#include #include "ibm.h" #include "device.h" #include "timer.h" #include "gameport.h" #include "joystick_standard.h" #include "plat_joystick.h" static void *joystick_standard_init() { return NULL; } static void joystick_standard_close(void *p) { } static uint8_t joystick_standard_read(void *p) { uint8_t ret = 0xf0; if (JOYSTICK_PRESENT(0)) { if (joystick_state[0].button[0]) ret &= ~0x10; if (joystick_state[0].button[1]) ret &= ~0x20; } if (JOYSTICK_PRESENT(1)) { if (joystick_state[1].button[0]) ret &= ~0x40; if (joystick_state[1].button[1]) ret &= ~0x80; } return ret; } static uint8_t joystick_standard_read_4button(void *p) { uint8_t ret = 0xf0; if (JOYSTICK_PRESENT(0)) { if (joystick_state[0].button[0]) ret &= ~0x10; if (joystick_state[0].button[1]) ret &= ~0x20; if (joystick_state[0].button[2]) ret &= ~0x40; if (joystick_state[0].button[3]) ret &= ~0x80; } return ret; } static void joystick_standard_write(void *p) { } static int joystick_standard_read_axis(void *p, int axis) { switch (axis) { case 0: if (!JOYSTICK_PRESENT(0)) return AXIS_NOT_PRESENT; return joystick_state[0].axis[0]; case 1: if (!JOYSTICK_PRESENT(0)) return AXIS_NOT_PRESENT; return joystick_state[0].axis[1]; case 2: if (!JOYSTICK_PRESENT(1)) return AXIS_NOT_PRESENT; return joystick_state[1].axis[0]; case 3: if (!JOYSTICK_PRESENT(1)) return AXIS_NOT_PRESENT; return joystick_state[1].axis[1]; default: return 0; } } static int joystick_standard_read_axis_4button(void *p, int axis) { if (!JOYSTICK_PRESENT(0)) return AXIS_NOT_PRESENT; switch (axis) { case 0: return joystick_state[0].axis[0]; case 1: return joystick_state[0].axis[1]; case 2: return 0; case 3: return 0; default: return 0; } } static int joystick_standard_read_axis_6button(void *p, int axis) { if (!JOYSTICK_PRESENT(0)) return AXIS_NOT_PRESENT; switch (axis) { case 0: return joystick_state[0].axis[0]; case 1: return joystick_state[0].axis[1]; case 2: return joystick_state[0].button[4] ? -32767 : 32768; case 3: return joystick_state[0].button[5] ? -32767 : 32768; default: return 0; } } static int joystick_standard_read_axis_8button(void *p, int axis) { if (!JOYSTICK_PRESENT(0)) return AXIS_NOT_PRESENT; switch (axis) { case 0: return joystick_state[0].axis[0]; case 1: return joystick_state[0].axis[1]; case 2: if (joystick_state[0].button[4]) return -32767; if (joystick_state[0].button[6]) return 32768; return 0; case 3: if (joystick_state[0].button[5]) return -32767; if (joystick_state[0].button[7]) return 32768; return 0; default: return 0; } } static void joystick_standard_a0_over(void *p) { } joystick_if_t joystick_standard = { "Standard 2-button joystick(s)", joystick_standard_init, joystick_standard_close, joystick_standard_read, joystick_standard_write, joystick_standard_read_axis, joystick_standard_a0_over, 2, 2, 2, 0, {"X axis", "Y axis"}, {"Button 1", "Button 2"} }; joystick_if_t joystick_standard_4button = { "Standard 4-button joystick", joystick_standard_init, joystick_standard_close, joystick_standard_read_4button, joystick_standard_write, joystick_standard_read_axis_4button, joystick_standard_a0_over, 1, 2, 4, 0, {"X axis", "Y axis"}, {"Button 1", "Button 2", "Button 3", "Button 4"} }; joystick_if_t joystick_standard_6button = { "Standard 6-button joystick", joystick_standard_init, joystick_standard_close, joystick_standard_read_4button, joystick_standard_write, joystick_standard_read_axis_6button, joystick_standard_a0_over, 1, 2, 6, 0, {"X axis", "Y axis"}, {"Button 1", "Button 2", "Button 3", "Button 4", "Button 5", "Button 6"} }; joystick_if_t joystick_standard_8button = { "Standard 8-button joystick", joystick_standard_init, joystick_standard_close, joystick_standard_read_4button, joystick_standard_write, joystick_standard_read_axis_8button, joystick_standard_a0_over, 1, 2, 8, 0, {"X axis", "Y axis"}, {"Button 1", "Button 2", "Button 3", "Button 4", "Button 5", "Button 6", "Button 7", "Button 8"} };