/*
* 86Box A hypervisor and IBM PC system emulator that specializes in
* running old operating systems and software designed for IBM
* PC systems and compatibles from 1981 through fairly recent
* system designs based on the PCI bus.
*
* This file is part of the 86Box distribution.
*
* Emulation core dispatcher.
*
* Version: @(#)pc.c 1.0.20 2017/10/09
*
* Authors: Sarah Walker,
* Miran Grca,
* Fred N. van Kempen,
*
* Copyright 2008-2017 Sarah Walker.
* Copyright 2016,2017 Miran Grca.
* Copyright 2017 Fred N. van Kempen.
*/
#include
#include
#include
#include
#include
#include
#include "86box.h"
#include "config.h"
#include "ibm.h"
#include "cpu/cpu.h"
#include "cpu/codegen.h"
#include "cpu/x86_ops.h"
#include "io.h"
#include "mem.h"
#include "rom.h"
#include "dma.h"
#include "pic.h"
#include "pit.h"
#include "random.h"
#include "timer.h"
#include "mouse.h"
#include "device.h"
#include "nvr.h"
#include "machine/machine.h"
#include "game/gameport.h"
#include "keyboard.h"
#include "keyboard_at.h"
#include "lpt.h"
#include "serial.h"
#include "cdrom/cdrom.h"
#include "disk/hdd.h"
#include "disk/hdc.h"
#include "disk/hdc_ide.h"
#include "floppy/floppy.h"
#include "floppy/fdc.h"
#include "scsi/scsi.h"
#include "network/network.h"
#include "sound/sound.h"
#include "sound/midi.h"
#include "sound/snd_cms.h"
#include "sound/snd_dbopl.h"
#include "sound/snd_mpu401.h"
#include "sound/snd_opl.h"
#include "sound/snd_gus.h"
#include "sound/snd_sb.h"
#include "sound/snd_speaker.h"
#include "sound/snd_ssi2001.h"
#include "video/video.h"
#include "video/vid_voodoo.h"
#ifdef WALTJE
# define UNICODE
# include
# include "win/plat_dir.h"
# undef UNICODE
#endif
#include "ui.h"
#include "plat.h"
#include "win/plat_joystick.h"
#include "win/plat_keyboard.h"
#include "win/plat_midi.h"
#include "win/plat_mouse.h"
int window_w, window_h, window_x, window_y, window_remember;
int dump_on_exit = 0;
int start_in_fullscreen = 0;
int CPUID;
int vid_resize, vid_api;
int output;
int atfullspeed;
int cycles_lost = 0;
int clockrate;
int insc = 0;
float mips, flops;
int framecount, fps;
int win_title_update = 0;
int updatestatus = 0;
int pollmouse_delay = 2;
int mousecapture;
int suppress_overscan = 0;
int cpuspeed2;
wchar_t exe_path[1024];
wchar_t cfg_path[1024];
extern int mmuflush;
extern int readlnum,writelnum;
/* Log something to the logfile or stdout. */
void
pclog(const char *format, ...)
{
#ifndef RELEASE_BUILD
va_list ap;
va_start(ap, format);
vprintf(format, ap);
va_end(ap);
fflush(stdout);
#endif
}
/* Log a fatal error, and display a UI message before exiting. */
void
fatal(const char *format, ...)
{
char msg[1024];
va_list ap;
char *sp;
va_start(ap, format);
vsprintf(msg, format, ap);
printf(msg);
va_end(ap);
fflush(stdout);
nvr_save();
config_save();
dumppic();
dumpregs(1);
/* Make sure the message does not have a trailing newline. */
if ((sp = strchr(msg, '\n')) != NULL) *sp = '\0';
ui_msgbox(MBX_ERROR|MBX_FATAL|MBX_ANSI, msg);
fflush(stdout);
exit(-1);
}
/*
* This function returns the absolute pathname to a file (str)
* that is to be found in the user (formerly 'nvr_path' area.
*/
wchar_t *
pc_concat(wchar_t *str)
{
static wchar_t temp[1024];
/* Get the full prefix in place. */
memset(temp, 0x00, sizeof(temp));
wcscpy(temp, cfg_path);
/* Create the directory if needed. */
if (! dir_check_exist(temp))
dir_create(temp);
/* Now append the actual filename. */
#ifdef WIN32
wcscat(temp, L"\\");
#else
wcscat(temp, L"/");
#endif
wcscat(temp, str);
return(temp);
}
/*
* Perform initial startup of the PC.
*
* This is the platform-indepenent part of the startup,
* where we check commandline arguments and loading a
* configuration file.
*/
int
pc_init(int argc, wchar_t *argv[])
{
wchar_t *cfg = NULL;
wchar_t *p;
#ifdef WALTJE
struct direct *dp;
DIR *dir;
#endif
int c;
/* Grab the executable's full path. */
get_executable_name(exe_path, sizeof(exe_path)-1);
p = get_filename_w(exe_path);
*p = L'\0';
/*
* Get the current working directory.
* This is normally the directory from where the
* program was run. If we have been started via
* a shortcut (desktop icon), however, the CWD
* could have been set to something else.
*/
_wgetcwd(cfg_path, sizeof(cfg_path)-1);
for (c=1; c> '%ws'\n", dp->d_name);
}
closedir(dir);
} else {
printf("Could not open '%ws'..\n", exe_path);
}
#endif
/* .. and then exit. */
return(0);
} else if (!_wcsicmp(argv[c], L"--vmpath") ||
!_wcsicmp(argv[c], L"-P")) {
if ((c+1) == argc) break;
wcscpy(cfg_path, argv[++c]);
}
/* Uhm... out of options here.. */
else goto usage;
}
/*
* This is where we start outputting to the log file,
* if there is one. Maybe we should log a header with
* application build info and such? --FvK
*/
/* Make sure cfg_path has a trailing backslash. */
pclog("exe_path=%ws\n", exe_path);
if ((cfg_path[wcslen(cfg_path)-1] != L'\\') &&
(cfg_path[wcslen(cfg_path)-1] != L'/')) {
wcscat(cfg_path, L"\\");
}
pclog("cfg_path=%ws\n", cfg_path);
if (cfg != NULL) {
/*
* The user specified a configuration file.
*
* If this is an absolute path, keep it, as
* they probably have a reason to do that.
* Otherwise, assume the pathname given is
* relative to whatever the cfg_path is.
*/
if ((cfg[1] == L':') || /* drive letter present */
(cfg[0] == L'\\')) /* backslash, root dir */
append_filename_w(config_file_default,
NULL, cfg, 511);
else
append_filename_w(config_file_default,
cfg_path, cfg, 511);
cfg = NULL;
} else {
append_filename_w(config_file_default, cfg_path, CONFIG_FILE_W, 511);
}
/*
* We are about to read the configuration file, which MAY
* put data into global variables (the hard- and floppy
* disks are an example) so we have to initialize those
* modules before we load the config..
*/
hdd_init();
network_init();
cdrom_init_host_drives();
/* Load the configuration file. */
config_load(cfg);
/* All good! */
return(1);
}
void
pc_full_speed(void)
{
cpuspeed2 = cpuspeed;
if (! atfullspeed) {
pclog("Set fullspeed - %i %i %i\n", is386, AT, cpuspeed2);
if (AT)
setpitclock(machines[machine].cpu[cpu_manufacturer].cpus[cpu].rspeed);
else
setpitclock(14318184.0);
}
atfullspeed = 1;
nvr_recalc();
}
void
pc_speed_changed(void)
{
if (AT)
setpitclock(machines[machine].cpu[cpu_manufacturer].cpus[cpu].rspeed);
else
setpitclock(14318184.0);
nvr_recalc();
}
/* Initialize modules, ran once, after pc_init. */
int
pc_init_modules(void)
{
int c, i;
pclog("Scanning for ROM images:\n");
c = 0;
for (i=0; i=0; c--) {
if (gfx_present[c]) {
gfxcard = c;
config_save();
/* This can loop if all cards now bad.. */
goto again2;
}
}
}
cpuspeed2 = (AT) ? 2 : 1;
atfullspeed = 0;
random_init();
mem_init();
codegen_init();
mouse_init();
#ifdef WALTJE
serial_init();
#endif
joystick_init();
video_init();
ide_init_first();
cdrom_general_init();
device_init();
timer_reset();
sound_reset();
fdc_init();
floppy_general_init();
sound_init();
hdc_init(hdc_name);
ide_reset();
cdrom_hard_reset();
scsi_card_init();
pc_full_speed();
shadowbios = 0;
return(1);
}
/* Insert keystrokes into the machine's keyboard buffer. */
static void
pc_keyboard_send(uint8_t val)
{
if (AT)
keyboard_at_adddata_keyboard_raw(val);
else
keyboard_send(val);
}
/* Send the machine a Control-Alt-DEL sequence. */
void
pc_send_cad(void)
{
pc_keyboard_send(29); /* Ctrl key pressed */
pc_keyboard_send(56); /* Alt key pressed */
pc_keyboard_send(83); /* Delete key pressed */
pc_keyboard_send(157); /* Ctrl key released */
pc_keyboard_send(184); /* Alt key released */
pc_keyboard_send(211); /* Delete key released */
}
/* Send the machine a Control-Alt-ESC sequence. */
void
pc_send_cae(void)
{
pc_keyboard_send(29); /* Ctrl key pressed */
pc_keyboard_send(56); /* Alt key pressed */
pc_keyboard_send(1); /* Esc key pressed */
pc_keyboard_send(157); /* Ctrl key released */
pc_keyboard_send(184); /* Alt key released */
pc_keyboard_send(129); /* Esc key released */
}
void
pc_reset_hard_close(void)
{
suppress_overscan = 0;
nvr_save();
device_close_all();
mouse_emu_close();
closeal();
}
/*
* This is basically the spot where we start up the actual machine,
* by issuing a 'hard reset' to the entire configuration. Order is
* somewhat important here. Functions here should be named _reset
* really, as that is what they do.
*/
void
pc_reset_hard_init(void)
{
/* First, we reset the modules that are not part of the
* actual machine, but which support some of the modules
* that are.
*/
sound_realloc_buffers();
sound_cd_thread_reset();
initalmain(0, NULL);
/* Reset the general machine support modules. */
mem_resize();
io_init();
device_init();
timer_reset();
midi_device_init();
inital();
sound_reset();
fdc_init();
fdc_update_is_nsc(0);
floppy_reset();
#ifndef WALTJE
/* This is needed to initialize the serial timer. */
serial_init();
#endif
/* Initialize the actual machine and its basic modules. */
machine_init();
/*
* Once the machine has been initialized, all that remains
* should be resetting all devices set up for it, to their
* current configurations !
*
* For, we will call their reset functions here, but that
* will be a call to device_reset_all() later !
*/
/* Reset some basic devices. */
speaker_init();
serial_reset();
lpt1_device_init();
/* Reset keyboard and/or mouse. */
keyboard_at_reset();
mouse_emu_init();
/* Reset the video card. */
video_reset();
/* Reset the Floppy Disk controller. */
fdc_reset();
/* Reset the Hard Disk Controller module. */
hdc_reset();
/* Reconfire and reset the IDE layer. */
ide_ter_disable();
ide_qua_disable();
if (ide_enable[2])
ide_ter_init();
if (ide_enable[3])
ide_qua_init();
ide_reset();
/* Reset and reconfigure the SCSI layer. */
scsi_card_init();
/* Reset and reconfigure the Network Card layer. */
network_reset();
/* Reset and reconfigure the Sound Card layer. */
sound_card_init();
if (mpu401_standalone_enable)
mpu401_device_add();
if (GUS)
device_add(&gus_device);
if (GAMEBLASTER)
device_add(&cms_device);
if (SSI2001)
device_add(&ssi2001_device);
if (voodoo_enabled)
device_add(&voodoo_device);
/* Reset the CPU module. */
cpu_set();
resetx86();
dma_reset();
pic_reset();
if (AT)
setpitclock(machines[machine].cpu[cpu_manufacturer].cpus[cpu].rspeed);
else
setpitclock(14318184.0);
shadowbios = 0;
cpu_cache_int_enabled = cpu_cache_ext_enabled = 0;
cdrom_hard_reset();
}
void
pc_reset_hard(void)
{
pc_reset_hard_close();
pc_reset_hard_init();
}
void
pc_close(void)
{
int i;
for (i=0; iexit(i);
dumppic();
for (i=0; i= 100) {
framecountx = 0;
mips = (float)insc/1000000.0f;
insc = 0;
flops = (float)fpucount/1000000.0f;
fpucount = 0;
sreadlnum = readlnum;
swritelnum = writelnum;
segareads = egareads;
segawrites = egawrites;
scycles_lost = cycles_lost;
cpu_recomp_blocks_latched = cpu_recomp_blocks;
cpu_recomp_ins_latched = cpu_state.cpu_recomp_ins;
cpu_recomp_full_ins_latched = cpu_recomp_full_ins;
cpu_new_blocks_latched = cpu_new_blocks;
cpu_recomp_flushes_latched = cpu_recomp_flushes;
cpu_recomp_evicted_latched = cpu_recomp_evicted;
cpu_recomp_reuse_latched = cpu_recomp_reuse;
cpu_recomp_removed_latched = cpu_recomp_removed;
cpu_reps_latched = cpu_reps;
cpu_notreps_latched = cpu_notreps;
cpu_recomp_blocks = 0;
cpu_state.cpu_recomp_ins = 0;
cpu_recomp_full_ins = 0;
cpu_new_blocks = 0;
cpu_recomp_flushes = 0;
cpu_recomp_evicted = 0;
cpu_recomp_reuse = 0;
cpu_recomp_removed = 0;
cpu_reps = 0;
cpu_notreps = 0;
updatestatus = 1;
readlnum = writelnum = 0;
egareads = egawrites = 0;
cycles_lost = 0;
mmuflush = 0;
emu_fps = frames;
frames = 0;
}
if (win_title_update) {
mbstowcs(wmachine, machine_getname(), strlen(machine_getname())+1);
mbstowcs(wcpu, machines[machine].cpu[cpu_manufacturer].cpus[cpu].name,
strlen(machines[machine].cpu[cpu_manufacturer].cpus[cpu].name)+1);
_swprintf(s, L"%s v%s - %i%% - %s - %s - %s",
EMU_NAME_W, EMU_VERSION_W,
fps, wmachine, wcpu,
(!mousecapture) ? plat_get_string(IDS_2077)
: ((mouse_get_type(mouse_type) & MOUSE_TYPE_3BUTTON) ? plat_get_string(IDS_2078) : plat_get_string(IDS_2079)));
set_window_title(s);
win_title_update = 0;
}
done++;
}
void
onesec(void)
{
fps = framecount;
framecount = 0;
win_title_update = 1;
}