/* Copyright holders: Sarah Walker, Tenshi see COPYING for more details */ #ifndef WIN_D3D_H # define WIN_D3D_H # define UNICODE # define BITMAP WINDOWS_BITMAP # include # include # undef BITMAP #ifdef __cplusplus extern "C" { #endif extern int d3d_init(HWND h); extern void d3d_close(void); extern void d3d_reset(void); extern void d3d_resize(int x, int y); extern int d3d_fs_init(HWND h); extern void d3d_fs_close(void); extern void d3d_fs_reset(void); extern void d3d_fs_resize(int x, int y); #ifdef __cplusplus } #endif #endif /*WIN_D3D_H*/