/*
* 86Box A hypervisor and IBM PC system emulator that specializes in
* running old operating systems and software designed for IBM
* PC systems and compatibles from 1981 through fairly recent
* system designs based on the PCI bus.
*
* This file is part of the 86Box distribution.
*
* Main emulator module where most things are controlled.
*
* Version: @(#)pc.c 1.0.94 2020/01/19
*
* Authors: Sarah Walker,
* Miran Grca,
* Fred N. van Kempen,
*
* Copyright 2008-2020 Sarah Walker.
* Copyright 2016-2020 Miran Grca.
* Copyright 2017-2020 Fred N. van Kempen.
*/
#include
#include
#include
#include
#include
#include
#include
#include
#define HAVE_STDARG_H
#include "86box.h"
#include "config.h"
#include "mem.h"
#include "cpu.h"
#ifdef USE_DYNAREC
# include "codegen_public.h"
#endif
#include "x86_ops.h"
#include "86box_io.h"
#include "rom.h"
#include "dma.h"
#include "pci.h"
#include "pic.h"
#include "timer.h"
#include "device.h"
#include "pit.h"
#include "random.h"
#include "timer.h"
#include "nvr.h"
#include "machine.h"
#include "bugger.h"
#include "postcard.h"
#include "isamem.h"
#include "isartc.h"
#include "lpt.h"
#include "serial.h"
#include "keyboard.h"
#include "mouse.h"
#include "gameport.h"
#include "fdd.h"
#include "fdc.h"
#include "hdd.h"
#include "hdc.h"
#include "hdc_ide.h"
#include "scsi.h"
#include "scsi_device.h"
#include "cdrom.h"
#include "zip.h"
#include "scsi_disk.h"
#include "cdrom_image.h"
#include "network.h"
#include "sound.h"
#include "midi.h"
#include "snd_speaker.h"
#include "video.h"
#include "ui.h"
#include "plat.h"
#include "plat_midi.h"
/* Commandline options. */
int dump_on_exit = 0; /* (O) dump regs on exit */
int do_dump_config = 0; /* (O) dump config on load */
int start_in_fullscreen = 0; /* (O) start in fullscreen */
#ifdef _WIN32
int force_debug = 0; /* (O) force debug output */
#endif
#ifdef USE_WX
int video_fps = RENDER_FPS; /* (O) render speed in fps */
#endif
int settings_only = 0; /* (O) show only the settings dialog */
int no_quit_confirm = 0; /* (O) do not ask for confirmation on quit */
#ifdef _WIN32
uint64_t unique_id = 0;
uint64_t source_hwnd = 0;
#endif
wchar_t log_path[1024] = { L'\0'}; /* (O) full path of logfile */
/* Configuration values. */
int window_w, window_h, /* (C) window size and */
window_x, window_y, /* position info */
window_remember,
vid_resize, /* (C) allow resizing */
invert_display, /* (C) invert the display */
suppress_overscan = 0; /* (C) suppress overscans */
int scale = 0; /* (C) screen scale factor */
int vid_api = 0; /* (C) video renderer */
int vid_cga_contrast = 0, /* (C) video */
video_fullscreen = 0, /* (C) video */
video_fullscreen_scale = 0, /* (C) video */
video_fullscreen_first = 0, /* (C) video */
enable_overscan = 0, /* (C) video */
force_43 = 0; /* (C) video */
int serial_enabled[SERIAL_MAX] = {0,0}, /* (C) enable serial ports */
bugger_enabled = 0, /* (C) enable ISAbugger */
postcard_enabled = 0, /* (C) enable POST card */
isamem_type[ISAMEM_MAX] = { 0,0,0,0 }, /* (C) enable ISA mem cards */
isartc_type = 0; /* (C) enable ISA RTC card */
int gfxcard = 0; /* (C) graphics/video card */
int sound_is_float = 1, /* (C) sound uses FP values */
GAMEBLASTER = 0, /* (C) sound option */
GUS = 0, /* (C) sound option */
SSI2001 = 0, /* (C) sound option */
voodoo_enabled = 0; /* (C) video option */
uint32_t mem_size = 0; /* (C) memory size */
int cpu_manufacturer = 0, /* (C) cpu manufacturer */
cpu_use_dynarec = 0, /* (C) cpu uses/needs Dyna */
cpu = 3, /* (C) cpu type */
enable_external_fpu = 0; /* (C) enable external FPU */
int time_sync = 0; /* (C) enable time sync */
#ifdef USE_DISCORD
int enable_discord = 0; /* (C) enable Discord integration */
#endif
/* Statistics. */
extern int
mmuflush,
readlnum,
writelnum;
int fps, framecount; /* emulator % */
int CPUID;
int output;
int atfullspeed;
int clockrate;
wchar_t exe_path[2048]; /* path (dir) of executable */
wchar_t usr_path[1024]; /* path (dir) of user data */
wchar_t cfg_path[1024]; /* full path of config file */
FILE *stdlog = NULL; /* file to log output to */
int scrnsz_x = SCREEN_RES_X, /* current screen size, X */
scrnsz_y = SCREEN_RES_Y; /* current screen size, Y */
int config_changed; /* config has changed */
int title_update;
int64_t main_time;
int unscaled_size_x = SCREEN_RES_X, /* current unscaled size X */
unscaled_size_y = SCREEN_RES_Y, /* current unscaled size Y */
efscrnsz_y = SCREEN_RES_Y;
#ifndef RELEASE_BUILD
static char buff[1024];
static int seen = 0;
static int suppr_seen = 1;
#endif
/*
* Log something to the logfile or stdout.
*
* To avoid excessively-large logfiles because some
* module repeatedly logs, we keep track of what is
* being logged, and catch repeating entries.
*/
void
pclog_ex(const char *fmt, va_list ap)
{
#ifndef RELEASE_BUILD
char temp[1024];
if (stdlog == NULL) {
if (log_path[0] != L'\0') {
stdlog = plat_fopen(log_path, L"w");
if (stdlog == NULL)
stdlog = stdout;
} else {
stdlog = stdout;
}
}
vsprintf(temp, fmt, ap);
if (suppr_seen && ! strcmp(buff, temp)) {
seen++;
} else {
if (suppr_seen && seen) {
fprintf(stdlog, "*** %d repeats ***\n", seen);
}
seen = 0;
strcpy(buff, temp);
fprintf(stdlog, temp, ap);
}
fflush(stdlog);
#endif
}
void
pclog_toggle_suppr(void)
{
#ifndef RELEASE_BUILD
suppr_seen ^= 1;
#endif
}
/* Log something. We only do this in non-release builds. */
void
pclog(const char *fmt, ...)
{
#ifndef RELEASE_BUILD
va_list ap;
va_start(ap, fmt);
pclog_ex(fmt, ap);
va_end(ap);
#endif
}
/* Log a fatal error, and display a UI message before exiting. */
void
fatal(const char *fmt, ...)
{
char temp[1024];
va_list ap;
char *sp;
va_start(ap, fmt);
if (stdlog == NULL) {
if (log_path[0] != L'\0') {
stdlog = plat_fopen(log_path, L"w");
if (stdlog == NULL)
stdlog = stdout;
} else {
stdlog = stdout;
}
}
vsprintf(temp, fmt, ap);
fprintf(stdlog, "%s", temp);
fflush(stdlog);
va_end(ap);
nvr_save();
config_save();
dumppic();
#ifdef ENABLE_808X_LOG
dumpregs(1);
#endif
/* Make sure the message does not have a trailing newline. */
if ((sp = strchr(temp, '\n')) != NULL) *sp = '\0';
/* Cleanly terminate all of the emulator's components so as
to avoid things like threads getting stuck. */
do_stop();
ui_msgbox(MBX_ERROR|MBX_FATAL|MBX_ANSI, temp);
fflush(stdlog);
exit(-1);
}
#ifdef ENABLE_PC_LOG
int pc_do_log = ENABLE_PC_LOG;
static void
pc_log(const char *fmt, ...)
{
va_list ap;
if (pc_do_log) {
va_start(ap, fmt);
pclog_ex(fmt, ap);
va_end(ap);
}
}
#else
#define pc_log(fmt, ...)
#endif
/*
* Perform initial startup of the PC.
*
* This is the platform-indepenent part of the startup,
* where we check commandline arguments and load a
* configuration file.
*/
int
pc_init(int argc, wchar_t *argv[])
{
wchar_t path[2048];
wchar_t *cfg = NULL, *p;
char temp[128];
struct tm *info;
time_t now;
int c;
uint32_t *uid, *shwnd;
/* Grab the executable's full path. */
plat_get_exe_name(exe_path, sizeof_w(exe_path)-1);
p = plat_get_filename(exe_path);
*p = L'\0';
/*
* Get the current working directory.
*
* This is normally the directory from where the
* program was run. If we have been started via
* a shortcut (desktop icon), however, the CWD
* could have been set to something else.
*/
plat_getcwd(usr_path, sizeof_w(usr_path)-1);
memset(path, 0x00, sizeof(path));
for (c=1; c= CPU_286)
pit_set_clock(machines[machine].cpu[cpu_manufacturer].cpus[cpu_effective].rspeed);
else
pit_set_clock(14318184.0);
}
void
pc_full_speed(void)
{
if (! atfullspeed) {
pc_log("Set fullspeed - %i %i\n", is386, AT);
pc_speed_changed();
}
atfullspeed = 1;
}
/* Initialize modules, ran once, after pc_init. */
int
pc_init_modules(void)
{
int c, m;
pc_log("Scanning for ROM images:\n");
c = m = 0;
while (machine_get_internal_name_ex(m) != NULL) {
c += machine_available(m);
m++;
}
if (c == 0) {
/* No usable ROMs found, aborting. */
return(0);
}
pc_log("A total of %d ROM sets have been loaded.\n", c);
/* Load the ROMs for the selected machine. */
if (! machine_available(machine)) {
c = 0;
machine = -1;
while (machine_get_internal_name_ex(c) != NULL) {
if (machine_available(c)) {
ui_msgbox(MBX_INFO, (wchar_t *)IDS_2063);
machine = c;
config_save();
break;
}
c++;
}
if (machine == -1) {
fatal("No available machines\n");
exit(-1);
return(0);
}
}
/* Make sure we have a usable video card. */
if (! video_card_available(gfxcard)) {
c = 0;
while (video_get_internal_name(c) != NULL) {
gfxcard = -1;
if (video_card_available(c)) {
ui_msgbox(MBX_INFO, (wchar_t *)IDS_2064);
gfxcard = c;
config_save();
break;
}
c++;
}
if (gfxcard == -1) {
fatal("No available video cards\n");
exit(-1);
return(0);
}
}
atfullspeed = 0;
random_init();
mem_init();
#ifdef USE_DYNAREC
codegen_init();
#endif
keyboard_init();
joystick_init();
video_init();
fdd_init();
sound_init();
hdc_init();
video_reset_close();
return(1);
}
/* Insert keystrokes into the machine's keyboard buffer. */
static void
pc_keyboard_send(uint8_t val)
{
if (AT)
keyboard_at_adddata_keyboard_raw(val);
else
keyboard_send(val);
}
void
pc_send_ca(uint8_t sc)
{
pc_keyboard_send(29); /* Ctrl key pressed */
pc_keyboard_send(56); /* Alt key pressed */
pc_keyboard_send(sc);
pc_keyboard_send(sc | 0x80);
pc_keyboard_send(184); /* Alt key released */
pc_keyboard_send(157); /* Ctrl key released */
}
/* Send the machine a Control-Alt-DEL sequence. */
void
pc_send_cad(void)
{
pc_send_ca(83);
}
/* Send the machine a Control-Alt-ESC sequence. */
void
pc_send_cae(void)
{
pc_send_ca(1);
}
void
pc_reset_hard_close(void)
{
ui_sb_set_ready(0);
/* Turn off timer processing to avoid potential segmentation faults. */
timer_close();
suppress_overscan = 0;
nvr_save();
nvr_close();
mouse_close();
lpt_devices_close();
device_close_all();
scsi_device_close_all();
midi_close();
cdrom_close();
zip_close();
scsi_disk_close();
closeal();
video_reset_close();
}
/*
* This is basically the spot where we start up the actual machine,
* by issuing a 'hard reset' to the entire configuration. Order is
* somewhat important here. Functions here should be named _reset
* really, as that is what they do.
*/
void
pc_reset_hard_init(void)
{
/*
* First, we reset the modules that are not part of
* the actual machine, but which support some of the
* modules that are.
*/
/* Reset the general machine support modules. */
io_init();
/* Turn on and (re)initialize timer processing. */
timer_init();
device_init();
sound_reset();
/* Initialize the actual machine and its basic modules. */
machine_init();
/* Reset and reconfigure the serial ports. */
serial_standalone_init();
/* Reset and reconfigure the Sound Card layer. */
sound_card_reset();
/* Reset any ISA memory cards. */
isamem_reset();
/* Reset any ISA RTC cards. */
isartc_reset();
fdd_reset();
/*
* Once the machine has been initialized, all that remains
* should be resetting all devices set up for it, to their
* current configurations !
*
* For now, we will call their reset functions here, but
* that will be a call to device_reset_all() later !
*/
/* Reset some basic devices. */
speaker_init();
lpt_devices_init();
shadowbios = 0;
/*
* Reset the mouse, this will attach it to any port needed.
*/
mouse_reset();
/* Reset the Hard Disk Controller module. */
hdc_reset();
/* Reset and reconfigure the SCSI layer. */
scsi_card_init();
cdrom_hard_reset();
zip_hard_reset();
scsi_disk_hard_reset();
/* Reset and reconfigure the Network Card layer. */
network_reset();
if (joystick_type != JOYSTICK_TYPE_NONE)
gameport_update_joystick_type();
ui_sb_update_panes();
if (config_changed) {
config_save();
config_changed = 0;
} else
ui_sb_set_ready(1);
/* Needs the status bar... */
if (bugger_enabled)
device_add(&bugger_device);
if (postcard_enabled)
device_add(&postcard_device);
/* Reset the CPU module. */
resetx86();
dma_reset();
pic_reset();
cpu_cache_int_enabled = cpu_cache_ext_enabled = 0;
atfullspeed = 0;
pc_full_speed();
}
void
pc_reset_hard(void)
{
pc_reset_hard_close();
pc_reset_hard_init();
}
void
pc_reset(int hard)
{
plat_pause(1);
plat_delay_ms(100);
nvr_save();
config_save();
if (hard)
pc_reset_hard();
else
pc_send_cad();
plat_pause(0);
}
void
pc_close(thread_t *ptr)
{
int i;
/* Wait a while so things can shut down. */
plat_delay_ms(200);
/* Claim the video blitter. */
startblit();
/* Terminate the main thread. */
if (ptr != NULL) {
thread_kill(ptr);
/* Wait some more. */
plat_delay_ms(200);
}
#ifdef USE_NEW_DYNAREC
codegen_close();
#endif
nvr_save();
config_save();
plat_mouse_capture(0);
timer_close();
lpt_devices_close();
for (i=0; i 0 && !dopause) {
/* Yes, so do one frame now. */
start_time = plat_timer_read();
drawits -= 10;
if (drawits > 50)
drawits = 0;
/* Run a block of code. */
startblit();
clockrate = machines[machine].cpu[cpu_manufacturer].cpus[cpu_effective].rspeed;
if (is386) {
#ifdef USE_DYNAREC
if (cpu_use_dynarec)
exec386_dynarec(clockrate/100);
else
#endif
exec386(clockrate/100);
} else if (machines[machine].cpu[cpu_manufacturer].cpus[cpu_effective].cpu_type >= CPU_286) {
exec386(clockrate/100);
} else {
execx86(clockrate/100);
}
mouse_process();
joystick_process();
endblit();
/* Done with this frame, update statistics. */
framecount++;
if (++framecountx >= 100) {
framecountx = 0;
readlnum = writelnum = 0;
egareads = egawrites = 0;
mmuflush = 0;
frames = 0;
}
if (title_update) {
mbstowcs(wmachine, machine_getname(), strlen(machine_getname())+1);
mbstowcs(wcpu, machines[machine].cpu[cpu_manufacturer].cpus[cpu_effective].name,
strlen(machines[machine].cpu[cpu_manufacturer].cpus[cpu_effective].name)+1);
swprintf(temp, sizeof_w(temp),
L"%ls v%ls - %i%% - %ls - %ls - %ls",
EMU_NAME_W,EMU_VERSION_W,fps,wmachine,wcpu,
(!mouse_capture) ? plat_get_string(IDS_2077)
: (mouse_get_buttons() > 2) ? plat_get_string(IDS_2078) : plat_get_string(IDS_2079));
ui_window_title(temp);
title_update = 0;
}
/* One more frame done! */
done++;
/* Every 200 frames we save the machine status. */
if (++frames >= 200 && nvr_dosave) {
nvr_save();
nvr_dosave = 0;
frames = 0;
}
end_time = plat_timer_read();
main_time += (end_time - start_time);
} else {
/* Just so we dont overload the host OS. */
plat_delay_ms(1);
}
/* If needed, handle a screen resize. */
if (doresize && !video_fullscreen) {
plat_resize(scrnsz_x, scrnsz_y);
doresize = 0;
}
}
pc_log("PC: main thread done.\n");
}
/* Handler for the 1-second timer to refresh the window title. */
void
pc_onesec(void)
{
fps = framecount;
framecount = 0;
title_update = 1;
}
void
set_screen_size(int x, int y)
{
int owsx = scrnsz_x;
int owsy = scrnsz_y;
int temp_overscan_x = overscan_x;
int temp_overscan_y = overscan_y;
double dx, dy, dtx, dty;
/* Make sure we keep usable values. */
#if 0
pc_log("SetScreenSize(%d, %d) resize=%d\n", x, y, vid_resize);
#endif
if (x < 320) x = 320;
if (y < 200) y = 200;
if (x > 2048) x = 2048;
if (y > 2048) y = 2048;
/* Save the new values as "real" (unscaled) resolution. */
unscaled_size_x = x;
efscrnsz_y = y;
if (suppress_overscan)
temp_overscan_x = temp_overscan_y = 0;
if (force_43) {
dx = (double)x;
dtx = (double)temp_overscan_x;
dy = (double)y;
dty = (double)temp_overscan_y;
/* Account for possible overscan. */
if (!(video_is_ega_vga()) && (temp_overscan_y == 16)) {
/* CGA */
dy = (((dx - dtx) / 4.0) * 3.0) + dty;
} else if (!(video_is_ega_vga()) && (temp_overscan_y < 16)) {
/* MDA/Hercules */
dy = (x / 4.0) * 3.0;
} else {
if (enable_overscan) {
/* EGA/(S)VGA with overscan */
dy = (((dx - dtx) / 4.0) * 3.0) + dty;
} else {
/* EGA/(S)VGA without overscan */
dy = (x / 4.0) * 3.0;
}
}
unscaled_size_y = (int)dy;
} else {
unscaled_size_y = efscrnsz_y;
}
switch(scale) {
case 0: /* 50% */
scrnsz_x = (unscaled_size_x>>1);
scrnsz_y = (unscaled_size_y>>1);
break;
case 1: /* 100% */
scrnsz_x = unscaled_size_x;
scrnsz_y = unscaled_size_y;
break;
case 2: /* 150% */
scrnsz_x = ((unscaled_size_x*3)>>1);
scrnsz_y = ((unscaled_size_y*3)>>1);
break;
case 3: /* 200% */
scrnsz_x = (unscaled_size_x<<1);
scrnsz_y = (unscaled_size_y<<1);
break;
}
/* If the resolution has changed, let the main thread handle it. */
if ((owsx != scrnsz_x) || (owsy != scrnsz_y))
doresize = 1;
else
doresize = 0;
}
void
set_screen_size_natural(void)
{
set_screen_size(unscaled_size_x, unscaled_size_y);
}
int
get_actual_size_x(void)
{
return(unscaled_size_x);
}
int
get_actual_size_y(void)
{
return(efscrnsz_y);
}