#include #include "ibm.h" #include "device.h" #include "timer.h" #include "gameport.h" #include "joystick_standard.h" #include "plat-joystick.h" static void *ch_flightstick_pro_init() { } static void ch_flightstick_pro_close(void *p) { } static uint8_t ch_flightstick_pro_read(void *p) { uint8_t ret = 0xf0; if (JOYSTICK_PRESENT(0)) { if (joystick_state[0].button[0]) ret &= ~0x10; if (joystick_state[0].button[1]) ret &= ~0x20; if (joystick_state[0].button[2]) ret &= ~0x40; if (joystick_state[0].button[3]) ret &= ~0x80; if (joystick_state[0].pov[0] != -1) { if (joystick_state[0].pov[0] > 315 || joystick_state[0].pov[0] < 45) ret &= ~0xf0; else if (joystick_state[0].pov[0] >= 45 && joystick_state[0].pov[0] < 135) ret &= ~0xb0; else if (joystick_state[0].pov[0] >= 135 && joystick_state[0].pov[0] < 225) ret &= ~0x70; else if (joystick_state[0].pov[0] >= 225 && joystick_state[0].pov[0] < 315) ret &= ~0x30; } } return ret; } static void ch_flightstick_pro_write(void *p) { } static int ch_flightstick_pro_read_axis(void *p, int axis) { if (!JOYSTICK_PRESENT(0)) return AXIS_NOT_PRESENT; switch (axis) { case 0: return joystick_state[0].axis[0]; case 1: return joystick_state[0].axis[1]; case 2: return 0; case 3: return joystick_state[0].axis[2]; } } static void ch_flightstick_pro_a0_over(void *p) { } joystick_if_t joystick_ch_flightstick_pro = { .name = "CH Flightstick Pro", .init = ch_flightstick_pro_init, .close = ch_flightstick_pro_close, .read = ch_flightstick_pro_read, .write = ch_flightstick_pro_write, .read_axis = ch_flightstick_pro_read_axis, .a0_over = ch_flightstick_pro_a0_over, .max_joysticks = 1, .axis_count = 3, .button_count = 4, .pov_count = 1, .axis_names = {"X axis", "Y axis", "Throttle"}, .button_names = {"Button 1", "Button 2", "Button 3", "Button 4"}, .pov_names = {"POV"} };