/* * 86Box A hypervisor and IBM PC system emulator that specializes in * running old operating systems and software designed for IBM * PC systems and compatibles from 1981 through fairly recent * system designs based on the PCI bus. * * This file is part of the 86Box distribution. * * Rendering module for libSDL2 * * NOTE: Given all the problems reported with FULLSCREEN use of SDL, * we will not use that, but, instead, use a new window which * coverrs the entire desktop. * * Version: @(#)win_sdl.c 1.0.9 2019/12/05 * * Authors: Fred N. van Kempen, * Michael Drüing, * * Copyright 2018,2019 Fred N. van Kempen. * Copyright 2018,2019 Michael Drüing. * * Redistribution and use in source and binary forms, with * or without modification, are permitted provided that the * following conditions are met: * * 1. Redistributions of source code must retain the entire * above notice, this list of conditions and the following * disclaimer. * * 2. Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the * following disclaimer in the documentation and/or other * materials provided with the distribution. * * 3. Neither the name of the copyright holder nor the names * of its contributors may be used to endorse or promote * products derived from this software without specific * prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #define UNICODE #define WIN32_LEAN_AND_MEAN #include #include #include #include #include #include /* This #undef is needed because a SDL include header redefines HAVE_STDARG_H. */ #undef HAVE_STDARG_H #define HAVE_STDARG_H #include "../86box.h" #include "../device.h" #include "../plat.h" #include "../plat_dynld.h" #include "../video/video.h" #include "../ui.h" #include "win.h" #include "win_sdl.h" #define RENDERER_FULL_SCREEN 1 #define RENDERER_HARDWARE 2 static SDL_Window *sdl_win = NULL; static SDL_Renderer *sdl_render = NULL; static SDL_Texture *sdl_tex = NULL; static HWND sdl_parent_hwnd = NULL; static HWND sdl_hwnd = NULL; static int sdl_w, sdl_h; static int sdl_fs; static int cur_w, cur_h; static volatile int sdl_enabled = 0; static SDL_mutex* sdl_mutex = NULL; #ifdef ENABLE_SDL_LOG int sdl_do_log = ENABLE_SDL_LOG; static void sdl_log(const char *fmt, ...) { va_list ap; if (sdl_do_log) { va_start(ap, fmt); pclog_ex(fmt, ap); va_end(ap); } } #else #define sdl_log(fmt, ...) #endif static void sdl_stretch(int *w, int *h, int *x, int *y) { double dw, dh, dx, dy, temp, temp2, ratio_w, ratio_h, gsr, hsr; switch (video_fullscreen_scale) { case FULLSCR_SCALE_FULL: *w = sdl_w; *h = sdl_h; *x = 0; *y = 0; break; case FULLSCR_SCALE_43: case FULLSCR_SCALE_KEEPRATIO: dw = (double) sdl_w; dh = (double) sdl_h; hsr = dw / dh; if (video_fullscreen_scale == FULLSCR_SCALE_43) gsr = 4.0 / 3.0; else gsr = ((double) *w) / ((double) *h); if (gsr <= hsr) { temp = dh * gsr; dx = (dw - temp) / 2.0; dw = temp; *w = (int) dw; *h = (int) dh; *x = (int) dx; *y = 0; } else { temp = dw / gsr; dy = (dh - temp) / 2.0; dh = temp; *w = (int) dw; *h = (int) dh; *x = 0; *y = (int) dy; } break; case FULLSCR_SCALE_INT: dw = (double) sdl_w; dh = (double) sdl_h; temp = ((double) *w); temp2 = ((double) *h); ratio_w = dw / ((double) *w); ratio_h = dh / ((double) *h); if (ratio_h < ratio_w) ratio_w = ratio_h; dx = (dw / 2.0) - ((temp * ratio_w) / 2.0); dy = (dh / 2.0) - ((temp2 * ratio_h) / 2.0); dw -= (dx * 2.0); dh -= (dy * 2.0); *w = (int) dw; *h = (int) dh; *x = (int) dx; *y = (int) dy; break; } } static void sdl_blit(int x, int y, int y1, int y2, int w, int h) { SDL_Rect r_src; void *pixeldata; int pitch; int yy, ret; if (!sdl_enabled) { video_blit_complete(); return; } if ((y1 == y2) || (h <= 0)) { video_blit_complete(); return; } if (buffer32 == NULL) { video_blit_complete(); return; } SDL_LockMutex(sdl_mutex); /* * TODO: * SDL_UpdateTexture() might be better here, as it is * (reportedly) slightly faster. */ SDL_LockTexture(sdl_tex, 0, &pixeldata, &pitch); for (yy = y1; yy < y2; yy++) { if ((y + yy) >= 0 && (y + yy) < buffer32->h) { if (video_grayscale || invert_display) video_transform_copy((uint32_t *) &(((uint8_t *)pixeldata)[yy * pitch]), &(buffer32->line[y + yy][x]), w); else memcpy((uint32_t *) &(((uint8_t *)pixeldata)[yy * pitch]), &(buffer32->line[y + yy][x]), w * 4); } } video_blit_complete(); SDL_UnlockTexture(sdl_tex); if (sdl_fs) { sdl_log("sdl_blit(%i, %i, %i, %i, %i, %i) (%i, %i)\n", x, y, y1, y2, w, h, unscaled_size_x, efscrnsz_y); if (w == unscaled_size_x) sdl_resize(w, h); sdl_log("(%08X, %08X, %08X)\n", sdl_win, sdl_render, sdl_tex); } r_src.x = 0; r_src.y = 0; r_src.w = w; r_src.h = h; ret = SDL_RenderCopy(sdl_render, sdl_tex, &r_src, 0); if (ret) sdl_log("SDL: unable to copy texture to renderer (%s)\n", sdl_GetError()); SDL_RenderPresent(sdl_render); SDL_UnlockMutex(sdl_mutex); } void sdl_close(void) { /* Unregister our renderer! */ video_setblit(NULL); if (sdl_enabled) sdl_enabled = 0; if (sdl_mutex != NULL) { SDL_DestroyMutex(sdl_mutex); sdl_mutex = NULL; } if (sdl_tex != NULL) { SDL_DestroyTexture(sdl_tex); sdl_tex = NULL; } if (sdl_render != NULL) { SDL_DestroyRenderer(sdl_render); sdl_render = NULL; } if (sdl_win != NULL) { SDL_DestroyWindow(sdl_win); sdl_win = NULL; } if (sdl_hwnd != NULL) { plat_set_input(hwndMain); ShowWindow(hwndRender, TRUE); SetFocus(hwndMain); if (sdl_fs) DestroyWindow(sdl_hwnd); sdl_hwnd = NULL; } if (sdl_parent_hwnd != NULL) { DestroyWindow(sdl_parent_hwnd); sdl_parent_hwnd = NULL; } /* Quit. */ SDL_Quit(); } static int old_capture = 0; static int sdl_init_common(int flags) { wchar_t temp[128]; SDL_version ver; int w = 0, h = 0, x = 0, y = 0; RECT rect; sdl_log("SDL: init (fs=%d)\n", fs); /* Get and log the version of the DLL we are using. */ SDL_GetVersion(&ver); sdl_log("SDL: version %d.%d.%d\n", ver.major, ver.minor, ver.patch); /* Initialize the SDL system. */ if (SDL_Init(SDL_INIT_VIDEO) < 0) { sdl_log("SDL: initialization failed (%s)\n", sdl_GetError()); return(0); } if (flags & RENDERER_HARDWARE) SDL_SetHint(SDL_HINT_RENDER_DRIVER, "direct3d"); /* TODO: why is this necessary to avoid black screen on Win7/8/10? */ if (flags & RENDERER_FULL_SCREEN) { /* Get the size of the (current) desktop. */ sdl_w = GetSystemMetrics(SM_CXSCREEN); sdl_h = GetSystemMetrics(SM_CYSCREEN); /* Create the desktop-covering window. */ _swprintf(temp, L"%s v%s", EMU_NAME_W, EMU_VERSION_W); sdl_parent_hwnd = CreateWindow(SUB_CLASS_NAME, temp, WS_POPUP, 0, 0, sdl_w, sdl_h, HWND_DESKTOP, NULL, hinstance, NULL); SetWindowPos(sdl_parent_hwnd, HWND_TOPMOST, 0, 0, sdl_w, sdl_h, SWP_SHOWWINDOW); /* Create the actual rendering window. */ _swprintf(temp, L"%s v%s", EMU_NAME_W, EMU_VERSION_W); sdl_hwnd = CreateWindow(SUB_CLASS_NAME, temp, WS_POPUP, 0, 0, sdl_w, sdl_h, sdl_parent_hwnd, NULL, hinstance, NULL); sdl_log("SDL: FS %dx%d window at %08lx\n", sdl_w, sdl_h, sdl_hwnd); /* Redirect RawInput to this new window. */ plat_set_input(sdl_hwnd); SetFocus(sdl_hwnd); /* Show the window, make it topmost, and give it focus. */ w = unscaled_size_x; h = efscrnsz_y; sdl_stretch(&w, &h, &x, &y); SetWindowPos(sdl_hwnd, sdl_parent_hwnd, x, y, w, h, SWP_SHOWWINDOW); /* Now create the SDL window from that. */ sdl_win = SDL_CreateWindowFrom((void *)sdl_hwnd); old_capture = mouse_capture; GetWindowRect(sdl_hwnd, &rect); ClipCursor(&rect); mouse_capture = 1; } else { /* Create the SDL window from the render window. */ sdl_win = SDL_CreateWindowFrom((void *)hwndRender); mouse_capture = old_capture; if (mouse_capture) { GetWindowRect(hwndRender, &rect); ClipCursor(&rect); } } if (sdl_win == NULL) { sdl_log("SDL: unable to CreateWindowFrom (%s)\n", SDL_GetError()); sdl_close(); return(0); } /* * TODO: * SDL_RENDERER_SOFTWARE, because SDL tries to do funky stuff * otherwise (it turns off Win7 Aero and it looks like it's * trying to switch to fullscreen even though the window is * not a fullscreen window?) */ if (flags & RENDERER_HARDWARE) { sdl_render = SDL_CreateRenderer(sdl_win, -1, SDL_RENDERER_ACCELERATED); SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"); } else sdl_render = SDL_CreateRenderer(sdl_win, -1, SDL_RENDERER_SOFTWARE); if (sdl_render == NULL) { sdl_log("SDL: unable to create renderer (%s)\n", SDL_GetError()); sdl_close(); return(0); } /* * TODO: * Actually the source is (apparently) XRGB8888, but the alpha * channel seems to be set to 255 everywhere, so ARGB8888 works * just as well. */ sdl_tex = SDL_CreateTexture(sdl_render, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, 2048, 2048); if (sdl_tex == NULL) { sdl_log("SDL: unable to create texture (%s)\n", SDL_GetError()); sdl_close(); return(0); } /* Make sure we get a clean exit. */ atexit(sdl_close); /* Register our renderer! */ video_setblit(sdl_blit); sdl_fs = !!(flags & RENDERER_FULL_SCREEN); sdl_enabled = 1; sdl_mutex = SDL_CreateMutex(); return(1); } int sdl_inits(HWND h) { return sdl_init_common(0); } int sdl_inith(HWND h) { return sdl_init_common(RENDERER_HARDWARE); } int sdl_inits_fs(HWND h) { return sdl_init_common(RENDERER_FULL_SCREEN); } int sdl_inith_fs(HWND h) { return sdl_init_common(RENDERER_FULL_SCREEN | RENDERER_HARDWARE); } int sdl_pause(void) { return(0); } void sdl_resize(int x, int y) { int ww = 0, wh = 0, wx = 0, wy = 0; if ((x == cur_w) && (y == cur_h)) return; ww = x; wh = y; if (sdl_fs) { sdl_stretch(&ww, &wh, &wx, &wy); MoveWindow(sdl_hwnd, wx, wy, ww, wh, TRUE); } cur_w = x; cur_h = y; } void sdl_enable(int enable) { sdl_enabled = enable; }