#pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "qt_renderercommon.hpp" #ifdef WAYLAND #include "wl_mouse.hpp" #endif class HardwareRenderer : public QOpenGLWindow, protected QOpenGLFunctions, public RendererCommon { Q_OBJECT private: bool wayland = false; QOpenGLContext* m_context; QOpenGLTexture* m_texture{nullptr}; QOpenGLShaderProgram* m_prog{nullptr}; QOpenGLTextureBlitter* m_blt{nullptr}; QOpenGLBuffer m_vbo[2]; QOpenGLVertexArrayObject m_vao; public: enum class RenderType { OpenGL, OpenGLES, OpenGL3, }; void resizeGL(int w, int h) override; void initializeGL() override; void paintGL() override; std::vector> getBuffers() override; HardwareRenderer(QWidget* parent = nullptr, RenderType rtype = RenderType::OpenGL) : QOpenGLWindow(QOpenGLWindow::NoPartialUpdate, parent->windowHandle()), QOpenGLFunctions() { imagebufs[0] = std::unique_ptr(new uint8_t[2048 * 2048 * 4]); imagebufs[1] = std::unique_ptr(new uint8_t[2048 * 2048 * 4]); buf_usage = std::vector(2); buf_usage[0].clear(); buf_usage[1].clear(); setMinimumSize(QSize(16, 16)); setFlags(Qt::FramelessWindowHint); parentWidget = parent; setRenderType(rtype); m_context = new QOpenGLContext(); m_context->setFormat(format()); m_context->create(); } ~HardwareRenderer() { m_context->makeCurrent(this); if (m_blt) m_blt->destroy(); m_prog->release(); delete m_prog; m_prog = nullptr; m_context->doneCurrent(); delete m_context; } void setRenderType(RenderType type); public slots: void onBlit(int buf_idx, int x, int y, int w, int h); protected: std::array, 2> imagebufs; void resizeEvent(QResizeEvent *event) override; bool event(QEvent* event) override; };