/* * VARCem Virtual ARchaeological Computer EMulator. * An emulator of (mostly) x86-based PC systems and devices, * using the ISA,EISA,VLB,MCA and PCI system buses, roughly * spanning the era between 1981 and 1995. * * This file is part of the VARCem Project. * * Implementation of a standard joystick. * * Version: @(#)joystick_standard.c 1.0.4 2018/03/15 * * Authors: Miran Grca, * Sarah Walker, * * Copyright 2016-2018 Miran Grca. * Copyright 2008-2018 Sarah Walker. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the: * * Free Software Foundation, Inc. * 59 Temple Place - Suite 330 * Boston, MA 02111-1307 * USA. */ #include #include #include #include #include #include "../86box.h" #include "../device.h" #include "../timer.h" #include "gameport.h" #include "joystick_standard.h" static void *joystick_standard_init(void) { return NULL; } static void joystick_standard_close(void *p) { } static uint8_t joystick_standard_read(void *p) { uint8_t ret = 0xf0; if (JOYSTICK_PRESENT(0)) { if (joystick_state[0].button[0]) ret &= ~0x10; if (joystick_state[0].button[1]) ret &= ~0x20; } if (JOYSTICK_PRESENT(1)) { if (joystick_state[1].button[0]) ret &= ~0x40; if (joystick_state[1].button[1]) ret &= ~0x80; } return ret; } static uint8_t joystick_standard_read_4button(void *p) { uint8_t ret = 0xf0; if (JOYSTICK_PRESENT(0)) { if (joystick_state[0].button[0]) ret &= ~0x10; if (joystick_state[0].button[1]) ret &= ~0x20; if (joystick_state[0].button[2]) ret &= ~0x40; if (joystick_state[0].button[3]) ret &= ~0x80; } return ret; } static void joystick_standard_write(void *p) { } static int joystick_standard_read_axis(void *p, int axis) { switch (axis) { case 0: if (!JOYSTICK_PRESENT(0)) return AXIS_NOT_PRESENT; return joystick_state[0].axis[0]; case 1: if (!JOYSTICK_PRESENT(0)) return AXIS_NOT_PRESENT; return joystick_state[0].axis[1]; case 2: if (!JOYSTICK_PRESENT(1)) return AXIS_NOT_PRESENT; return joystick_state[1].axis[0]; case 3: if (!JOYSTICK_PRESENT(1)) return AXIS_NOT_PRESENT; return joystick_state[1].axis[1]; default: return 0; } } static int joystick_standard_read_axis_4button(void *p, int axis) { if (!JOYSTICK_PRESENT(0)) return AXIS_NOT_PRESENT; switch (axis) { case 0: return joystick_state[0].axis[0]; case 1: return joystick_state[0].axis[1]; case 2: return 0; case 3: return 0; default: return 0; } } static int joystick_standard_read_axis_6button(void *p, int axis) { if (!JOYSTICK_PRESENT(0)) return AXIS_NOT_PRESENT; switch (axis) { case 0: return joystick_state[0].axis[0]; case 1: return joystick_state[0].axis[1]; case 2: return joystick_state[0].button[4] ? -32767 : 32768; case 3: return joystick_state[0].button[5] ? -32767 : 32768; default: return 0; } } static int joystick_standard_read_axis_8button(void *p, int axis) { if (!JOYSTICK_PRESENT(0)) return AXIS_NOT_PRESENT; switch (axis) { case 0: return joystick_state[0].axis[0]; case 1: return joystick_state[0].axis[1]; case 2: if (joystick_state[0].button[4]) return -32767; if (joystick_state[0].button[6]) return 32768; return 0; case 3: if (joystick_state[0].button[5]) return -32767; if (joystick_state[0].button[7]) return 32768; return 0; default: return 0; } } static void joystick_standard_a0_over(void *p) { } const joystick_if_t joystick_standard = { "Standard 2-button joystick(s)", joystick_standard_init, joystick_standard_close, joystick_standard_read, joystick_standard_write, joystick_standard_read_axis, joystick_standard_a0_over, 2, 2, 0, 2, {"X axis", "Y axis"}, {"Button 1", "Button 2"} }; const joystick_if_t joystick_standard_4button = { "Standard 4-button joystick", joystick_standard_init, joystick_standard_close, joystick_standard_read_4button, joystick_standard_write, joystick_standard_read_axis_4button, joystick_standard_a0_over, 2, 4, 0, 1, {"X axis", "Y axis"}, {"Button 1", "Button 2", "Button 3", "Button 4"} }; const joystick_if_t joystick_standard_6button = { "Standard 6-button joystick", joystick_standard_init, joystick_standard_close, joystick_standard_read_4button, joystick_standard_write, joystick_standard_read_axis_6button, joystick_standard_a0_over, 2, 6, 0, 1, {"X axis", "Y axis"}, {"Button 1", "Button 2", "Button 3", "Button 4", "Button 5", "Button 6"} }; const joystick_if_t joystick_standard_8button = { "Standard 8-button joystick", joystick_standard_init, joystick_standard_close, joystick_standard_read_4button, joystick_standard_write, joystick_standard_read_axis_8button, joystick_standard_a0_over, 2, 8, 0, 1, {"X axis", "Y axis"}, {"Button 1", "Button 2", "Button 3", "Button 4", "Button 5", "Button 6", "Button 7", "Button 8"} };