/* Copyright holders: Sarah Walker, Tenshi see COPYING for more details */ #include #include #define BITMAP WINDOWS_BITMAP #include #undef BITMAP #include #include "86box.h" #include "resources.h" #include "video.h" #include "win-d3d-fs.h" #include "win.h" extern "C" void fatal(const char *format, ...); extern "C" void pclog(const char *format, ...); extern "C" void device_force_redraw(); static void d3d_fs_init_objects(); static void d3d_fs_close_objects(); static void d3d_fs_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h); static void d3d_fs_blit_memtoscreen_8(int x, int y, int w, int h); extern "C" void video_blit_complete(); static LPDIRECT3D9 d3d = NULL; static LPDIRECT3DDEVICE9 d3ddev = NULL; static LPDIRECT3DVERTEXBUFFER9 v_buffer = NULL; static LPDIRECT3DTEXTURE9 d3dTexture = NULL; static D3DPRESENT_PARAMETERS d3dpp; static HWND d3d_hwnd; static HWND d3d_device_window; static int d3d_fs_w, d3d_fs_h; struct CUSTOMVERTEX { FLOAT x, y, z, rhw; // from the D3DFVF_XYZRHW flag FLOAT tu, tv; }; static PALETTE cgapal= { {0,0,0},{0,42,0},{42,0,0},{42,21,0}, {0,0,0},{0,42,42},{42,0,42},{42,42,42}, {0,0,0},{21,63,21},{63,21,21},{63,63,21}, {0,0,0},{21,63,63},{63,21,63},{63,63,63}, {0,0,0},{0,0,42},{0,42,0},{0,42,42}, {42,0,0},{42,0,42},{42,21,00},{42,42,42}, {21,21,21},{21,21,63},{21,63,21},{21,63,63}, {63,21,21},{63,21,63},{63,63,21},{63,63,63}, {0,0,0},{0,21,0},{0,0,42},{0,42,42}, {42,0,21},{21,10,21},{42,0,42},{42,0,63}, {21,21,21},{21,63,21},{42,21,42},{21,63,63}, {63,0,0},{42,42,0},{63,21,42},{41,41,41}, {0,0,0},{0,42,42},{42,0,0},{42,42,42}, {0,0,0},{0,42,42},{42,0,0},{42,42,42}, {0,0,0},{0,63,63},{63,0,0},{63,63,63}, {0,0,0},{0,63,63},{63,0,0},{63,63,63}, }; static uint32_t pal_lookup[256]; static CUSTOMVERTEX d3d_verts[] = { { 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f}, {2080.0f, 2080.0f, 1.0f, 1.0f, 1.0f, 1.0f}, { 0.0f, 2080.0f, 1.0f, 1.0f, 0.0f, 1.0f}, { 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f}, {2080.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f}, {2080.0f, 2080.0f, 1.0f, 1.0f, 1.0f, 1.0f}, }; void d3d_fs_init(HWND h) { int c; HRESULT hr; char emulator_title[200]; d3d_fs_w = GetSystemMetrics(SM_CXSCREEN); d3d_fs_h = GetSystemMetrics(SM_CYSCREEN); for (c = 0; c < 256; c++) pal_lookup[c] = makecol(cgapal[c].r << 2, cgapal[c].g << 2, cgapal[c].b << 2); d3d_hwnd = h; sprintf(emulator_title, "86Box v%s", emulator_version); d3d_device_window = CreateWindowEx ( 0, szSubClassName, emulator_title, WS_POPUP, CW_USEDEFAULT, CW_USEDEFAULT, 640, 480, HWND_DESKTOP, NULL, NULL, NULL ); d3d = Direct3DCreate9(D3D_SDK_VERSION); memset(&d3dpp, 0, sizeof(d3dpp)); d3dpp.Flags = 0; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.hDeviceWindow = d3d_device_window; d3dpp.BackBufferCount = 1; d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE; d3dpp.MultiSampleQuality = 0; d3dpp.EnableAutoDepthStencil = false; d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN; d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; d3dpp.Windowed = false; d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8; d3dpp.BackBufferWidth = d3d_fs_w; d3dpp.BackBufferHeight = d3d_fs_h; hr = d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, h, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &d3ddev); d3d_fs_init_objects(); video_blit_memtoscreen_func = d3d_fs_blit_memtoscreen; video_blit_memtoscreen_8_func = d3d_fs_blit_memtoscreen_8; } static void d3d_fs_close_objects() { if (d3dTexture) { d3dTexture->Release(); d3dTexture = NULL; } if (v_buffer) { v_buffer->Release(); v_buffer = NULL; } } static void d3d_fs_init_objects() { HRESULT hr; D3DLOCKED_RECT dr; int y; RECT r; hr = d3ddev->CreateVertexBuffer(6*sizeof(CUSTOMVERTEX), 0, D3DFVF_XYZRHW | D3DFVF_TEX1, D3DPOOL_MANAGED, &v_buffer, NULL); d3ddev->CreateTexture(2080, 2080, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &d3dTexture, NULL); r.top = r.left = 0; r.bottom = 2079; r.right = 2079; if (FAILED(d3dTexture->LockRect(0, &dr, &r, 0))) fatal("LockRect failed\n"); for (y = 0; y < 2080; y++) { uint32_t *p = (uint32_t *)(dr.pBits + (y * dr.Pitch)); memset(p, 0, 2080 * 4); } d3dTexture->UnlockRect(0); d3ddev->SetTextureStageState(0,D3DTSS_COLOROP, D3DTOP_SELECTARG1); d3ddev->SetTextureStageState(0,D3DTSS_COLORARG1, D3DTA_TEXTURE); d3ddev->SetTextureStageState(0,D3DTSS_ALPHAOP, D3DTOP_DISABLE); d3ddev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); } /*void d3d_resize(int x, int y) { HRESULT hr; d3dpp.BackBufferWidth = x; d3dpp.BackBufferHeight = y; d3d_reset(); }*/ void d3d_fs_reset() { HRESULT hr; memset(&d3dpp, 0, sizeof(d3dpp)); d3dpp.Flags = 0; d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp.hDeviceWindow = d3d_device_window; d3dpp.BackBufferCount = 1; d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE; d3dpp.MultiSampleQuality = 0; d3dpp.EnableAutoDepthStencil = false; d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN; d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; d3dpp.Windowed = false; d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8; d3dpp.BackBufferWidth = d3d_fs_w; d3dpp.BackBufferHeight = d3d_fs_h; hr = d3ddev->Reset(&d3dpp); if (hr == D3DERR_DEVICELOST) return; d3ddev->SetTextureStageState(0,D3DTSS_COLOROP, D3DTOP_SELECTARG1); d3ddev->SetTextureStageState(0,D3DTSS_COLORARG1, D3DTA_TEXTURE); d3ddev->SetTextureStageState(0,D3DTSS_ALPHAOP, D3DTOP_DISABLE); d3ddev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); device_force_redraw(); } void d3d_fs_close() { if (d3dTexture) { d3dTexture->Release(); d3dTexture = NULL; } if (v_buffer) { v_buffer->Release(); v_buffer = NULL; } if (d3ddev) { d3ddev->Release(); d3ddev = NULL; } if (d3d) { d3d->Release(); d3d = NULL; } DestroyWindow(d3d_device_window); } static void d3d_fs_size(RECT window_rect, double *l, double *t, double *r, double *b, int w, int h) { int ratio_w, ratio_h; switch (video_fullscreen_scale) { case FULLSCR_SCALE_FULL: *l = -0.5; *t = -0.5; *r = (window_rect.right - window_rect.left) - 0.5; *b = (window_rect.bottom - window_rect.top) - 0.5; break; case FULLSCR_SCALE_43: *t = -0.5; *b = (window_rect.bottom - window_rect.top) - 0.5; *l = ((window_rect.right - window_rect.left) / 2) - (((window_rect.bottom - window_rect.top) * 4) / (3 * 2)) - 0.5; *r = ((window_rect.right - window_rect.left) / 2) + (((window_rect.bottom - window_rect.top) * 4) / (3 * 2)) - 0.5; if (*l < -0.5) { *l = -0.5; *r = (window_rect.right - window_rect.left) - 0.5; *t = ((window_rect.bottom - window_rect.top) / 2) - (((window_rect.right - window_rect.left) * 3) / (4 * 2)) - 0.5; *b = ((window_rect.bottom - window_rect.top) / 2) + (((window_rect.right - window_rect.left) * 3) / (4 * 2)) - 0.5; } break; case FULLSCR_SCALE_SQ: *t = -0.5; *b = (window_rect.bottom - window_rect.top) - 0.5; *l = ((window_rect.right - window_rect.left) / 2) - (((window_rect.bottom - window_rect.top) * w) / (h * 2)) - 0.5; *r = ((window_rect.right - window_rect.left) / 2) + (((window_rect.bottom - window_rect.top) * w) / (h * 2)) - 0.5; if (*l < -0.5) { *l = -0.5; *r = (window_rect.right - window_rect.left) - 0.5; *t = ((window_rect.bottom - window_rect.top) / 2) - (((window_rect.right - window_rect.left) * h) / (w * 2)) - 0.5; *b = ((window_rect.bottom - window_rect.top) / 2) + (((window_rect.right - window_rect.left) * h) / (w * 2)) - 0.5; } break; case FULLSCR_SCALE_INT: ratio_w = (window_rect.right - window_rect.left) / w; ratio_h = (window_rect.bottom - window_rect.top) / h; if (ratio_h < ratio_w) ratio_w = ratio_h; *l = ((window_rect.right - window_rect.left) / 2) - ((w * ratio_w) / 2) - 0.5; *r = ((window_rect.right - window_rect.left) / 2) + ((w * ratio_w) / 2) - 0.5; *t = ((window_rect.bottom - window_rect.top) / 2) - ((h * ratio_w) / 2) - 0.5; *b = ((window_rect.bottom - window_rect.top) / 2) + ((h * ratio_w) / 2) - 0.5; break; } } static void d3d_fs_blit_memtoscreen(int x, int y, int y1, int y2, int w, int h) { HRESULT hr = D3D_OK; VOID* pVoid; D3DLOCKED_RECT dr; RECT window_rect; uint32_t *p, *src; int yy; double l, t, r, b; if (y1 == y2) { video_blit_complete(); return; /*Nothing to do*/ } if (hr == D3D_OK && !(y1 == 0 && y2 == 0)) { RECT lock_rect; lock_rect.top = y1; lock_rect.left = 0; lock_rect.bottom = y2; lock_rect.right = 2047; if (FAILED(d3dTexture->LockRect(0, &dr, &lock_rect, 0))) fatal("LockRect failed\n"); for (yy = y1; yy < y2; yy++) memcpy(dr.pBits + ((yy - y1) * dr.Pitch), &(((uint32_t *)buffer32->line[yy + y])[x]), w * 4); video_blit_complete(); d3dTexture->UnlockRect(0); } else video_blit_complete(); d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0; d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0; d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2080.0; d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2080.0; GetClientRect(d3d_device_window, &window_rect); d3d_fs_size(window_rect, &l, &t, &r, &b, w, h); d3d_verts[0].x = l; d3d_verts[0].y = t; d3d_verts[1].x = r; d3d_verts[1].y = b; d3d_verts[2].x = l; d3d_verts[2].y = b; d3d_verts[3].x = l; d3d_verts[3].y = t; d3d_verts[4].x = r; d3d_verts[4].y = t; d3d_verts[5].x = r; d3d_verts[5].y = b; if (hr == D3D_OK) hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0); if (hr == D3D_OK) memcpy(pVoid, d3d_verts, sizeof(d3d_verts)); if (hr == D3D_OK) hr = v_buffer->Unlock(); if (hr == D3D_OK) hr = d3ddev->BeginScene(); if (hr == D3D_OK) { if (hr == D3D_OK) d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0, 0); if (hr == D3D_OK) hr = d3ddev->SetTexture(0, d3dTexture); if (hr == D3D_OK) hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1); if (hr == D3D_OK) hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX)); if (hr == D3D_OK) hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2); if (hr == D3D_OK) hr = d3ddev->SetTexture(0, NULL); if (hr == D3D_OK) hr = d3ddev->EndScene(); } if (hr == D3D_OK) hr = d3ddev->Present(NULL, NULL, d3d_device_window, NULL); if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL) PostMessage(ghwnd, WM_RESETD3D, 0, 0); } static void d3d_fs_blit_memtoscreen_8(int x, int y, int w, int h) { HRESULT hr = D3D_OK; VOID* pVoid; D3DLOCKED_RECT dr; RECT window_rect; uint32_t *p, *src; int xx, yy; double l, t, r, b; if (!h) { video_blit_complete(); return; /*Nothing to do*/ } if (hr == D3D_OK) { RECT lock_rect; lock_rect.top = 0; lock_rect.left = 0; lock_rect.bottom = 2047; lock_rect.right = 2047; if (FAILED(d3dTexture->LockRect(0, &dr, &lock_rect, 0))) fatal("LockRect failed\n"); for (yy = 0; yy < h; yy++) { uint32_t *p = (uint32_t *)(dr.pBits + (yy * dr.Pitch)); if ((y + yy) >= 0 && (y + yy) < buffer->h) { for (xx = 0; xx < w; xx++) p[xx] = pal_lookup[buffer->line[y + yy][x + xx]]; } } video_blit_complete(); d3dTexture->UnlockRect(0); } else video_blit_complete(); d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0; d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0; d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2080.0; d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2080.0; GetClientRect(d3d_device_window, &window_rect); d3d_fs_size(window_rect, &l, &t, &r, &b, w, h); d3d_verts[0].x = l; d3d_verts[0].y = t; d3d_verts[1].x = r; d3d_verts[1].y = b; d3d_verts[2].x = l; d3d_verts[2].y = b; d3d_verts[3].x = l; d3d_verts[3].y = t; d3d_verts[4].x = r; d3d_verts[4].y = t; d3d_verts[5].x = r; d3d_verts[5].y = b; if (hr == D3D_OK) hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0); if (hr == D3D_OK) memcpy(pVoid, d3d_verts, sizeof(d3d_verts)); if (hr == D3D_OK) hr = v_buffer->Unlock(); if (hr == D3D_OK) hr = d3ddev->BeginScene(); if (hr == D3D_OK) { if (hr == D3D_OK) d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0, 0); if (hr == D3D_OK) hr = d3ddev->SetTexture(0, d3dTexture); if (hr == D3D_OK) hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1); if (hr == D3D_OK) hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX)); if (hr == D3D_OK) hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2); if (hr == D3D_OK) hr = d3ddev->SetTexture(0, NULL); if (hr == D3D_OK) hr = d3ddev->EndScene(); } if (hr == D3D_OK) hr = d3ddev->Present(NULL, NULL, d3d_device_window, NULL); if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL) PostMessage(ghwnd, WM_RESETD3D, 0, 0); } void d3d_fs_take_screenshot(char *fn) { HRESULT hr = D3D_OK; LPDIRECT3DSURFACE9 d3dSurface = NULL; if (!d3dTexture) return; hr = d3ddev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &d3dSurface); hr = D3DXSaveSurfaceToFile(fn, D3DXIFF_PNG, d3dSurface, NULL, NULL); d3dSurface->Release(); d3dSurface = NULL; }