger > 127) ? 128 : 0;
plat_joystick_state[c].b[8] = (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? 128 : 0;
plat_joystick_state[c].b[9] = (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_START) ? 128 : 0;
plat_joystick_state[c].b[10] = (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? 128 : 0;
plat_joystick_state[c].b[11] = (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? 128 : 0;
int dpad_x = 0, dpad_y = 0;
if (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP)
dpad_y-=32767;
if (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN)
dpad_y+=32767;
if (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT)
dpad_x-=32767;
if (controllers[c].Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT)
dpad_x+=32767;
plat_joystick_state[c].a[2] = dpad_x;
plat_joystick_state[c].a[5] = dpad_y;
for (int a=0; a<8; a++) {
if (plat_joystick_state[c].a[a] == -32768)
plat_joystick_state[c].a[a] = -32767;
if (plat_joystick_state[c].a[a] == 32768)
plat_joystick_state[c].a[a] = 32767;
}
}
}
static int joystick_get_axis(int joystick_nr, int mapping)
{
if (mapping & POV_X)
{
int pov = plat_joystick_state[joystick_nr].p[mapping & 3];
if (LOWORD(pov) == 0xFFFF)
return 0;
else
return sin((2*M_PI * (double)pov) / 36000.0) * 32767;
}
else if (mapping & POV_Y)
{
int pov = plat_joystick_state[joystick_nr].p[mapping & 3];
if (LOWORD(pov) == 0xFFFF)
return 0;
else
return -cos((2*M_PI * (double)pov) / 36000.0) * 32767;
}
else
return plat_joystick_state[joystick_nr].a[plat_joystick_state[joystick_nr].axis[mapping].id];
}
void joystick_process(void)
{
int c, d;
if (!joystick_type) return;
joystick_poll();
for (c = 0; c < joystick_get_max_joysticks(joystick_type); c++)
{
if (joystick_state[c].plat_joystick_nr)
{
int joystick_nr = joystick_state[c].plat_joystick_nr - 1;
for (d = 0; d < joystick_get_axis_count(joystick_type); d++)
joystick_state[c].axis[d] = joystick_get_axis(joystick_nr, joystick_state[c].axis_mapping[d]);
for (d = 0; d < joystick_get_button_count(joystick_type); d++)
joystick_state[c].button[d] = plat_joystick_state[joystick_nr].b[joystick_state[c].button_mapping[d]];
for (d = 0; d < joystick_get_pov_count(joystick_type); d++)
{
int x, y;
double angle, magnitude;
x = joystick_get_axis(joystick_nr, joystick_state[c].pov_mapping[d][0]);
y = joystick_get_axis(joystick_nr, joystick_state[c].pov_mapping[d][1]);
angle = (atan2((double)y, (double)x) * 360.0) / (2*M_PI);
magnitude = sqrt((double)x*(double)x + (double)y*(double)y);
if (magnitude < 16384)
joystick_state[c].pov[d] = -1;
else
joystick_state[c].pov[d] = ((int)angle + 90 + 360) % 360;
}
}
else
{
for (d = 0; d < joystick_get_axis_count(joystick_type); d++)
joystick_state[c].axis[d] = 0;
for (d = 0; d < joystick_get_button_count(joystick_type); d++)
joystick_state[c].button[d] = 0;
for (d = 0; d < joystick_get_pov_count(joystick_type); d++)
joystick_state[c].pov[d] = -1;
}
}
}
void win_joystick_handle(PRAWINPUT raw) {}