#ifndef QT_RENDERERCONTAINER_HPP #define QT_RENDERERCONTAINER_HPP #include #include namespace Ui { class RendererStack; } class RendererStack : public QStackedWidget { Q_OBJECT public: explicit RendererStack(QWidget *parent = nullptr); ~RendererStack(); void mousePressEvent(QMouseEvent* event) override; void mouseReleaseEvent(QMouseEvent* event) override; void mouseMoveEvent(QMouseEvent* event) override; void wheelEvent(QWheelEvent *event) override; void keyPressEvent(QKeyEvent* event) override { event->ignore(); } void keyReleaseEvent(QKeyEvent* event) override { event->ignore(); } signals: void blitToRenderer(const QImage& img, int, int, int, int); public slots: void blit(int x, int y, int w, int h); void mousePoll(); private slots: void on_RendererStack_currentChanged(int arg1); private: Ui::RendererStack *ui; struct mouseinputdata { int deltax, deltay, deltaz; int mousebuttons; }; mouseinputdata mousedata; int x, y, w, h, sx, sy, sw, sh; // always have a qimage available for writing, which is _probably_ unused // worst case - it will just get reallocated because it's refcounter is > 1 // when calling bits(); int currentBuf = 0; QVector imagebufs; }; #endif // QT_RENDERERCONTAINER_HPP