#include #include "ibm.h" #include "device.h" #include "timer.h" #include "gameport.h" #include "joystick_standard.h" #include "plat-joystick.h" static void *joystick_standard_init() { } static void joystick_standard_close(void *p) { } static uint8_t joystick_standard_read(void *p) { uint8_t ret = 0xf0; if (JOYSTICK_PRESENT(0)) { if (joystick_state[0].button[0]) ret &= ~0x10; if (joystick_state[0].button[1]) ret &= ~0x20; } if (JOYSTICK_PRESENT(1)) { if (joystick_state[1].button[0]) ret &= ~0x40; if (joystick_state[1].button[1]) ret &= ~0x80; } return ret; } static uint8_t joystick_standard_read_4button(void *p) { uint8_t ret = 0xf0; if (JOYSTICK_PRESENT(0)) { if (joystick_state[0].button[0]) ret &= ~0x10; if (joystick_state[0].button[1]) ret &= ~0x20; if (joystick_state[0].button[2]) ret &= ~0x40; if (joystick_state[0].button[3]) ret &= ~0x80; } return ret; } static void joystick_standard_write(void *p) { } static int joystick_standard_read_axis(void *p, int axis) { switch (axis) { case 0: if (!JOYSTICK_PRESENT(0)) return AXIS_NOT_PRESENT; return joystick_state[0].axis[0]; case 1: if (!JOYSTICK_PRESENT(0)) return AXIS_NOT_PRESENT; return joystick_state[0].axis[1]; case 2: if (!JOYSTICK_PRESENT(1)) return AXIS_NOT_PRESENT; return joystick_state[1].axis[0]; case 3: if (!JOYSTICK_PRESENT(1)) return AXIS_NOT_PRESENT; return joystick_state[1].axis[1]; } } static int joystick_standard_read_axis_4button(void *p, int axis) { if (!JOYSTICK_PRESENT(0)) return AXIS_NOT_PRESENT; switch (axis) { case 0: return joystick_state[0].axis[0]; case 1: return joystick_state[0].axis[1]; case 2: return 0; case 3: return 0; } } static int joystick_standard_read_axis_6button(void *p, int axis) { if (!JOYSTICK_PRESENT(0)) return AXIS_NOT_PRESENT; switch (axis) { case 0: return joystick_state[0].axis[0]; case 1: return joystick_state[0].axis[1]; case 2: return joystick_state[0].button[4] ? -32767 : 32768; case 3: return joystick_state[0].button[5] ? -32767 : 32768; } } static int joystick_standard_read_axis_8button(void *p, int axis) { if (!JOYSTICK_PRESENT(0)) return AXIS_NOT_PRESENT; switch (axis) { case 0: return joystick_state[0].axis[0]; case 1: return joystick_state[0].axis[1]; case 2: if (joystick_state[0].button[4]) return -32767; if (joystick_state[0].button[6]) return 32768; return 0; case 3: if (joystick_state[0].button[5]) return -32767; if (joystick_state[0].button[7]) return 32768; return 0; } } static void joystick_standard_a0_over(void *p) { } joystick_if_t joystick_standard = { .name = "Standard 2-button joystick(s)", .init = joystick_standard_init, .close = joystick_standard_close, .read = joystick_standard_read, .write = joystick_standard_write, .read_axis = joystick_standard_read_axis, .a0_over = joystick_standard_a0_over, .max_joysticks = 2, .axis_count = 2, .button_count = 2, .axis_names = {"X axis", "Y axis"}, .button_names = {"Button 1", "Button 2"} }; joystick_if_t joystick_standard_4button = { .name = "Standard 4-button joystick", .init = joystick_standard_init, .close = joystick_standard_close, .read = joystick_standard_read_4button, .write = joystick_standard_write, .read_axis = joystick_standard_read_axis_4button, .a0_over = joystick_standard_a0_over, .max_joysticks = 1, .axis_count = 2, .button_count = 4, .axis_names = {"X axis", "Y axis"}, .button_names = {"Button 1", "Button 2", "Button 3", "Button 4"} }; joystick_if_t joystick_standard_6button = { .name = "Standard 6-button joystick", .init = joystick_standard_init, .close = joystick_standard_close, .read = joystick_standard_read_4button, .write = joystick_standard_write, .read_axis = joystick_standard_read_axis_6button, .a0_over = joystick_standard_a0_over, .max_joysticks = 1, .axis_count = 2, .button_count = 6, .axis_names = {"X axis", "Y axis"}, .button_names = {"Button 1", "Button 2", "Button 3", "Button 4", "Button 5", "Button 6"} }; joystick_if_t joystick_standard_8button = { .name = "Standard 8-button joystick", .init = joystick_standard_init, .close = joystick_standard_close, .read = joystick_standard_read_4button, .write = joystick_standard_write, .read_axis = joystick_standard_read_axis_8button, .a0_over = joystick_standard_a0_over, .max_joysticks = 1, .axis_count = 2, .button_count = 8, .axis_names = {"X axis", "Y axis"}, .button_names = {"Button 1", "Button 2", "Button 3", "Button 4", "Button 5", "Button 6", "Button 7", "Button 8"} };