/* Copyright holders: Sarah Walker see COPYING for more details */ #include #include #include #include "video.h" BITMAP *screen; void hline(BITMAP *b, int x1, int y, int x2, uint32_t col) { if (y < 0 || y >= buffer->h) return; if (b == buffer) memset(&b->line[y][x1], col, x2 - x1); else memset(&((uint32_t *)b->line[y])[x1], col, (x2 - x1) * 4); } void blit(BITMAP *src, BITMAP *dst, int x1, int y1, int x2, int y2, int xs, int ys) { } void stretch_blit(BITMAP *src, BITMAP *dst, int x1, int y1, int xs1, int ys1, int x2, int y2, int xs2, int ys2) { } void rectfill(BITMAP *b, int x1, int y1, int x2, int y2, uint32_t col) { } void set_palette(PALETTE p) { } void destroy_bitmap(BITMAP *b) { } BITMAP *create_bitmap(int x, int y) { BITMAP *b = malloc(sizeof(BITMAP) + (y * sizeof(uint8_t *))); int c; b->dat = malloc(x * y * 4); for (c = 0; c < y; c++) { b->line[c] = b->dat + (c * x * 4); } b->w = x; b->h = y; return b; }