#include #include "ibm.h" #include "device.h" #include "timer.h" #include "gameport.h" #include "joystick_standard.h" #include "plat-joystick.h" static void *tm_fcs_init() { return NULL; } static void tm_fcs_close(void *p) { } static uint8_t tm_fcs_read(void *p) { uint8_t ret = 0xf0; if (JOYSTICK_PRESENT(0)) { if (joystick_state[0].button[0]) ret &= ~0x10; if (joystick_state[0].button[1]) ret &= ~0x20; if (joystick_state[0].button[2]) ret &= ~0x40; if (joystick_state[0].button[3]) ret &= ~0x80; } return ret; } static void tm_fcs_write(void *p) { } static int tm_fcs_read_axis(void *p, int axis) { if (!JOYSTICK_PRESENT(0)) return AXIS_NOT_PRESENT; switch (axis) { case 0: return joystick_state[0].axis[0]; case 1: return joystick_state[0].axis[1]; case 2: return 0; case 3: if (joystick_state[0].pov[0] == -1) return 32767; if (joystick_state[0].pov[0] > 315 || joystick_state[0].pov[0] < 45) return -32768; if (joystick_state[0].pov[0] >= 45 && joystick_state[0].pov[0] < 135) return -16384; if (joystick_state[0].pov[0] >= 135 && joystick_state[0].pov[0] < 225) return 0; if (joystick_state[0].pov[0] >= 225 && joystick_state[0].pov[0] < 315) return 16384; return 0; default: return 0; } } static void tm_fcs_a0_over(void *p) { } joystick_if_t joystick_tm_fcs = { "Thrustmaster Flight Control System", tm_fcs_init, tm_fcs_close, tm_fcs_read, tm_fcs_write, tm_fcs_read_axis, tm_fcs_a0_over, 1, 2, 4, 1, {"X axis", "Y axis"}, {"Button 1", "Button 2", "Button 3", "Button 4"}, {"POV"} };