#include "qt_mainwindow.hpp" #include #include #include extern MainWindow* main_window; #include #include #include #include #include extern "C" { #include <86box/86box.h> #include <86box/ini.h> #include <86box/config.h> #include <86box/qt-glslp-parser.h> #include <86box/path.h> extern void startblit(); extern void endblit(); } #define safe_strncpy(a, b, n) \ do { \ strncpy((a), (b), (n)-1); \ (a)[(n)-1] = 0; \ } while (0) static inline void *wx_config_load(const char *path) { ini_t ini = ini_read(path); if (ini) ini_strip_quotes(ini); return (void*)ini; } static inline int wx_config_get_string(void *config, const char *name, char *dst, int size, const char *defVal) { int res = ini_has_entry(ini_find_or_create_section((ini_t)config, ""), name); char* str = ini_get_string((ini_t)config, "", name, (char*)defVal); if (size == 0) return res; if (str != NULL) strncpy(dst, str, size - 1); else dst[0] = 0; return res; } static inline int wx_config_get_int(void *config, const char *name, int *dst, int defVal) { int res = ini_has_entry(ini_find_or_create_section((ini_t)config, ""), name); *dst = ini_get_int((ini_t)config, "", name, defVal); return res; } static inline int wx_config_get_float(void *config, const char *name, float *dst, float defVal) { int res = ini_has_entry(ini_find_or_create_section((ini_t)config, ""), name); *dst = (float)ini_get_double((ini_t)config, "", name, defVal); return res; } static inline int wx_config_get_bool(void *config, const char *name, int *dst, int defVal) { int res = ini_has_entry(ini_find_or_create_section((ini_t)config, ""), name); *dst = !!ini_get_int((ini_t)config, "", name, defVal); return res; } static inline int wx_config_has_entry(void *config, const char *name) { return ini_has_entry(ini_find_or_create_section((ini_t)config, ""), name); } static inline void wx_config_free(void *config) { ini_close(config); }; static int endswith(const char *str, const char *ext) { int i; const char *p; int elen = strlen(ext); int slen = strlen(str); if (slen >= elen) { p = &str[slen - elen]; for (i = 0; i < elen; ++i) { if (tolower(p[i]) != tolower(ext[i])) return 0; } return 1; } return 0; } static char *load_file(const char *fn) { FILE *f = fopen(fn, "rb"); if (!f) return 0; fseek(f, 0, SEEK_END); long fsize = ftell(f); fseek(f, 0, SEEK_SET); char *data = (char*)malloc(fsize + 1); fread(data, fsize, 1, f); fclose(f); data[fsize] = 0; return data; } static void strip_lines(const char *program, const char *starts_with) { /* strip parameters */ char *ptr = strstr(program, starts_with); while (ptr) { while (*ptr != '\n' && *ptr != '\0') *ptr++ = ' '; ptr = strstr(program, starts_with); } } static void strip_parameters(const char *program) { /* strip parameters */ strip_lines(program, "#pragma parameter"); } static void strip_defines(const char *program) { /* strip texture define */ strip_lines(program, "#define texture"); } static int has_parameter(glslp_t *glsl, char *id) { int i; for (i = 0; i < glsl->num_parameters; ++i) if (!strcmp(glsl->parameters[i].id, id)) return 1; return 0; } static int get_parameters(glslp_t *glsl) { int i; struct parameter p; for (i = 0; i < glsl->num_shaders; ++i) { struct shader *shader = &glsl->shaders[i]; FILE *f = fopen(shader->shader_fn, "rb"); if (!f) return 0; char line[1024]; while (fgets(line, sizeof(line) - 1, f) && glsl->num_parameters < MAX_PARAMETERS) { int num = sscanf(line, "#pragma parameter %63s \"%63[^\"]\" %f %f %f %f", p.id, p.description, &p.default_value, &p.min, &p.max, &p.step); if (num < 5) continue; p.id[63] = 0; p.description[63] = 0; if (num == 5) p.step = 0.1f * (p.max - p.min); p.value = p.default_value; if (!has_parameter(glsl, p.id)) { memcpy(&glsl->parameters[glsl->num_parameters++], &p, sizeof(struct parameter)); pclog("Read parameter: %s (%s) %f, %f -> %f (%f)\n", p.id, p.description, p.default_value, p.min, p.max, p.step); } } fclose(f); } return 1; } static struct parameter *get_parameter(glslp_t *glslp, const char *id) { int i; for (i = 0; i < glslp->num_parameters; ++i) { if (!strcmp(glslp->parameters[i].id, id)) { return &glslp->parameters[i]; } } return 0; } static glslp_t *glsl_parse(const char *f) { glslp_t *glslp = (glslp_t*)malloc(sizeof(glslp_t)); memset(glslp, 0, sizeof(glslp_t)); glslp->num_shaders = 1; struct shader *shader = &glslp->shaders[0]; strcpy(shader->shader_fn, f); shader->shader_program = load_file(f); if (!shader->shader_program) { QMessageBox::critical((QWidget *) qApp->findChild(), QObject::tr("GLSL error"), QObject::tr("Could not load shader %1").arg(shader->shader_fn)); //wx_simple_messagebox("GLSL error", "Could not load shader %s\n", shader->shader_fn); glslp_free(glslp); return 0; } strip_parameters(shader->shader_program); strip_defines(shader->shader_program); shader->scale_x = shader->scale_y = 1.0f; strcpy(shader->scale_type_x, "source"); strcpy(shader->scale_type_y, "source"); get_parameters(glslp); return glslp; } extern "C" { void get_glslp_name(const char *f, char *s, int size) { safe_strncpy(s, path_get_filename((char *)f), size); } glslp_t *glslp_parse(const char *f) { int i, j, len, sublen; char s[513], t[513], z[540]; memset(s, 0, sizeof(s)); if (endswith(f, ".glsl")) return glsl_parse(f); void *cfg = wx_config_load(f); if (!cfg) { fprintf(stderr, "GLSLP Error: Could not load GLSLP-file %s\n", f); return 0; } glslp_t *glslp = (glslp_t*)malloc(sizeof(glslp_t)); memset(glslp, 0, sizeof(glslp_t)); get_glslp_name(f, glslp->name, sizeof(glslp->name)); wx_config_get_int(cfg, "shaders", &glslp->num_shaders, 0); wx_config_get_bool(cfg, "filter_linear0", &glslp->input_filter_linear, -1); for (i = 0; i < glslp->num_shaders; ++i) { struct shader *shader = &glslp->shaders[i]; snprintf(s, sizeof(s) - 1, "shader%d", i); if (!wx_config_get_string(cfg, s, t, sizeof(t), 0)) { /* shader doesn't exist, lets break here */ glslp->num_shaders = i; break; } strcpy(s, f); *path_get_filename(s) = 0; snprintf(shader->shader_fn, sizeof(shader->shader_fn) - 1, "%s%s", s, t); shader->shader_program = load_file(shader->shader_fn); if (!shader->shader_program) { fprintf(stderr, "GLSLP Error: Could not load shader %s\n", shader->shader_fn); glslp_free(glslp); return 0; } strip_parameters(shader->shader_program); strip_defines(shader->shader_program); snprintf(s, sizeof(s) - 1, "alias%d", i); wx_config_get_string(cfg, s, shader->alias, sizeof(shader->alias), 0); snprintf(s, sizeof(s) - 1, "filter_linear%d", i + 1); wx_config_get_bool(cfg, s, &shader->filter_linear, 0); snprintf(s, sizeof(s) - 1, "wrap_mode%d", i); wx_config_get_string(cfg, s, shader->wrap_mode, sizeof(shader->wrap_mode), 0); snprintf(s, sizeof(s) - 1, "float_framebuffer%d", i); wx_config_get_bool(cfg, s, &shader->float_framebuffer, 0); snprintf(s, sizeof(s) - 1, "srgb_framebuffer%d", i); wx_config_get_bool(cfg, s, &shader->srgb_framebuffer, 0); snprintf(s, sizeof(s) - 1, "mipmap_input%d", i); wx_config_get_bool(cfg, s, &shader->mipmap_input, 0); strcpy(shader->scale_type_x, "source"); snprintf(s, sizeof(s) - 1, "scale_type_x%d", i); wx_config_get_string(cfg, s, shader->scale_type_x, sizeof(shader->scale_type_x), 0); strcpy(shader->scale_type_y, "source"); snprintf(s, sizeof(s) - 1, "scale_type_y%d", i); wx_config_get_string(cfg, s, shader->scale_type_y, sizeof(shader->scale_type_y), 0); snprintf(s, sizeof(s) - 1, "scale_type%d", i); if (wx_config_has_entry(cfg, s)) { wx_config_get_string(cfg, s, shader->scale_type_x, sizeof(shader->scale_type_x), 0); wx_config_get_string(cfg, s, shader->scale_type_y, sizeof(shader->scale_type_y), 0); } snprintf(s, sizeof(s) - 1, "scale_x%d", i); wx_config_get_float(cfg, s, &shader->scale_x, 1.0f); snprintf(s, sizeof(s) - 1, "scale_y%d", i); wx_config_get_float(cfg, s, &shader->scale_y, 1.0f); snprintf(s, sizeof(s) - 1, "scale%d", i); if (wx_config_has_entry(cfg, s)) { wx_config_get_float(cfg, s, &shader->scale_x, 1.0f); wx_config_get_float(cfg, s, &shader->scale_y, 1.0f); } snprintf(s, sizeof(s) - 1, "frame_count_mod%d", i); wx_config_get_int(cfg, s, &shader->frame_count_mod, 0); } /* textures */ glslp->num_textures = 0; wx_config_get_string(cfg, "textures", t, sizeof(t), 0); len = strlen(t); j = 0; sublen = 0; for (i = 0; i < len; ++i) { if (t[i] == ';' || i == len - 1) { sublen = (i - j) + ((i == len - 1) ? 1 : 0) + 1; safe_strncpy(s, t + j, sublen); s[511 < sublen ? 511 : sublen] = 0; if (s[strlen(s) - 1] == ';') s[strlen(s) - 1] = 0; struct texture *tex = &glslp->textures[glslp->num_textures++]; strcpy(tex->name, s); wx_config_get_string(cfg, s, tex->path, sizeof(tex->path), 0); snprintf(z, sizeof(z) - 1, "%s_linear", s); wx_config_get_bool(cfg, z, &tex->linear, 0); snprintf(z, sizeof(z) - 1, "%s_mipmap", s); wx_config_get_bool(cfg, z, &tex->mipmap, 0); snprintf(z, sizeof(z) - 1, "%s_wrap_mode", s); wx_config_get_string(cfg, z, tex->wrap_mode, sizeof(tex->wrap_mode), 0); j = i + 1; } } /* parameters */ get_parameters(glslp); wx_config_get_string(cfg, "parameters", t, sizeof(t), 0); len = strlen(t); j = 0; sublen = 0; for (i = 0; i < len; ++i) { if (t[i] == ';' || i == len - 1) { sublen = (i - j) + ((i == len - 1) ? 1 : 0) + 1; safe_strncpy(s, t + j, sublen); s[511 < sublen ? 511 : sublen] = 0; struct parameter *p = get_parameter(glslp, s); if (p) wx_config_get_float(cfg, s, &p->default_value, 0); j = i + 1; } } wx_config_free(cfg); return glslp; } void glslp_free(glslp_t *p) { int i; for (i = 0; i < p->num_shaders; ++i) if (p->shaders[i].shader_program) free(p->shaders[i].shader_program); free(p); } void glslp_read_shader_config(glslp_t *shader) { char s[512]; int i; char *name = shader->name; sprintf(s, "GL3 Shaders - %s", name); for (i = 0; i < shader->num_parameters; ++i) { struct parameter *param = &shader->parameters[i]; param->value = config_get_double(s, param->id, param->default_value); } } void glslp_write_shader_config(glslp_t *shader) { char s[512]; int i; char *name = shader->name; startblit(); sprintf(s, "GL3 Shaders - %s", name); for (i = 0; i < shader->num_parameters; ++i) { struct parameter *param = &shader->parameters[i]; config_set_double(s, param->id, param->value); } endblit(); } }