/* Better random number generator by Battler. */ #include #include #include #include #include #include #include #include "disc_random.h" uint32_t preconst = 0x6ED9EBA1; static __inline__ uint32_t rotl32c (uint32_t x, uint32_t n) { assert (n<32); return (x<>(-n&31)); } static __inline__ uint32_t rotr32c (uint32_t x, uint32_t n) { assert (n<32); return (x>>n) | (x<<(-n&31)); } #define ROTATE_LEFT rotl32c #define ROTATE_RIGHT rotr32c static __inline__ unsigned long long rdtsc(void) { unsigned hi, lo; __asm__ __volatile__ ("rdtsc" : "=a"(lo), "=d"(hi)); return ( (unsigned long long)lo)|( ((unsigned long long)hi)<<32 ); } static uint32_t RDTSC(void) { return (uint32_t) (rdtsc()); } static void disc_random_twist(uint32_t *val) { *val = ROTATE_LEFT(*val, rand() % 32); *val ^= 0x5A827999; *val = ROTATE_RIGHT(*val, rand() % 32); *val ^= 0x4ED32706; } uint8_t disc_random_generate() { uint16_t r = 0; r = (rand() ^ ROTATE_LEFT(preconst, rand() % 32)) % 256; disc_random_twist(&preconst); return (r & 0xff); } void disc_random_init() { uint32_t seed = RDTSC(); srand(seed); return; }