/* * 86Box A hypervisor and IBM PC system emulator that specializes in * running old operating systems and software designed for IBM * PC systems and compatibles from 1981 through fairly recent * system designs based on the PCI bus. * * This file is part of the 86Box distribution. * * Implementation of the Flight Stick Pro. * * * * Authors: Miran Grca, * Sarah Walker, * * Copyright 2016-2018 Miran Grca. * Copyright 2008-2018 Sarah Walker. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the: * * Free Software Foundation, Inc. * 59 Temple Place - Suite 330 * Boston, MA 02111-1307 * USA. */ #include #include #include #include #include #include <86box/86box.h> #include <86box/device.h> #include <86box/timer.h> #include <86box/gameport.h> #include <86box/plat_unused.h> static void * ch_flightstick_pro_init(void) { return NULL; } static void ch_flightstick_pro_close(UNUSED(void *priv)) { // } static uint8_t ch_flightstick_pro_read(UNUSED(void *priv)) { uint8_t ret = 0xf0; if (JOYSTICK_PRESENT(0, 0)) { if (joystick_state[0][0].button[0]) ret &= ~0x10; if (joystick_state[0][0].button[1]) ret &= ~0x20; if (joystick_state[0][0].button[2]) ret &= ~0x40; if (joystick_state[0][0].button[3]) ret &= ~0x80; if (joystick_state[0][0].pov[0] != -1) { if (joystick_state[0][0].pov[0] > 315 || joystick_state[0][0].pov[0] < 45) ret &= ~0xf0; else if (joystick_state[0][0].pov[0] >= 45 && joystick_state[0][0].pov[0] < 135) ret &= ~0xb0; else if (joystick_state[0][0].pov[0] >= 135 && joystick_state[0][0].pov[0] < 225) ret &= ~0x70; else if (joystick_state[0][0].pov[0] >= 225 && joystick_state[0][0].pov[0] < 315) ret &= ~0x30; } } return ret; } static void ch_flightstick_pro_write(UNUSED(void *priv)) { // } static int ch_flightstick_pro_read_axis(UNUSED(void *priv), int axis) { if (!JOYSTICK_PRESENT(0, 0)) return AXIS_NOT_PRESENT; switch (axis) { case 0: return joystick_state[0][0].axis[0]; case 1: return joystick_state[0][0].axis[1]; case 2: return 0; case 3: return joystick_state[0][0].axis[2]; default: return 0; } } static int ch_flightstick_pro_ch_pedals_read_axis(UNUSED(void *priv), int axis) { if (!JOYSTICK_PRESENT(0, 0)) return AXIS_NOT_PRESENT; switch (axis) { case 0: return joystick_state[0][0].axis[0]; case 1: return joystick_state[0][0].axis[1]; case 2: return joystick_state[0][0].axis[3]; case 3: return joystick_state[0][0].axis[2]; default: return 0; } } static void ch_flightstick_pro_a0_over(UNUSED(void *priv)) { // } const joystick_if_t joystick_ch_flightstick_pro = { .name = "CH Flightstick Pro", .internal_name = "ch_flightstick_pro", .init = ch_flightstick_pro_init, .close = ch_flightstick_pro_close, .read = ch_flightstick_pro_read, .write = ch_flightstick_pro_write, .read_axis = ch_flightstick_pro_read_axis, .a0_over = ch_flightstick_pro_a0_over, .axis_count = 3, .button_count = 4, .pov_count = 1, .max_joysticks = 1, .axis_names = { "X axis", "Y axis", "Throttle" }, .button_names = { "Button 1", "Button 2", "Button 3", "Button 4" }, .pov_names = { "POV" } }; const joystick_if_t joystick_ch_flightstick_pro_ch_pedals = { .name = "CH Flightstick Pro + CH Pedals", .internal_name = "ch_flightstick_pro_ch_pedals", .init = ch_flightstick_pro_init, .close = ch_flightstick_pro_close, .read = ch_flightstick_pro_read, .write = ch_flightstick_pro_write, .read_axis = ch_flightstick_pro_ch_pedals_read_axis, .a0_over = ch_flightstick_pro_a0_over, .axis_count = 4, .button_count = 4, .pov_count = 1, .max_joysticks = 1, .axis_names = { "X axis", "Y axis", "Throttle", "Rudder" }, .button_names = { "Button 1", "Button 2", "Button 3", "Button 4" }, .pov_names = { "POV" } };