/*
* 86Box A hypervisor and IBM PC system emulator that specializes in
* running old operating systems and software designed for IBM
* PC systems and compatibles from 1981 through fairly recent
* system designs based on the PCI bus.
*
* This file is part of the 86Box distribution.
*
* SDL2 joystick interface.
*
*
*
* Authors: Sarah Walker,
* Joakim L. Gilje
*
* Copyright 2017-2021 Sarah Walker
* Copyright 2021 Joakim L. Gilje
*/
#include
#include
#include
#include
#include
#include
#define _USE_MATH_DEFINES
#include
/* This #undef is needed because a SDL include header redefines HAVE_STDARG_H. */
#undef HAVE_STDARG_H
#define HAVE_STDARG_H
#include <86box/86box.h>
#include <86box/device.h>
#include <86box/gameport.h>
#include <86box/plat_unused.h>
int joysticks_present;
joystick_t joystick_state[MAX_JOYSTICKS];
plat_joystick_t plat_joystick_state[MAX_PLAT_JOYSTICKS];
static SDL_Joystick *sdl_joy[MAX_PLAT_JOYSTICKS];
#ifndef M_PI
# define M_PI 3.14159265358979323846
#endif
void
joystick_init(void)
{
/* This is needed for SDL's Windows raw input backend to work properly without SDL video. */
SDL_SetHint(SDL_HINT_JOYSTICK_THREAD, "1");
if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) != 0) {
return;
}
joysticks_present = SDL_NumJoysticks();
memset(sdl_joy, 0, sizeof(sdl_joy));
for (int js = 0; js < joysticks_present; js++) {
sdl_joy[js] = SDL_JoystickOpen(js);
if (sdl_joy[js]) {
strncpy(plat_joystick_state[js].name, SDL_JoystickNameForIndex(js), 64);
plat_joystick_state[js].nr_axes = MIN(SDL_JoystickNumAxes(sdl_joy[js]), MAX_JOY_AXES);
plat_joystick_state[js].nr_buttons = MIN(SDL_JoystickNumButtons(sdl_joy[js]), MAX_JOY_BUTTONS);
plat_joystick_state[js].nr_povs = MIN(SDL_JoystickNumHats(sdl_joy[js]), MAX_JOY_POVS);
for (int axis_nr = 0; axis_nr < plat_joystick_state[js].nr_axes; axis_nr++) {
snprintf(plat_joystick_state[js].axis[axis_nr].name, sizeof(plat_joystick_state[js].axis[axis_nr].name), "Axis %i", axis_nr);
plat_joystick_state[js].axis[axis_nr].id = axis_nr;
}
for (int button_nr = 0; button_nr < plat_joystick_state[js].nr_buttons; button_nr++) {
snprintf(plat_joystick_state[js].button[button_nr].name, sizeof(plat_joystick_state[js].button[button_nr].name), "Button %i", button_nr);
plat_joystick_state[js].button[button_nr].id = button_nr;
}
for (int pov_nr = 0; pov_nr < plat_joystick_state[js].nr_povs; pov_nr++) {
snprintf(plat_joystick_state[js].pov[pov_nr].name, sizeof(plat_joystick_state[js].pov[pov_nr].name), "POV %i", pov_nr);
plat_joystick_state[js].pov[pov_nr].id = pov_nr;
}
}
}
}
void
joystick_close(void)
{
for (int js = 0; js < joysticks_present; js++) {
if (sdl_joy[js])
SDL_JoystickClose(sdl_joy[js]);
}
}
static int
joystick_get_axis(int joystick_nr, int mapping)
{
if (mapping & POV_X) {
switch (plat_joystick_state[joystick_nr].p[mapping & 3]) {
case SDL_HAT_LEFTUP:
case SDL_HAT_LEFT:
case SDL_HAT_LEFTDOWN:
return -32767;
case SDL_HAT_RIGHTUP:
case SDL_HAT_RIGHT:
case SDL_HAT_RIGHTDOWN:
return 32767;
default:
return 0;
}
} else if (mapping & POV_Y) {
switch (plat_joystick_state[joystick_nr].p[mapping & 3]) {
case SDL_HAT_LEFTUP:
case SDL_HAT_UP:
case SDL_HAT_RIGHTUP:
return -32767;
case SDL_HAT_LEFTDOWN:
case SDL_HAT_DOWN:
case SDL_HAT_RIGHTDOWN:
return 32767;
default:
return 0;
}
} else
return plat_joystick_state[joystick_nr].a[plat_joystick_state[joystick_nr].axis[mapping].id];
}
void
joystick_process(void)
{
if (!joystick_type)
return;
SDL_JoystickUpdate();
for (int js = 0; js < joysticks_present; js++) {
for (int axis_nr = 0; axis_nr < plat_joystick_state[js].nr_axes; axis_nr++)
plat_joystick_state[js].a[axis_nr] = SDL_JoystickGetAxis(sdl_joy[js], axis_nr);
for (int button_nr = 0; button_nr < plat_joystick_state[js].nr_buttons; button_nr++)
plat_joystick_state[js].b[button_nr] = SDL_JoystickGetButton(sdl_joy[js], button_nr);
for (int pov_nr = 0; pov_nr < plat_joystick_state[js].nr_povs; pov_nr++)
plat_joystick_state[js].p[pov_nr] = SDL_JoystickGetHat(sdl_joy[js], pov_nr);
#if 0
pclog("joystick %i - x=%i y=%i b[0]=%i b[1]=%i %i\n", js,
joystick_state[js].x,
joystick_state[js].y,
joystick_state[js].b[0],
joystick_state[js].b[1],
joysticks_present);
#endif
}
for (int js = 0; js < joystick_get_max_joysticks(joystick_type); js++) {
if (joystick_state[js].plat_joystick_nr) {
int joystick_nr = joystick_state[js].plat_joystick_nr - 1;
for (int axis_nr = 0; axis_nr < joystick_get_axis_count(joystick_type); axis_nr++)
joystick_state[js].axis[axis_nr] = joystick_get_axis(joystick_nr, joystick_state[js].axis_mapping[axis_nr]);
for (int button_nr = 0; button_nr < joystick_get_button_count(joystick_type); button_nr++)
joystick_state[js].button[button_nr] = plat_joystick_state[joystick_nr].b[joystick_state[js].button_mapping[button_nr]];
for (int pov_nr = 0; pov_nr < joystick_get_pov_count(joystick_type); pov_nr++) {
int x = joystick_get_axis(joystick_nr, joystick_state[js].pov_mapping[pov_nr][0]);
int y = joystick_get_axis(joystick_nr, joystick_state[js].pov_mapping[pov_nr][1]);
double angle = (atan2((double) y, (double) x) * 360.0) / (2 * M_PI);
double magnitude = sqrt((double) x * (double) x + (double) y * (double) y);
if (magnitude < 16384)
joystick_state[js].pov[pov_nr] = -1;
else
joystick_state[js].pov[pov_nr] = ((int) angle + 90 + 360) % 360;
}
} else {
for (int axis_nr = 0; axis_nr < joystick_get_axis_count(joystick_type); axis_nr++)
joystick_state[js].axis[axis_nr] = 0;
for (int button_nr = 0; button_nr < joystick_get_button_count(joystick_type); button_nr++)
joystick_state[js].button[button_nr] = 0;
for (int pov_nr = 0; pov_nr < joystick_get_pov_count(joystick_type); pov_nr++)
joystick_state[js].pov[pov_nr] = -1;
}
}
}
#ifdef _WIN32
void
win_joystick_handle(UNUSED(void *raw))
{
/* Nothing to be done here, atleast currently */
}
#endif