Files
86Box/src/qt/qt_hardwarerenderer.cpp
2023-11-08 07:08:51 +01:00

271 lines
10 KiB
C++

/*
* 86Box A hypervisor and IBM PC system emulator that specializes in
* running old operating systems and software designed for IBM
* PC systems and compatibles from 1981 through fairly recent
* system designs based on the PCI bus.
*
* This file is part of the 86Box distribution.
*
* Hardware renderer module.
*
*
*
* Authors: Joakim L. Gilje <jgilje@jgilje.net>
* Cacodemon345
* Teemu Korhonen
*
* Copyright 2021 Joakim L. Gilje
* Copyright 2021-2022 Cacodemon345
* Copyright 2021-2022 Teemu Korhonen
*/
#include "qt_hardwarerenderer.hpp"
#include <QApplication>
#include <QVector2D>
#include <QOpenGLPixelTransferOptions>
#include <atomic>
#include <cstdint>
#include <vector>
extern "C" {
#include <86box/86box.h>
#include <86box/plat.h>
#include <86box/video.h>
}
void
HardwareRenderer::resizeGL(int w, int h)
{
m_context->makeCurrent(this);
glViewport(0, 0, qRound(w * devicePixelRatio()), qRound(h * devicePixelRatio()));
}
#define PROGRAM_VERTEX_ATTRIBUTE 0
#define PROGRAM_TEXCOORD_ATTRIBUTE 1
void
HardwareRenderer::initializeGL()
{
m_context->makeCurrent(this);
initializeOpenGLFunctions();
auto image = QImage(2048, 2048, QImage::Format_RGB32);
image.fill(0xff000000);
m_texture = new QOpenGLTexture(image);
m_blt = new QOpenGLTextureBlitter;
m_blt->setRedBlueSwizzle(true);
m_blt->create();
QOpenGLShader *vshader = new QOpenGLShader(QOpenGLShader::Vertex, this);
const char *vsrc = "attribute highp vec4 VertexCoord;\n"
"attribute mediump vec4 TexCoord;\n"
"varying mediump vec4 texc;\n"
"uniform mediump mat4 MVPMatrix;\n"
"void main(void)\n"
"{\n"
" gl_Position = MVPMatrix * VertexCoord;\n"
" texc = TexCoord;\n"
"}\n";
QString vsrccore = "in highp vec4 VertexCoord;\n"
"in mediump vec4 TexCoord;\n"
"out mediump vec4 texc;\n"
"uniform mediump mat4 MVPMatrix;\n"
"void main(void)\n"
"{\n"
" gl_Position = MVPMatrix * VertexCoord;\n"
" texc = TexCoord;\n"
"}\n";
if (m_context->isOpenGLES() && m_context->format().version() >= qMakePair(3, 0)) {
vsrccore.prepend("#version 300 es\n");
vshader->compileSourceCode(vsrccore);
} else if (m_context->format().version() >= qMakePair(3, 0) && m_context->format().profile() == QSurfaceFormat::CoreProfile) {
vsrccore.prepend("#version 130\n");
vshader->compileSourceCode(vsrccore);
} else
vshader->compileSourceCode(vsrc);
QOpenGLShader *fshader = new QOpenGLShader(QOpenGLShader::Fragment, this);
const char *fsrc = "uniform sampler2D texture;\n"
"varying mediump vec4 texc;\n"
"void main(void)\n"
"{\n"
" gl_FragColor = texture2D(texture, texc.st).bgra;\n"
"}\n";
QString fsrccore = "uniform sampler2D texture;\n"
"in mediump vec4 texc;\n"
"out highp vec4 FragColor;\n"
"void main(void)\n"
"{\n"
" FragColor = texture2D(texture, texc.st).bgra;\n"
"}\n";
if (m_context->isOpenGLES() && m_context->format().version() >= qMakePair(3, 0)) {
fsrccore.prepend("#version 300 es\n");
fshader->compileSourceCode(fsrccore);
} else if (m_context->format().version() >= qMakePair(3, 0) && m_context->format().profile() == QSurfaceFormat::CoreProfile) {
fsrccore.prepend("#version 130\n");
fshader->compileSourceCode(fsrccore);
} else
fshader->compileSourceCode(fsrc);
m_prog = new QOpenGLShaderProgram;
m_prog->addShader(vshader);
m_prog->addShader(fshader);
m_prog->bindAttributeLocation("VertexCoord", PROGRAM_VERTEX_ATTRIBUTE);
m_prog->bindAttributeLocation("TexCoord", PROGRAM_TEXCOORD_ATTRIBUTE);
m_prog->link();
m_prog->bind();
m_prog->setUniformValue("texture", 0);
if (m_context->format().version() >= qMakePair(3, 0) && m_vao.create()) {
m_vao.bind();
}
m_vbo[PROGRAM_VERTEX_ATTRIBUTE].create();
m_vbo[PROGRAM_VERTEX_ATTRIBUTE].bind();
m_vbo[PROGRAM_VERTEX_ATTRIBUTE].allocate(sizeof(QVector2D) * 4);
m_vbo[PROGRAM_TEXCOORD_ATTRIBUTE].create();
m_vbo[PROGRAM_TEXCOORD_ATTRIBUTE].bind();
m_vbo[PROGRAM_TEXCOORD_ATTRIBUTE].allocate(sizeof(QVector2D) * 4);
pclog("OpenGL vendor: %s\n", glGetString(GL_VENDOR));
pclog("OpenGL renderer: %s\n", glGetString(GL_RENDERER));
pclog("OpenGL version: %s\n", glGetString(GL_VERSION));
pclog("OpenGL shader language version: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION));
glClearColor(0, 0, 0, 1);
m_texture->setWrapMode(QOpenGLTexture::ClampToEdge);
glClear(GL_COLOR_BUFFER_BIT);
m_context->swapBuffers(this);
}
void
HardwareRenderer::paintOverGL()
{
/* Context switching is needed to make use of QPainter to draw status bar icons in fullscreen.
Especially since it seems to be impossible to use QPainter on externally-created OpenGL contexts. */
if (video_fullscreen && status_icons_fullscreen) {
m_context->makeCurrent(nullptr);
makeCurrent();
QPainter painter(this);
drawStatusBarIcons(&painter);
painter.end();
doneCurrent();
m_context->makeCurrent(this);
}
}
void
HardwareRenderer::paintGL()
{
m_context->makeCurrent(this);
glClear(GL_COLOR_BUFFER_BIT);
QVector<QVector2D> verts;
QVector<QVector2D> texcoords;
QMatrix4x4 mat;
mat.setToIdentity();
mat.ortho(QRectF(0, 0, (qreal) width(), (qreal) height()));
verts.push_back(QVector2D((float) destination.x(), (float) destination.y()));
verts.push_back(QVector2D((float) destination.x(), (float) destination.y() + (float) destination.height()));
verts.push_back(QVector2D((float) destination.x() + (float) destination.width(), (float) destination.y() + (float) destination.height()));
verts.push_back(QVector2D((float) destination.x() + (float) destination.width(), (float) destination.y()));
texcoords.push_back(QVector2D((float) source.x() / 2048.f, (float) (source.y()) / 2048.f));
texcoords.push_back(QVector2D((float) source.x() / 2048.f, (float) (source.y() + source.height()) / 2048.f));
texcoords.push_back(QVector2D((float) (source.x() + source.width()) / 2048.f, (float) (source.y() + source.height()) / 2048.f));
texcoords.push_back(QVector2D((float) (source.x() + source.width()) / 2048.f, (float) (source.y()) / 2048.f));
m_vbo[PROGRAM_VERTEX_ATTRIBUTE].bind();
m_vbo[PROGRAM_VERTEX_ATTRIBUTE].write(0, verts.data(), sizeof(QVector2D) * 4);
m_vbo[PROGRAM_VERTEX_ATTRIBUTE].release();
m_vbo[PROGRAM_TEXCOORD_ATTRIBUTE].bind();
m_vbo[PROGRAM_TEXCOORD_ATTRIBUTE].write(0, texcoords.data(), sizeof(QVector2D) * 4);
m_vbo[PROGRAM_TEXCOORD_ATTRIBUTE].release();
m_prog->setUniformValue("MVPMatrix", mat);
m_prog->enableAttributeArray(PROGRAM_VERTEX_ATTRIBUTE);
m_prog->enableAttributeArray(PROGRAM_TEXCOORD_ATTRIBUTE);
m_vbo[PROGRAM_VERTEX_ATTRIBUTE].bind();
m_prog->setAttributeBuffer(PROGRAM_VERTEX_ATTRIBUTE, GL_FLOAT, 0, 2, 0);
m_vbo[PROGRAM_VERTEX_ATTRIBUTE].release();
m_vbo[PROGRAM_TEXCOORD_ATTRIBUTE].bind();
m_prog->setAttributeBuffer(PROGRAM_TEXCOORD_ATTRIBUTE, GL_FLOAT, 0, 2, 0);
m_vbo[PROGRAM_TEXCOORD_ATTRIBUTE].release();
m_texture->bind();
m_texture->setMinMagFilters(video_filter_method ? QOpenGLTexture::Linear : QOpenGLTexture::Nearest, video_filter_method ? QOpenGLTexture::Linear : QOpenGLTexture::Nearest);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
void
HardwareRenderer::setRenderType(RenderType type)
{
QSurfaceFormat format;
switch (type) {
case RenderType::OpenGL3:
format.setVersion(3, 0);
format.setProfile(QSurfaceFormat::CoreProfile);
case RenderType::OpenGL:
format.setRenderableType(QSurfaceFormat::OpenGL);
break;
case RenderType::OpenGLES:
format.setRenderableType(QSurfaceFormat::OpenGLES);
break;
}
format.setSwapInterval(0);
setFormat(format);
}
void
HardwareRenderer::onBlit(int buf_idx, int x, int y, int w, int h)
{
auto tval = this;
void *nuldata = 0;
if (memcmp(&tval, &nuldata, sizeof(void *)) == 0)
return;
auto origSource = source;
if (!m_texture || !m_texture->isCreated()) {
buf_usage[buf_idx].clear();
source.setRect(x, y, w, h);
return;
}
m_context->makeCurrent(this);
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0)
m_texture->setData(x, y, 0, w, h, 0, QOpenGLTexture::PixelFormat::RGBA, QOpenGLTexture::PixelType::UInt8, (const void *) ((uintptr_t) imagebufs[buf_idx].get() + (uintptr_t) (2048 * 4 * y + x * 4)), &m_transferOptions);
#else
m_texture->bind();
glPixelStorei(GL_UNPACK_ROW_LENGTH, 2048);
glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, QOpenGLTexture::PixelFormat::RGBA, QOpenGLTexture::PixelType::UInt8, (const void *) ((uintptr_t) imagebufs[buf_idx].get() + (uintptr_t) (2048 * 4 * y + x * 4)));
m_texture->release();
#endif
buf_usage[buf_idx].clear();
source.setRect(x, y, w, h);
if (origSource != source)
onResize(this->width(), this->height());
update();
}
void
HardwareRenderer::resizeEvent(QResizeEvent *event)
{
onResize(width(), height());
QOpenGLWindow::resizeEvent(event);
}
bool
HardwareRenderer::event(QEvent *event)
{
bool res = false;
if (!eventDelegate(event, res))
return QOpenGLWindow::event(event);
return res;
}
std::vector<std::tuple<uint8_t *, std::atomic_flag *>>
HardwareRenderer::getBuffers()
{
std::vector<std::tuple<uint8_t *, std::atomic_flag *>> buffers;
buffers.push_back(std::make_tuple(imagebufs[0].get(), &buf_usage[0]));
buffers.push_back(std::make_tuple(imagebufs[1].get(), &buf_usage[1]));
return buffers;
}