#include "qt_hardwarerenderer.hpp" #include #include extern "C" { #include <86box/86box.h> #include <86box/plat.h> } void HardwareRenderer::resizeGL(int w, int h) { glViewport(0, 0, w, h); } void HardwareRenderer::initializeGL() { m_context->makeCurrent(this); initializeOpenGLFunctions(); m_texture = new QOpenGLTexture(image); m_blt = new QOpenGLTextureBlitter; m_blt->setRedBlueSwizzle(true); m_blt->create(); } void HardwareRenderer::paintGL() { m_context->makeCurrent(this); m_blt->bind(); QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(QRect(0, 0, 2048, 2048), source); m_blt->blit(m_texture->textureId(), target, QOpenGLTextureBlitter::Origin::OriginTopLeft); m_blt->release(); } void HardwareRenderer::setRenderType(RenderType type) { QSurfaceFormat format; switch (type) { case RenderType::OpenGL: format.setRenderableType(QSurfaceFormat::OpenGL); break; case RenderType::OpenGLES: format.setRenderableType(QSurfaceFormat::OpenGLES); break; } format.setSwapInterval(0); setFormat(format); } void HardwareRenderer::onBlit(const std::unique_ptr* img, int x, int y, int w, int h, std::atomic_flag* in_use) { auto tval = this; void* nuldata = 0; if (memcmp(&tval, &nuldata, sizeof(void*)) == 0) return; m_context->makeCurrent(this); m_texture->setData(QOpenGLTexture::PixelFormat::RGBA, QOpenGLTexture::PixelType::UInt8, (const void*)img->get()); in_use->clear(); source.setRect(x, y, w, h); update(); } void HardwareRenderer::resizeEvent(QResizeEvent *event) { onResize(width(), height()); QOpenGLWindow::resizeEvent(event); } bool HardwareRenderer::event(QEvent *event) { switch (event->type()) { default: return QOpenGLWindow::event(event); case QEvent::MouseButtonPress: case QEvent::MouseMove: case QEvent::MouseButtonRelease: case QEvent::KeyPress: case QEvent::KeyRelease: case QEvent::Wheel: case QEvent::Enter: case QEvent::Leave: return QApplication::sendEvent(parentWidget, event); } return false; }